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Batman Returns (1993) - SNES Manual

Batman Returns

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Posted:2022-08-20 06:23
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Posted on 20 August 2022, 06:23 by:   Rankawaii    PM
Uploader Comment
Batman Returns (1993) - SNES Manual
Batman Returns
_____________________________________________________________________________________
Topics: SNES Manual, Game Manual, SNES, Super Nintendo
_____________________________________________________________________________________
Collection: manuals_snes; consolemanuals; manuals; additional_collections
_____________________________________________________________________________________
Language: English
_____________________________________________________________________________________
https://archive.org/details/batman-returns-usa
_____________________________________________________________________________________

Full text:

KONAMt

f fi f f ft r A t to M E N 7 S Y s T f M

How to Ploy

BATMAN

RETURNS

INSTRUCTION BOOKLET

WARNING! PLEASE READ THE ENCLOSED CONSUMER
INFORMATION AND PRECAUTIONS BOOKLET CAREFULLY
BEFORE USING YOUR NINTENDO' HARDWARE SYSTEM OR
GAME PAK.

Konami, Inc, Limited Warranty

Konami Inc. warrants to Hie origiiwS purchaser of this. Konami software
product 1 liftt the medium on which ihi& computer program is recorded is
free from defects- in materials and workmanship for a period of ninety (90)
days from the date of purchase. This Konami software program is sold "as
is/' without express or implied warranty of any kind., and Konami is nut
liable for any losses or damages of any kind resulting front use of this
program. Konami agrees for a period of ninety (90) days to either repair Or
replace,, at its option, free of charge, any Komi mi software product, postage
paid, with proof of date of purchase, at" its Factory' Service Center. Th is
warranty is not applicable to normal wear and tear. This warranty shall not
he applicable and shall ho void if Hie defect in the Konami software product
has arisen through abuse, unreasonable use, m istreatment nr neglect. THIS
WARRANTY IS IN UfcU OF ALL OTJ-IHK WARRANTIES AND NO
OTHHK KKRRESFN t'A ['IONS OR CLAIMS OF AMY NATURE SHALL BE
E51NDJNG ON OR OBLIGATE KONAMI. ANY IMPLIED WARRANTIES
APPLICABLE TO Tf IIS SOFTWARE PRODUCT, INCLUDING WARRAN ¬
TIES OF MERCI LA NT'ABILITY AND FITNESS FOR A PARTICULAR
PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED
ABOVE IN NO EVENT WILL KONAMI BE UA01..G POP ANY SPECIAL

I MCI DENTAL OR CONSEQUF N T[ AI. I > AM AG KS
RESULTING FROM POSSESSION, USE OR MAL¬
FUNCTION OFT IRS KOMAM1 SDK! WARE
F.RODUC.T.

Some states do net allow liieitatien^ ns to how ':nng ;?,n
i n:.piii.'cH T-iur.icdy laids. aiul/or exiclusioris or limitations
of incidental or consequential damages so the ahove
!im:l iRnns ;mii/{tr«i€flu$iOiuf OF liability ili.iv :t«l Apply
to you. 'Ihis warranty gives you specific rigtils, and you
may afse have nshcT right* which vary ! r■.:■ rii $ta(v r■.:■
State.

LICENSED BY

(HinTendo)

NINTENDO, SUPER NINTENDO
ENTERTAIN WUiMT SYSTFJH SUPER KES

D I H I- t )! KI( :i ai $V .Yl ,-H. A ft I-
TEA DIE MARKS OF MNTTFNPO C'l-
AMERICA INC.

■ • l-.M I N IN TESIEX) OF AMERICA 3NC

Official

(Niniendo)

. Seal of Quality

THIS-OJ-TJCICI SIEAI & YOUR
.-V-SL: RAa: Tl 1AT NINTHS 1X1
HAS APPROVED T3 IE QUALITY
L Jr i Ht& 1'HQplJCf AL WAVS
LOOK K1K -PUS *'HAi when
BUYING GAMES AND
ACC ESSOfUFSTO ENSURE
COM. 1 - 1 . 1 - I [XIMpATIftli.lTY
WITH YOU5! SUI'EK NtNTEMX)
EKTE FT AINMENT SYSTEM
All N : l NTEN DO PRODUCTS
Afte LICENSED BY SAT,E FOIL
LSI: ONLY WITH OTHER
AUTI tOJtIZED PRODUCTS
n.TAkh-JL'; . I ll ; . 03'l-K 1AL
MBM trMX>SF.AI Ol QUALITY.

Congratulations!

You are the proud owner of the Batman™ Returns game
for the Super NEST You can become The Dark Knight
and attempt to keep Gotham City from being overrun by
the Red Triangle Circus Gang* But it won't be the normal
fun you would get from beating up a bunch of clowns,
because behind their dastardly deeds are the "fowl"
plottings of The Penguin and the cunning Cafwoman.

Table of Contents

4 .. .

6.. .

7 .. .
8 .„

9 .. .
11 .
12 .
13 .
15 .
19 .
19 .

v..Introduction—Havoc in Gotham Ptaza
. -Objectives—The game is at hand
...Starting Bafman‘ w Returns
. -Guiding The Dark Knight— The Controller
...Making a move on your foes
...The game screen
...The options
Those wonderful toys
.**The stages
...Consumer Support
.-Warranty

3

Havoc in Gotham Plaza

G otham City is in the midst of a jubilant

holiday celebration. The mayor is giving his
annual speech before the lighting of the Christmas tree
in Gotham Plaza, when, much to the surprise of the
crowd, a huge gift box appears at the back of the plaza.
As the crowd quiets, the box erupts with the roar of
powerful engines. Skull-masked motorcyclists, flame-
breathing clowns and knife wielding acrobats storm the
crowd, striking terror where moments before there had
been glee.

Police Commissioner Gordon, on hand for the
celebration, quickly sends word to the precinct
headquarters: "Send the signal! We need Batman here
quickly/'

M iles away, in stately Wayne Manor, million¬
aire bachelor Bruce Wayne looks up from his
desk. A series of mechanized mirrors has detected the
Bat-Signal and reflected it through a window in
Wayne's study. At that moment. Iris faithful butler
Alfred enters the room. "Sir, shall I prepare?" Alfred
asks. He knows the answer already, for his employer
has never refused the call.

"Yes, Alfred." Wayne's brow furrows as he heads toward
a large aquarium in the center of the room. "Any idea
what's happening?" fie rolls up a sleeve, plunges his
arm into the fish think and presses a button on an
ornamental castle. Behind him a secret panel opens to
reveal a passage

Alfred follows him through the door. They walk
through the passageway leading to the hidden Batcave.

'There is some commotion al the Plaza, Sir," Alfred
responds.

Once inside the Bateave, Alfred takes a seat at a bank of
computer terminals. Bruce Wayne activates a console
panel beside a large vault door. In a few seconds the
vault opens. Inside are a number of armored Batinan
suits and a vast array of high-tech weapons. I fe scans
the suits, "What's the situation, Alfred?" he calls out.

At the monitors, Alfred has intercepted a local satellite
feed of a newscast. He sees tire thugs wreaking havoc on
the citizens. "Approximately twenty strong. Wearing
what appear to be circus costumes—no sign of armor.
Weapons noted include knives, flame throwers, possiblv
small arms. Most on foot, some motorcycles,"

'Thanks. Link with tire Bat mobile and keep me apprised
of the situation," He dons a suit of light armor with
good flexibility. f Tll go in at ground level from the east
side of tire plaza. If you see anything to dictate
otherwise, let me know."

As Bruce pulls on the rubber cowl of his suit, Alfred hits
a remote control button which starts the engine on the
Bat mobile. A moment later, Batman leaps into the
cockpit and speeds away to rescue Gotham City once
again!

Hie game is at hand

B atman™ Returns is a one-player game that
follows the storyline of the blockbuster motion
picture- You control the Dark Knight and Lead him
against the Red Triangle Circus Gang, Battle your way
past the best they have to throw at you and save the Ice
Princess from Catwoman. But be careful, she's a fiesty
feline and a fierce fighter, If you can get past her, you'll
still have to face The Penguin and his penguin army.

flic game contains seven different levels of action. In
most of the stages you wilt control Batman as he stalks
the city on foot. Use your fists —or an assortment of
high-tech tools—to defeat your foes. In o ne stage you
will even guide the bptmobile along the streets of
Gotham City.

Adjust the difficulty level to suit your skill level There
are five levels from which to choose: Rasy, Normal,
Hard, Special and Mama. The number of "lives" you get
can be either 3, 5 or 7. You can also reconfigure the
control pad, if you wish. Details about changing these
game options can be found on page 12.

6

Starting Batman™ Returns

W ith the Super NES IM turned off, insert the game
pak into the unit. Now turn the power on,- You
will see the game credits screen, followed by the
introduction.

When you are ready to begin the game, press the START
button. This will advance you to the game start screen
Use the control pad up/down to select either GAME
START or OPTIONS.

Starting the game

I n the first level of the first stage, you begin on the
streets of Gotham City. The holiday crowd is being
terrorized by the Red Triangle Circus Gang, Fight off
the thugs and make your way to the boss character at
the end of the stage. You can use a variety of moves and
weapons. These will he explained later,

Guiding The Dark Knight

The Controller (Initial settings)

Control pad ...Controls fill directional

movement—left, right op and
down—-for Batman and the
Batfiiobile,

Sj'AK'f.Pause during the game

SELtcr... Change selected, item
A button ...Press to use a selected item
Bbutton ...Jump

X button ... Press with R/L buttons to throw
test tube

Y button ... Attack (Batmobile—shoot discs)
L or R button ...Defense

L Sutton

R Button

Select Start B Button A Button

Control Pad

Y Button

X Button

Making a move on your foes

T he following keypresses (black keys) arc used to
perform Batman's special moves.

* The cape sweep- -Does
major damage to any
enemy in range.

Prt'jis the B and Y buttons
simultaneously.

* Test tube toss^r Disables
all enemies on the screen.

Hold thc3?iglh( or Left button,
then press

* Flying jump kick—
Inflicts a serious hit on
the untended target.

Press !.i to jump.then—while
in tli? as/—press Y to kick.

* FI y i fig a thick—Assault
from above!

Press 1 to jump, then—while in
the air—press down aiuL Y to
spread your wings and attack.

9

T here is a subset of moves that you can use when
Batman picks up a bad guy. To pick up a bad guy,
walk toward him/her. When you are dose enough,
Batman will reach out and grab the enemy by the neck.

■ Standard attack Hold
an enemy and p uric hem
in the gut.

I 'f:lu" V button Lifter
pseking up hJiC- Ofit-fcrty.

* The head toss—Pick up
enemies and throw them
to the ground-

Pplol-. right, down or Vfl on
the control pad. then press V.

* Special toss—-In some
areas you can fling a foe
back against a window,
fence, etc.

Pick an enemy up, ptfe&S Up on
the Cuntri J ptid, (lwt'i, pjreffj V.

* The double whammy-—
Tough to master but
worth it, Puts a big hurt
on two bad dudes.

10

When you h?ivo one guy in hand,
move close to art-other and ^rab
in ui. Then pres?- V.

W WM

The game screen

Vitality

"s

Vials ...Number remaining
V itaI ity ,,, Measu res B atm an's health. When
it is empty. Batman loses a 'life."

Selected item ... Indicates the current gadget in use.

This could be the Bata rang or
spear gun.

Score ,, , Nu iTiber of poiruts you ' ve camod .

Lives remaining ,,, Each Life gives you another chance
bo save Gotham City! Guard them
well, because when they are gone,
the game is over.

11

The options are yours

Y ou may change the options for the game before you
begin playing. Select the OPTIONS screen at the
beginning by moving the control pad up/down until
the pointer is in front of OPTIONS, Press the START
button to select it.

* Game Level: Easy, NORMAL, Hard, Special,

Mania- — Select the level that is best for you. Winning
the game at harder levels results in different ending
sequences. Workup to Manta level to see them all'

* Rest: 3,5,7 — Select the number of lives, you start with.

* Key Option Type: A, H r Q IJ—Pick one of the four
controller configurations.

* Sound Test 00 through 19—Pick a music track to
listen to. Press A r B, X, or Y to hear the sound.

* Sound Mode: Stereo or Monaural— The Super
NTS always uses stereo sound. If the TV you are using
is monaural the sound will come through on only one
side when an AV cable is used. To remedy this
situation, change the setting from Stereo to
Monaural, Then both the left- and right-side music
will come out of a single speaker.

12

Those wonderful toys

B atman has a few special gadgets op his sleeve— and
on his utility belt. In many of the stages you can
select a gadget to aid Batman in his fight against crime.

The Batarangs are modem day versions of the old
boomarangs. Batman will whip these ai his opponents
when you pick the Bata rang as the SELECTED ITEM.

* Press the SELECT button to make the Bataring
appear in the SELECT ITEM window,.

* Press the A button to throw.

Note: In some stages the default attack method will be
the Batarang. That means that you don't have to select
the item and press the A button. Simply press the Y
button as you normally would to attack.

The spear gun is used to raise Batman's chances in a
fight to new heights— literally. Batman can fire the spear
gun straight or at 45 degree and 90 degree angles (in
certain areas).

* Ma ke the spea r gun tire SELECT Y I ’EM.

* Press the control pad in the direction you want to
shoot the spear gun, then press the A button.

* The spear will stick into the wall or ceiling if possible,
Press the A button again to retract the cable, thus
pulling Batman along, or up.

* Press the control pad down to release the cable.

* In most areas the spear gun can be used to help
Batman kick the enemies.

Batman carries a few vials of chemical explosives along
in liis utility bell, These vials will cause a huge flash and
damage any enemy in the area. The number of vials
Batman carries is shown in the upper left corner.

* Press the top right or left button and the X bn tton at
the same time to throw a vial

14

The stages

Stage 1—Ambush in Go/ftam Plaza

Stage 2—Battle in the Streets of Gotham City

15

Stage 3—On the Prowl

16

Stage 5—To Hie Bat mobile*.

Stage 6—Circus Train

17

Stage 7—The Penguin's Lair

is

Consumer Support

If you feel lost just need a boost don't worry! There is
help available. You can. try our Game Hint and Tip Li ne.

Kona mi Game Hint and lip line:
1-900-896-H1NT (446S)

® 70c per minute charge

^ Touch tone phone required

™ Minors must have parental
permission before calling

Warranty Information

If you experience technical problems with your
Batman w Returns game pak, try our Warranty Services
number:

( 708 ) 215-5111

19

Kona mi Came Mini and lip Line:
1-900-8%-HINT (4468)

70c per minute charge

Touch tone phone required

'*■ Minors must have parental
permission before calling

KONAMI

Konami, Inc.

900 Deerfield Parkway
Buffalo Grove, IL 60089-4510

BATMAN and a'l rotated elements <ire thu property of DC Comics Inc.
TM & ©1992 ALL RIGHTS RESERVED. Konairii* is a registered
trademark of Konami Co., Ltd, SI993 Koiinnn All rights reserved.

PftNTBO iM JAJFAN

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