Description This book guides you through creating anime- and illustration-style 3DCG characters using the 3D software Blender. It goes beyond just modeling—it covers everything up to making your characters move in Unity and VRChat. Because of this, it explains workflows and practical techniques designed specifically for real-time CG rendering. Additionally, it details methods to achieve an illustration-like aesthetic. It is a great reference for anyone interested in creating games, VTubers, and more!
Table of Contents Chapter 01: Preparation for Modeling 01-01 Production Planning Based on the Intended Purpose 01-02 Character Design 01-03 Initial Setup and Basic Operations in Blender 01-04 Placing Reference Images (Concept Art)
Chapter 02: Face Modeling 02-01 Preparation and Planning 02-02 Creating the Base Mesh Structure for the Face 02-03 Detailed Face Sculpting / Modeling 02-04 Creating Hair 02-05 Overall Balance Adjustment and Fine Details
Chapter 03: Base Body (Sotai) Modeling 03-01 Preparation and Planning 03-02 Creating the Base Body
Chapter 04: Base Body Skinning 04-01 About Bones and Vertex Weights 04-02 Creating and Configuring Bones 04-03 Setting Up Vertex Weights 04-04 Bones and Vertex Weights for Dynamic Elements (Swaying/Secondary Motion)
Chapter 05: Motion Testing in Unity 05-01 FBX Export and Installing Unity 05-02 Preparation Before Launching Unity 05-03 Basic Operations in Unity 05-04 Importing into Unity 05-05 Testing Motion Using Existing Animations
Chapter 06: Outfit Modeling 06-01 Creating the Outfit Base Mesh from the Body Model 06-02 Temporary Skinning on the Outfit Base 06-03 Creating Details
Chapter 07: Material Setup and Texture Creation 07-01 Material Setup 07-02 UV Unwrapping 07-03 Texture Creation
Chapter 08: Facial Creation 08-01 Overview of Facial Rigging/Expressions 08-02 Creating Basic Facial Expressions 08-03 Adjusting and Polishing Facials 08-04 Adding Required "Shape Keys" for VRChat
Chapter 09: Setup in Unity 09-01 Installing Unity-chan Toon Shader 2.0 (UTS2) 09-02 Exporting the Character as FBX 09-03 Configuring the Imported Character 09-04 Materials, Textures, and Shader Setup
Chapter 10: Setup for VRChat 10-01 Downloading VRChat SDK / Libraries 10-02 Attaching VRC Components 10-03 Testing and Uploading 10-04 FX Layer Setup 10-05 Setting Up Dynamic / Swaying Elements (PhysBones) 10-06 Creating Character Prefabs