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Addams Family Values (1994) - SNES Manual

Addams Family Values

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Posted:2022-07-21 06:18
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Posted on 21 July 2022, 06:18 by:   Rankawaii    PM
Uploader Comment
Addams Family Values (1994) - SNES Manual
_______________________________________________________________________
Topics SNES Manual, Game Manual, SNES, Super Nintendo
_______________________________________________________________________
Language:English
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https://archive.org/details/addams-family-values-usa/mode/2up
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FULL TEXT:

Lf/SNS-WUSA

INSTRUCTION

MANUAL

T CRT A I N M f NT SY ST

OCEAN OF AMERICA

1S?0 little Orchard St,
San Jose, CA 9S125
(408) 289-1411

9 AND © I m PARAMOUNT PICTURES. All RIGHTS RESERVED
THE ADD AMS FAMILY IS A REGISTERED TRADEMARK OF PARAMOUNT
MCTJMS OCEAN OF AMERICA IS AN AUTHORIZED USER. OCEAN IS
A REGISTERED TRADEMARK OF OCEAN SOFTWARE LTD.

PRINTED IN USA

WARNING: PLEASE READ THE ENCLOSED
CONSUMER INFORMATION & PRECAUTIONS
BOOKLET CAREFULLY BEFORE USING YOUR
SUPER NINTENDO® HARDWARE SYSTEM OR
GAME PAK.

This product has been rated by the Entertainment Software Rating Board. For
information about the ESRB rating, or to comment about the appropriateness
of the rating, please contact the ESRB at 1-800-771-3772.

LICENSED BY

(Nintendo)

NINTENDO, SUPER NINTENDO
ENTERTAINMENT SYSTEM AND THE
NINTENDO SEAL OF QUALITY ARE
REGISTERED TRADEMARKS OF
NINTENDO OF AMERICA INC
01331 NINTENDO OF AMERICA INC

THIS OFFICIAL SEAL IS YOUR ASSUfi
ANCE THAT NINTENDO HAS APPROVED
THE QUALITY OF THIS PRODUCT
ALWAYS LOOK FOR THIS SEAL WHEN
BUYING GAMES AND ACCESSORIES TO
ENSURE COMPLETE COMPATIBILITY
WITH YOUR SUPER NINTENDO
ENTERTAINMENT SYSTEM. ALL
N INTENDO PRODUCTS ARE LICENSED
BY SALE FOH USE ONLY WITH OTHER
AUTHORIZED PRODUCTS BEARING THE
OFFICIAL NINTENDO SEAL OF QUALITY

Lvor.il emits

Add a ms Family Values

2

Starting Up - - - --

Game Controls- **..+ + + + + ***" 6

Screen Displays -- 7

Festers Special Abilities---- - - - -- -10

Meeting and Talking to Characters --- - ■-13

Enemies: Where to Meet Em -- - - - -- -14

Items: How to Use 'Em--- - 16

Level One: Roses Are Black ------^^-^^^21

Level Two: Shake, Rattle and Roar - --- 22

Level Three: Sewer Getting Closer Now-- ---23

Level Four: Like A Rolling Stone ----- -

Level Five: Grcar Balls A-Bowlin - -------25

Level Six: A-Mazc-ing Crypt--- - - - - 26

Level Seven: Would you like your egg black, Sir? - - --- 27

Rumors---- - - - 28

Notes --- --^ ~ ---29

Limited Warranty --„ - - - - - ^ ^ ^ „ 31

Baby Pubert, the Addams Family* newesr offspring, has been
abducted by conniving Debbie jellmski, his former nanny, A ransom
note demands Fester to sign over half the Addams Family estate or
they will never see Baby Pubert again. But Gomez and Fester have
tracked Debbie to a deserted mansion just outside of town.

Now the whole family is in search of Baby Pubert. At the gated
grounds, they split tip. You become Unde Fester The mansion is
surrounded by miles and miles of gardens, swamps, mountains,
rivers, deserts and caverns. You will have to use all Fester's finesse to
avoid traps, solve puzzles and employ some really creepy helpers.

Fester’s great family turns up all over to help as they search for Baby
Pubert, giving out advice and items. Fester may find that not all
Debbie's friends are loyal. Some may be willing to help him—for a
price. Now get going. Its a spooky, crazy adventure with the wildly
weird Addams Family!

Granny Frump

Although her tongue can be as sharp as kitchen knives, Granny is
a beloved member of the family. She's a real cut-up too and one
of her favorite games is playing "lopped-ofFhand" with the
Addams family pec, Thing.

Morticia

Like many an old-fashioned wife and mother, Morticia gets great
joy from tending her garden and is especially proud of the bou¬
quets of freshly beheaded roses that grace her home.

}

Gomez

The object of Gomez 1 s great ardor is his wife, Morticia. He does¬
n't work for a living but manages to keep himself busy. He's a
keen studenr of the martial arts, particularly judo, an avid golfer
and a master of the Maniushka,

i

Uncle Fester

Gomez's oldest brother, a connoisseur of mayhem and bloodshed,
there's nothing he's fonder of than a good scab.

I

The trusted family servant. Loyal to a fault. Lurch is as fond of
the Addams' children as he is of his employers.

Thing

Much more than a pet, Thing is an important component of the
Addams family unit. Few people have as devoted a friend to lend
a hand in all times of need.

Wednesday

tike mother, like daughter. She is an expert on the mystery and
special powers of the Bermuda Triangle.

Pugsley

Hyperactive, maniacal, vicious, young Pugsley shows all rhe early
signs that he's growing into a future public menace that will make
his parents proud.

Cousin It

Most hairshooc member of rhe Addams family. Although he
hasn't got much to say for himself, Cousin It is a womanizer by
nature and successful if all accounts be true.

Make sure the power to your Super NES is turned off. Insert the
Game Pak and then turn on the power.

Press the B Button on your controller from the Title Screen to
start the game. If you wait, a demonstration will run. Press the
Start Button at any time to return to the Title Screen.

From rhe Title Screen press, the B Button to select the Master
Options Screen and Password Screen. Press rhe Control Pad left
and right to select options.

Press rhe B Button to begin a new game or a previously
saved game.

GAME CONTROLS

The Control Pad

Press this up, down, right or left to move Fester up, down, right
or left.

The Start Button

Press this to bring up the Inventory Screen (see what items Fester's
got with him). This also pauses and unpauses the game.

The B Button

Press this for Fester to give an electrical Zzap Attack (his main weapon).

The A Button

Press this to use whatever Item has been placed in the Equipment Box.

The Y Button

Press this button to see the map (Fester has to find it first).

The X Button

Press this to allow Fester to read signs, push buttons, pull switches,
examine objects and talk to people.

SCREEN DISPLAYS

There are two modes of screen display during the game: the Play
Screen where action is taking place, and the Inventory Screen where
you can check information about what Fester currently possesses.

PLAY SCREEN

Ill-Health Status Bar

This is a row of tiny skulls that indicates
how much damage Fester can take before
his lights go out (before he's out of the
game). Each Ill-Health Segment he collects
will add one skull to the row.

Equipped Item Box

This shows the item selected and ready for
use from the inventory screen.

To enter your password, press the Control Pad left/right/up/d own.
Press the A Button to enter a letter on the password line. Once you
have entered your correct password, press
the START Button to begin play.

If while entering a password, you enter an
incorrect character, simply press the B
Button to step back a character.

[fan incorrect password has been entered, it
will be cleared allowing the player ro enter a
new one. Pressing START while there is no
password entered will return
the player back to the Title Screen.

Continue

Continue allows the player to start his game from the last continue
point in the game.

Password

Passwords are available Throughout the game when the player finds
Cousin IT. They allow the player to restart the game from this
point.

INVENTORY SCREEN

Press the Control Pad right, left, up or down to choose any item in
the inventory and then press the A or B Button ro highlight (select)
that item.

Keys

Any key(s) that Fester has collected will be
displayed here unril it has been used*

Cookie Container

Any cookies Fester collects from Granny
will displayed here (until he selects them ro
be eaten).

Potions

Any potions that Fester may collect will be displayed here.

Weapons

Any weapons that Fester may collect will be displayed here.

Miscellaneous

All other items that Fester collects will be displayed here.

FESTER’S SPECIAL
ABILITIES

Fester and electricity go together hand-in-hand. Within this game
he uses his special ability to Zzap any attacking nasties.

Fester's Zzap has different levels of power. When Fester is on full
current III Health {no red skulls or docs showing) his Zzap will be on
full power, when he is on half current 111 Health, his Zzap will be on
middle power and when he is on less than half current 111 Health, his
Zzap will be on low power.

As well as his Zzap Attack, Fester will find other items to use as a
weapon to fend off the onslaught of nasties. These are:

Magical Seeds

Throw to the ground to attack the nearest nasties.

Small Rocks

Use to throw at nasties.

Stone Marbles

Causes temporary paralysis to some nasties.

Green Slime

Although this icky concoction effects only a few of the nasties that
inhabit the game, it certainly does the job.

Bowling BaU

Quite an effective weapon against nasties.

FESTER'S ILL-HEALTH

When you start the game Fester has three skulls of Ill-Health.

When Fester is hurt, his III-Health goes down. When his Ill-
Health is depleted, the Game Over screen is displayed. Some bad¬
dies when killed will turn into small skulls, these when collected will
increase Fester's Ill-Health up to his current maximum. As Fester
progresses through the game ways will be found to increase this
maximum and thus allow Fester to take more damage.

THE JOURNAL

When Fester acquires the journal, he may use it to aid him in map¬
ping the grounds. But Fester should be aware that some of the map
locations are not documented within the journal (in this case, a
blank page will appear if used),

NOTE:

If Fester is within an area that bursts/forces scrolls from one section
to another, this area will appear as only one square inside the
journal.

MEETING AND
TALKING TO
CHARACTERS

To aid Fester in his quest, you will need to have him talk, gather
information, collect items, etc. from various characters within the
adventure. To talk to somebody or something, get close to the char¬
acter or item and press the X Button. During a conversation, if
there is more text than can fit on one screen, you will see a MORE
or NEXT message. Press the A Button to continue.

During a chat with Fester, if a character is given a YES or NO
choice, the player can press the Control Pad Right or Left to select
either YES or NO. Press the A Button to select the choice. After
you have initiated a message more than once, rhe START Button
will quick exit the message.

TO MEET ’EM

Crusher Vines — in forests and in the gardens.

Twees — in forests and in the stone tree.

Grimm Creepers — in the forests, in the gardens and in the
greenhouse*

Boring Worms — in the drylands and in the mountains*
Vultures — in the drylands.

Duopods — in the drylands*

Shifting Holes — in the drylands.

Rockmons — in the icelands and in die mountains.

Auras — in the icelands and in the real mansion.

Skimmers — in the icelands*

No Fungies — in the gardens.

Gargoyles — in the gardens.

Triffids — in the gardens.

Dinkk Wisps — in the wetlands.

Sirens — in the wetlands*

Living Islands — in the wetlands.

Shrills — in the wetlands.

Puxie Eyes — in the swamps.

Pools of Urgh — in the swamps.

Wretches — in the swamps.

Guardian Spiders — in the mountains and in the real mansion.
Bats — in the greenhouse and in the stone tree.

Ghosts — in the false mansion.

Ghouls — in the false mansion.

Possessed Furniture — in the false mansion.

Strades — in the false mansion.

Wailing Wisps — in the false mansion and in the real mansion.
Orbs of Doom — in the real mansion.

Tiny Spiders — in the real mansion.

ITEMS; HOW TO
USE ’EM

Bottled Fire Fly (Level 1)

When this is in Fester's inventory, it will be automatically used
when Fester conies into any area which is very dark It will light up
a small area around him.

Black Rose (Level 1)

This has two uses: Given to Morticia, Fester will receive an extra ill-
health segment. Given to Crusher, it will transform Crusher into an
evil Puxie eye.

Pumpkin (Level 1)

When given to Wednesday and Pugsley, with a Candle, they can
make it into a lantern.

Extra Ill-health Segments (Levels 1, 2, 3, 4, 5
and 6)

When Fester receives one of these, his ill-health meter will increase
by one increment.

Black Beetle Cooldes

Eating one will give Fester some ill-health.

Map (Level 1* Gomez possesses it)

The map works in two ways: use it outside to see all the grounds
and the mansion, or use it underground or inside, to see only the
rooms Fester has already been in. It may also highlight important
objects to collect.

Greenhouse Key (Level 1)

Unlocks the door of rhe greenhouse.

Bone Spoon (Level 1)

When given to Granny, helps her create Crusty Cookies.

Green Key (Level 1)

Unlocks a door inside the greenhouse.

Bottle of Dr. Jibe’s Plant Food (Level 1)

Feeds the plants in and around the garden area that are blocking
progress. When fed, a plant will move aside.

Box of Seeds (Level 1)

When a seed k thrown to the ground, it produces four mini bushes
which will attack enemies nearby.

Babies Ratde (Level 2)

When given to Morticia, she will reward Fester with an extra ill-
health segment.

Stone Marbles (Level 2, bought from Grindle)

Throw at attackers to turn them into scone. Beware — this only
works on some attackers.

Crusty Cookies (Granny supplies them)

When Fester eats one, be will turn invisible to his attackers for a
brief tim e.

Slimming Potion (Level 2, Granny will
supply this)

When given ro the creature blocking rhe tunnels, it will shrink and
be spit out of the entrance.

Skeleton Key (Level 2)

Unlocks the Hoarders 1 store room.

Candle (Level 2)

Should be used by Fester and then given to Wednesday to make a
lantern with the pumpkin.

Battery (Level 2, 3 and 5)

Powers up Festers electrical Zzap attack.

Iron Key (Level 2)

Unlocks the large iron gates in rhe werland area.

Glowing Pumpkin Head (Level 2)

Pugsley will use to retrieve a Musical Box from the small dark cave.

Wooden Key (Level 2)

Use to unlock the door inside rhe stone tree.

Squirter filled with Swamp Juice (Level 3,

Jip the Mini Harder has it)

The only effective weapon against shifting holes.

Recipe #1 (Level 3)

When Fester gives this ro Granny, she can produce Worm Wart Cookies.

Headless Teddy (Level 3)

When Fester gives this to Morticia, he will get an extra ill-health segment.

Worm Wart Cookies (Granny supplies them)

When Fester eats one of these, he becomes briefly invulnerable to most
attackers.

Rowling Ball (Level 4, Lurch has it)

Use to break through walls that appear ro be cracked or weakened.
Also, use to hit attackers,

Recipe #2 (Level 4, give to Granny)

Granny needs this recipe to make crumble cookies.

Hourglass (Level 4)

Use to briefly freeze all the attackers on screen.

Gold Coin (Level 4)

Throw down the well in the garden to get the Sack of Gold Coins.

Sack of Gold Coins (Level 4, in the well)

Use to bribe a Twee inside rhe stone tree.

Twig Key (Level 4)

Use to open one of the doors of the stone tree.

Crumble Cookies (Throughout, Granny
supplies them)

When Fester eats these, the screen will shudder and attackers will be
stunned.

Magnet (Level 5)

Use to capture the Doom and Gloom Key near the false mansion.

Doom and Gloom Key (Level 5, the magnet is
required to attract it)

Will unlock doors to the false mansion.

Recipe #3 (Level 5, Granny needs this)

This is the recipe to help Granny create Dragon Belch Cookies.

Rook of Flying (Level 5* in the library within the
false mansion)

Teaches Rimble Feathers to fly again; when he does, rhe mountainside
gap will be opened.

Pink Potion (Level 5, Morobe leaves it behind)

When drank by Fester, it distorts his vision for a while (best to leave
alone).

Fools Key (Level 5)

Unlocks door within the false mansion.

Dragon Belch Cookies (Throughout* Granny
possesses them)

When Fester ears one, he will breath fire for a short while.

Secret Passage Key (Level 5* Thing possesses it)

Use to unlock the trap door leading to the dungeon underneath the
real mansion.

Mansion Key (Level 6, Smied possesses it)

Use to unlock dungeon doors leading to the mansions real basement,

Black Egg (Level 7, Morobe possesses it)

When thrown and smashed, a flurry of small spiders will attack Fester
(best to leave alone).

E

Potion of Ill-Health (Level 5, Collect in Ballroom)

When drank, it has the same effect as the Black Beetle Cookies.

LEVEL 1:

ROSES ARE BLACK

Fester finds himself at the large gated entrance to the gardens. Hes
going to have quite a time in the gardens and the greenhouse. He’d
better be careful to notice his surroundings; he may need to come
back here later on. For now, hes busy dealing with hungry plants,
missing keys, a map and other sweet surprises. He may ger a little
hungry himself and snack on some special cookies from Granny.
Gomez, Mortida and Granny will be
searching for Baby Hubert here too. Watch
out for those Triffid Plants, Jasmin, Rasp
and Vorgle.

21

Now, Fester is really getting busy investigating forests and swamps,
anywhere Baby Pubert might be hidden, Wednesday and Pugsley are
here ro help. A small dark cave might need a lantern! In a mountain¬
ous area a baby Siren named Phweep associates himself with Uncle
Fester He might even prove to be a help. You have to find that out.
In the drylands Fester will face those aggravating Shifting Holes
{they might not be fallible in this level). He may have to buy some
stone marbles to fend off his attackers, but what will he carry them
in? He’s got to get through that Tube
entrance. Maybe he’d better see Granny for
some cookies first Has she got the recipe?
Fester needs to remember something about a
sleeping gargoyle. Look out for M. Hench
the Master Hoarder and Imp the Crusher
Vine.

LEVEL 2:

SHAKE, RATTLE, AND

LEVEL 3:

SEWER GETTING CLOSER
NOW

Gomez is in the wetlands area and waiting for Festers help. This
maze of islands is surrounded by pure clean water, ickkkkk. There's
nothing more deadly to Fester, A locked iron gate appears to be the
only route toward the mansion and possibly Baby Pubert, To recover
the key, Fester will need to get wet. How? He'll have to pollute that
water to make it safe. He may have to do some back-tracking to
solve all his problems. He needs a key to find a letter to help him
ultimately find a key. It's a real mystery, Don’t forget what a Squirter
and Swamp juice can do. Batteries are
included hcrc T as well as a travelling fold*
up bridge. Don't have too much fun with
Jip the Mini-Hoarder and Jelby the Giant
Dinkle Wisp.

LEVEL 4 -.

LIKE A ROLLING STONE

Fester will find his way to another garden, a totally different one.
This garden is all made of stone. Even the grass and the trees are
stone. Lurch and Thing have been searching here, and now Fester
can help them. With Lurch’s beloved bowling ball, attackers may be
bashed and walls may be smashed — to reveal secret passages. Fester
may need Ill-health segments, so don't forget to have some cookies.
Gold coins might make you think of bribery. Can you get them, will
you use them? Some important keys will need to be found before
you re Through. When Fester finds the treasury hell feel a little

brighter. Your search won't be easy since a
couple of Twees will be in your way.

LEVEL 5s

GREAT BALES A-BOWL 1

Festers troubles are beginning to look
mountainous, A Vulture could be filling
in the gap. Rockmons may he pestering
Fester but he knows how to freeze them.

Watch out for Watchers who see in the
dark. Tunnels can be full of them. Fester's
going to need to remember all the wild
things that have been helping him — like
Lurch’s special bowling ball Hopefully, he
will suddenly find himself very "attractive", A Tube may show the
way to mountains or icelands, via the swamp, mmm how yummy,
Makes one hungry for Granny's Crumble Cookies. The KEY here is
to get inside the False Mansion. False Mansion? Is there a false Baby
Pubcrt waiting there?!

25

LEVEL 6:

A-MAZE-1NG CRYPT

Fester wont need to be beside a CRYPTologist to find his way into
the real Mansion, but he will be aMAZEd again through dungeons
and doors and manhole covers. The KEY to dealing with Smied and
getting into the real Mansion has a lot to do with Manhole Covers.
Sometimes its just hard to find enough of them. Eventually Fester
can expect to UNLOCK the mystery of the real Mansion, starting
in a place rhats near and dear ro his heart, the Basement!

7 :

WOULD YOU LIKE YOUR
EGG BLACK, SIR?

Fester is really getting STEAMED up down in the basement listen¬
ing to all those rattling pipes and looking for poor Baby Pubert. If
they don't stop all that racket hes going to put a hole in the wall, or
is it if they do stop all the racket? Searching down so many hallways
looking for secret entrances hidden behind walls, is enough ro give
poor Fester a few zap headaches. Maybe hell find time ro straighten
out the library while he searched for Baby Pubert. Neatness is next
to...a stairway to the attic where spidery surprises await. Morobe
may offer Fester a real treat, a black EGG perhaps. Keep looking,
the would-be black widow Debbie is at hand. *

Now Fester has a chance ro free Baby Pubert
and return him to his happily un happy
family. Let s hear it for Uncle Fester and
the whole Addams Family!

i

The Following are the current rumors that are circulating the gar¬
dens and swamps. Believe them or not, the choice is yours...

Rumor has it that a strange glowing object has been sighted flying
over the Rockies at night. A U FO. perhaps?

Watch out for Grindle the Thief He seeks rocks which he turns
into Gems & Diamonds, Anything he offers for your rocks will
most likely be useless*

Eccentric aviator, Magnifigo has recently crashed his strange flying
machine while traveling North over the Rockies, He will he buried
shortly along with his most treasured maps and journals,

A large stone tree known as Remit resides in the Stone Gardens.
Keep well away as he is no push over!

The Stone Gargoyles in the Gardens are not statues, they are merely
asleep. One must find the key to wake them or should that be wake
them to find the key? Who knows?

Strobia, once mighty guardian of the graveyard now lies dormant.
Surely, she will bless those with cunning to reactivate her?

Despite rumors to the contrary* Ivel is defeatable! Tune yourself to
his attack and you will defeat him. Perhaps,

A Giant Spider ailed Morobe roams the Morgue, She is friendly
and will offer aid against Debbie.

The Mansion is said to contain vast libraries of knowledge. It would
be wise to search through all the books for a clue.

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