Character is from a game of same name by DKT, aka Dokata Hamanan, it's a roguelike where you need to walk X meters to deliver something, you press z to walk 1 meter (or more if you get the option to walk on dangerous streets), each time you move there's a random event, it can be combat, a vendor, a buyer, a car to break in and steal things to sell, a restaurant (there's a hunger meter, as long you have more than 0% you heal per step, more than 100% you may vomit around 40% to 60%), a dog (you can fuck it for losing hp and getting a chance for the dog to help in battles), and if you're lucky, a biker that can get you to the ending for a lot of money.
Combat is turn based, 4 options: kick(leg strenght increases damage), Negotiation (waste money to decrease enemy hostility), temptation (pass turn to get harassed and decrease hostility) and weapon. weapons have stat modifiers for the damage being harassed will increase arousal, if its max, game over
3 stats point per level up, but there's 8 stats: arm-str(for weapons), leg-str(for kicks), skill(for weapons), stealth(less dangerous random events?), luck(dunno, increases gun damage), charm(dunno), negotiate(less money wasted), pussy(pussy)