This could use a little better dialog and fluff (AKA few more pages to draw out some of the scenes) .along with just a dash of logic. (AKA make dick smaller after more time has passed to just look reasonably larger than normal and absorbed griffin is known to have memories sooner than years later.)
your are safe now.....in a nest you just pissed in. an wtf girl he is ur dad he turn you into cum an busted you into your mom again than she was pragnet. with you. so yeah he was your dad
Alright, so here's the thing. I don't like this gallery. Not because it's a weird fetish or anything. The text is somewhat hard to read, feels rushed, and just feels awkward as hell sometimes- for example, "I'm a girl! Rape me!" ... Why not just "I'm a girl! Fuck me!" Furthermore, the art needs a lot of work. Before I say what's wrong, I want to say what's right. First off, it's WAY better than what I could do. Then again, I'm not an artist at all, so let's move to the things that are actual compliments. Everything is distinct and clear. I can always tell what's happening. There's shading, there's distinct, separate shapes without including so many extra lines that it becomes incomprehensible or something like that. It's colored, and shaded, as I said. Expressions are clear enough- angry here, lustful here, happy here, and so on. The problems aren't with the absolute basics. Those are reasonably solid. The problem is the details. There's not much detail, the shading is too... Sudden and intense in some places, things don't have any real definition- feathers look the same as scales look the same as flesh look the same as eggshells- and the colors frequently cross over outside the lines. The lines are often too thick. There are few backgrounds- though some really good artists never bother with backgrounds, so that's not really a problem. Now we get to the biggest problem- the linework makes everything look less real. It's frequently lumpy, wobbly, and indistinct. It gives the idea that nothing is really there, nothing is solid. Real shapes have lumps, but not usually the wobbly, varied mess that some of the lines here are. If I had to choose one thing for the artist to work on first, it's the linework. I've watched pro artists stream their work before, and ones with heavier linework often redo the same line a dozen times to get it right- a single, smooth line connecting from A to B, with just the right curve to it. Practice common designs, redraw the same image ten times, consider what details to use linework for and what to use shading for. Consider adding light scale/feather/skin/fur detail, though I know that takes ages to do properly and many artists make little to none of it because it turns a 10-hour project into a 50-hour project. That's understandable. All in all: The artist IS an artist and CAN become amazing... But needs to practice, make the writing more clear, and maybe work on making a little more sense there too. But mostly, practice drawing. If you like doing it, do it more!