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Introduction to Blender Real-Time CG Character Creation

Blender リアルタイムCGキャラクター制作入門

Non-H
Posted:2026-09-08 01:08
Parent:None
Visible:Yes
Language:Japanese  
File Size:545.5 MiB
Length:770 pages
Favorited:91 times
Rating:
15
Average: 4.85

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Posted on 08 September 2026, 01:08 by:   Innad    PM
Uploader Comment
https://www.amazon.co.jp/dp/B0CF18FR6G

Description
This book guides you through creating anime- and illustration-style 3DCG characters using the 3D software Blender.
It goes beyond just modeling—it covers everything up to making your characters move in Unity and VRChat.
Because of this, it explains workflows and practical techniques designed specifically for real-time CG rendering. Additionally, it details methods to achieve an illustration-like aesthetic. It is a great reference for anyone interested in creating games, VTubers, and more!

Table of Contents
Chapter 01: Preparation for Modeling
01-01 Production Planning Based on the Intended Purpose
01-02 Character Design
01-03 Initial Setup and Basic Operations in Blender
01-04 Placing Reference Images (Concept Art)

Chapter 02: Face Modeling
02-01 Preparation and Planning
02-02 Creating the Base Mesh Structure for the Face
02-03 Detailed Face Sculpting / Modeling
02-04 Creating Hair
02-05 Overall Balance Adjustment and Fine Details

Chapter 03: Base Body (Sotai) Modeling
03-01 Preparation and Planning
03-02 Creating the Base Body

Chapter 04: Base Body Skinning
04-01 About Bones and Vertex Weights
04-02 Creating and Configuring Bones
04-03 Setting Up Vertex Weights
04-04 Bones and Vertex Weights for Dynamic Elements (Swaying/Secondary Motion)

Chapter 05: Motion Testing in Unity
05-01 FBX Export and Installing Unity
05-02 Preparation Before Launching Unity
05-03 Basic Operations in Unity
05-04 Importing into Unity
05-05 Testing Motion Using Existing Animations

Chapter 06: Outfit Modeling
06-01 Creating the Outfit Base Mesh from the Body Model
06-02 Temporary Skinning on the Outfit Base
06-03 Creating Details

Chapter 07: Material Setup and Texture Creation
07-01 Material Setup
07-02 UV Unwrapping
07-03 Texture Creation

Chapter 08: Facial Creation
08-01 Overview of Facial Rigging/Expressions
08-02 Creating Basic Facial Expressions
08-03 Adjusting and Polishing Facials
08-04 Adding Required "Shape Keys" for VRChat

Chapter 09: Setup in Unity
09-01 Installing Unity-chan Toon Shader 2.0 (UTS2)
09-02 Exporting the Character as FBX
09-03 Configuring the Imported Character
09-04 Materials, Textures, and Shader Setup

Chapter 10: Setup for VRChat
10-01 Downloading VRChat SDK / Libraries
10-02 Attaching VRC Components
10-03 Testing and Uploading
10-04 FX Layer Setup
10-05 Setting Up Dynamic / Swaying Elements (PhysBones)
10-06 Creating Character Prefabs
Posted on 08 September 2026, 01:22 by:   Scheban    PM
Score +6
yooooooooooo torrent?

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