How did you extract these? GARBro can extract the main images but not the animation frames. Is there a tool you're using, a plugin for GARBro, something like that? I would be very grateful if you could share.
Update: GARbro *can* rip the images from the game because there is a fork of the original project by crskycode that has been more recently updated with more support. The most recent games (including Homestay) require you to compile and run the C# project.
@friend7e76 Thanks for your sharing!I tried doing what you said, but failed. You mean I should run GARBro in C# environment,or compiling game files(like .arc) before using GARBro?
PS: I just record the screen and transform from .avi to .gif, simple but low quality 😂, but I found exl5enj can rip the animation images from early game in Atelier Kaguya like Ijira Rental.
@cyb114514 1. Use the crskycode/GARbro repo, not the morkt/GARbro repo. It is confusing because the links in the crskycode repo lead back to the morkt repo, be careful. 2. git clone the repo. You could download it as zip if you don't have git, git is not strictly necessary. 3. Use Visual Studio to open the "GARbro.sln" file. You will need a .net development environment. Follow the instructions that VS gives you, it's trying to be helpful. 4. Set the startup project to "GARbro.GUI." The "sln" file has many sub-projects and you need to tell VS which one to run. 5. Press "Start"
This will bring up a version of the GARbro GUI that has the most updated version of support. It functions identically to the "release" versions except that it works with more games.
@friend7e76 I tried it, but failed, the files named '...アニメ' are always just 180byte, maybe there is my PC's problem, I will find other way to solve it. Whatever, thanks for your answer🙏.
The 180 byte PLT files are not archives like GARbro claims. I think someone on another forum said they were coordinate files or something, the PNG offsets for the other archive files? No idea, but you can't open them. The other archives should open just fine.