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"Varka has been away for a long time, and he has needs that need attending."
Unlike the last two Tavern of Sins entries, which were 100% AI generated with almost no QA, I went back to improve my original style of combining CGI and AI to produce a unique product.
I am unsure to even tag it as AI-generated due to the sheer amount of non-AI work involved. However I feel it'd be dishonest to not include the AI-generated tag.
Appreciate the effort, but don't ever downplay the actual effort required to learn how to draw. Simply combining and compositing ai images into panels with some effects here does not preclude this from being completely ai generated.
It's way more than combining and compositing AI images. Most of the panels have been fully made in CGI on Blender and later used AI to give them details (with a few exceptions like Varka with Jean / Rosaria, the B/W on the first page, and a couple more) and let the AI change the shading, as that strips the pictures from its usual CGI/Toon Shading look. Overall this took roughly around 45hs of work.
With simple/regular AI gen, the panels end up all over the place with very large inconsistencies everywhere. AI is a tool and I'm still researching how to make most efficient and effective ways to use it.
I'm not disregarding artists who know how to draw. To effectively use AI to speed up real work (i.e. original projects), AI output needs to be trained on reference designs (aka Loras) before it can speed up production, and AI output often needs correction. Work allocation simply changes how and when those who draw are involved in the process. As long as this results in less stress (e.g. tennis elbow) for artists and faster iteration times, it's a win.
Firing artists to replace them with AI is a very bad idea. When it's all AI generated, people notice because the output is too sloppy and uncontrolled.