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3 Ninjas Kick Back (1994) - SNES Manual

3 Ninjas Kick Back

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Posted on 07 July 2022, 18:33 by:   Rankawaii    PM
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3 Ninjas Kick Back (1994) - SNES Manual
3 Ninjas Kick Back
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Topics SNES Manual, Game Manual, SNES, Super Nintendo
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https://archive.org/details/3-ninjas-kick-back-usa/mode/2up
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IMAGESOFT,
Sony Imagesoft, 2400 Broadway, Suite 550, Santa Monica, CA 90404 „PRINTED IN JAPAN
. SONY

IMAGESOFT,

INSTRUCTION BOOKLET
SUPER NINTENDO
ENTERTAINMENT SYSTEM

a E wa
INTRODUCTION
Welcome, humble players to the realm of the ninja. | Mori, will train you in the arts of Ninjitsu. You must be prepared for the amazing journey you are about to take. Never forget... a ninja is heart, body, mind and spirit. When the four work together as one... a ninja cannot be beaten!

As Rocky, you must be the strength of the team. Use your gifts well to overcome great adversity. As Colt, you must be the speed of the team. Control your temper and use the inner energy as a powerful weapon. As Tum Tum, you are the stealth of the team. Use your small size as an advantage against those who do not know your fury. (Oh, Tum Tum, cut down on the snacks!)
Work well together young ones. Count on each other s strength to help you conquer all of your goals. Learn well and never fear the shadows, for they are like your brothers.
WARNING: PLEASE READ THE ENCLOSED CONSUMER INFORMATION AND PRECAUTIONS BOOKLET CAREFULLY BEFORE USING YOUR NINTENDO” HARDWARE SYSTEM OR GAME PAK.
SONY

IMAGESOFT_
3 Ninjas Kickback™ is distributed by Sony Imagesoli,
2400 Broadway Avenue, Suite 550, Santa Monica, CA 90404. Sony is a registered trademark of Sony Corporation, Imagesofi is a trademark of Sony Electronic Publishing Company © 1994 Sony Electronic Publishing Company. All rights reserved. 3 Ninjas Kick Back is a trademark owned by 3 Ninjas Japan, Inc, and used by Sony Electronic Publishing Company under authorization

Official
Seal of Quality
: THIS OFFICIAL SEAL IS YOUR LICENSED BY ASSURANCE THAT NINTENDO HAS
5 PRODUCT ALWAYS LOOK FOR THIS Ni m SEAL WHEN BUYING GAMES AND 2 tendo ACCESSORIES TO ENSURE COMPLETE
COMPATIBILITY WITH YOUR SU NINTENDO, SUPER NINTENDO NINTENDO ENTERTAINMENT SYSTEM ENTERTAINMENT SYSTEM ALL NINTENDO PRODUCTS ARE AND THE OFFICIAL SEALS ARE NE BY SALE FOR zap ONLY 1 REGISTERED TRADEMARKS OF H OTHER AUTHORIZED PRODUCTS
NINTENDO OF AMERICA INC. BEARING THE OFFICIAL NINTENDO ©1991 NINTENDO OF AMERICA INC. SEAL OF Ą
WARRANTY INFORMATION
LIMITED WARRANTY SONY IMAGESOFT WARRANTY
$ony Imagesoft warrants to the original purchaser of this Sony Imagesoft product that this Game Cartridge is free from defects in material and workmanship for a period of ninety (go) days from the date of purchase. This Sony Imagesoft product is sold "as is,” without expressed or implied warranty of any kind, and Sony Imagesoft is not liable for any losses or damages of any kind resulting from the use of this product. Sony Imagesoft agrees for a period of ninety (90) days to either repair or replace, at its option, free of charge, the Sony Imagesoft product. Send product postage paid, along with dated proof of purchase, to the address shown below.
This warranty shall not be applicable and shall be void if the defect in the Sony Imagesoft product has arisen through abuse, unreason- able use, mistreatment or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE SONY IMAGESOFT. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL SONY IMAGESOFT BE LIABLE FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE SONY IMAGESOFT SOFTWARE PRODUCT.
Some states do not allow limitations as to how long an implied war- ranty lasts and/or exclusions of liability may not apply to you. This warranty gives you specific legal rights, and you may also have other rights which vary from state to state.
Customer Service (310) 449-2393



NINJA CREDITS
Executive Producer Sony Imagesoft Rich Robinson
Producer Sony Imagesoft Nathan Rose
Tefry eski
a ased on an Original Idea by e Giam, Nathan Rose, David Jaffe
acks ound Art and Map Design ee śr ;
1 Betton, Terry ‘lloyd, lec Pullen
Music and Sound Effects Richard Joseph
Storyline Art Dean Betton
Manager Malibu I | e


l Game Testers Malibu A Jun Caliva, Bill McDonald, Kevin Molhall, Uyeda Compression Software Rob Northern

TABLE OF CONTENTS

Controlling the Characters.. .

Combined Actions : Bat . Ro. Bring On the Guys! ... y
The Game Screen ......... Character rot } BA: B= Special Moves an i o S ae
Items and Collectibles meee PY. The Bad Guys.........
Battle Sites..... i 4 hej:

Survival Skills ...... Ninja Credits . eaa e e ale «ja a a mia: CE Er E oe ee ee A M A A I7 Warranty Information ......essessssssseses» 18



A TALE OF ANCIENT GOLD SURVIVAL SKILLS
The story unfolds as Grandpa Mori leads the 3 Ninjas (Rocky, the eldest brother, Colt, the middle brother, and Tum Tum, the youngest brother) in the final stages of his Ninjitsu training program. Old Mori may look like an old man, but he Learn to maneuver behind your enemies. Do not let them get a sure doesn't move like one as he eludes ' free shot at your back! That will always prove fatal!
the young warriors time after time. No one is hurt as they scuffle and toss each other across the forest in the session.
Practice, practice, practice! Work on your jump and attack skills to perfect your timing. Mastering each character's moves will enable you to win!
Watch your life meter and special weapons counter to make sure you know the risks before diving into a new attack!

Once the training is complete, Mori tells the youngsters that he
must return to his village in Japan to present a Fighting while hand-over- ceremonial dagger to the winner of a martial hand is tricky. Limit these arts tournament. Legend has it encounters as best as that the dagger makes up part of you can.
the necessary “key” to unlock a mystical cave of gold. Mori never fell for the legend, but his rival of long ago does. Word has spread of Mori's return to his native land and evil plots have begun to rid Mori of his coveted dagger.

There are several hidden areas that can only be opened by a bomb blast. They hide valuable treasures...

Passwords are awarded after succeeding most rounds. Write these down so you don't have to replay the entire level. You can choose a new player when you begin with a password to explore
Can the 3 ninjas save their : 3 J the area with a new set of talents!
grandfather and deliver | the dagger to the | rightful owner?
16

15
BATTLE SITES CONTROLLING THE CHARACTERS

Y Button
Stage 1: The Woods Mori completes your training in the peaceful surroundings of a U heavily trapped area in the woods. (This guy is on your side?)
Stage 2A: The Cabin
Slap around a bunch of grundgers and let them know who is the boss around here!
. Control Pad Select
Throughout the booklet, the buttons on the Super NES Controller
Stage 2B: The Cave will be referred to as follows:
Subterranean location filled with treasures and danger!
Control Pad, Start Button, Select Button, A Button, B Button, X Button, Y Button, L Button, and R Button. * [Have arrows in manual point to each one.]

Stage 3: The Hospital
ŻARY i : Unless you configure the controls differently (in the sub- Mori is in here trying to recuperate from an accident. Y gure the c y sub-menu
under Control), the button commands will be as follows:
CONTROL PAD
* Press Up or Down to move the marker on the Options and Sub-menu screens.
* Press Left or Right to walk left or right.
* Press Up to climb up ropes/ ladders and hide in recessed areas.
Stage 5: Castle Osaka * Press Down to climb down
Legend has it there is a cave of gold located here. If you only i or crouch.
had the keys...
Stage 4: Japanese Garden Serene beauty hides many deadly traps!
Stage 4: The Dojo This is where the conflict began fifty years ago ...

A Button - Attack button
* Press this button to Attack/Kick/Use Weapon/Trigger Traps. Triggers traps if you are over one. Uses best attack (attack, kick, or weapon) depending on proximity to foe.
CONTROLLING THE CHARACTERS
B Button - Jump button
* Character jumps variable height and distance (depending on how long you press the button, how much room there is on screen.)
X Button - Bomb button * Press to launch secondary weapons that character has collected.
Start Button * Press to make selections and to pause the game.
COMBINED ACTIONS
* Down + B Button: Drop through a platform.
On Jump-through platform: If you are on a jump-through platform and you press Down and the jump button, you can drop down through and also grab on to a hang-on if there is a hang-on below.
* Up + A Button: Defensive Move. If you are blocking and press the attack button, then you do an over head defensive slashing move.
* Down + Left or Right: Crawl on hands and knees.
THE BAD GUYS
Samurai: Not merely guys in sharp suits, but mean, organized guys in sharp suits. Do not treat lightly—they always mean business.
Sumo Wrestlers: Tum Tum's idols, these guys can put a dent in a concrete bench. Maybe not as fast as the 3 Ninjas, but they pack e a terrific punch!
Nurse Shibuyu: Mori wanted her listed here. I guess good
, hospital help is hard to find...


14


THE BAD GUYS
So what kind of fun would a heroic game be without some tough bad guys to kick around? In view of this we have assembled some of the meanest baddies from here to Yokohama Bay for your heroic assaults. We hope you enjoy!

The "Other" Ninjas: They come in all shapes and sizes, but mostly they are either wearing Black, Red or Gold outfits. The Gold ones are really tough!
The Grundgers: Glam, Slam, and Vinnie always turn up when you least expect them. The least they could do is turn into a wisp of smoke and blow away, but no, they just keep coming back for more.
COMBINED ACTIONS
- B Button + A Button: 74 Flying Kick.
* Up + B Button:
* A Button + B Button:

Grab Hang-ons. Hold Up when jumping to catch on to over hangs. Push Up and the jump button again to pull yourself up.
Special Move. Like Tum Tum s roll attack or Colt's somersault, these moves take away
energy from the players.
Use these moves wisely in panic situations.


BRING ON THE GUYS” ITEMS AND COLLECTIBLES

Special Notes: After obtaining 100 Yen worth of tokens, your pockets split open and the change comes bouncing out.
Extra lives are awarded at 10,000 - 25,000 - 50,000 - and 100,000 points and then every 100,000 additional
points thereafter.

3 Ninjas Kick Back is a1 or 2 player game. The first screen that offers you options allows you to choose either 1 or 2 player mode as well as entering your own options for the game. The options include:
There are sub-games along the way for you to earn more points and boost your Difficulty level: Easy, Normal, or Hard Saree i | quickly to gain valuable points! Background Music Sound Effects
Control: This takes you to a submenu where you (and another player if in 2 player mode), decide which buttons are for attack, jump, and secondary weapon.

Exit: Press the Start Button here to exit options and go back > to the main screen to begin the game.


ITEMS AND COLLECTIBLES
Listed below are descriptions of the items that are obtained throughout the game and their respective values:
Tokens: For points and extra lives (per 100 gained). Food Items: Replenish lost energy. (Tum Tum s favorite!)
Yin Yang Symbol: Refill energy to maximum.
Hourelass: Extra time on the play clock.
Glass Orb: Gain 250 points.
Gemstone: Gain 500 points.
Gold Star: Gain 1000 points.
Yellow Mask: Extra life for Tum Tum or 5,000 points
for collector.
Blue Mask: Extra life for Colt or 5,000 points for collector.
Green Mask: Extra life for Rocky or 5,000 points for collector.
Blue Crystal Ball: Gain limited amount of special shots.
Red Crystal Ball: Destroys all enemies on screen.
Yellow Crystal Ball: Gain strength boost for limited time.
1



THE GAME SCREEN
The top of the game screen shows character information. Since this is a 2 player game, the Time Clock separates the two players information bars. The information shown is:
Paints Enerey Bar
Lives
* of Tokens ~-
* of Secondary Weapons


CHARACTER PROFILE
The 3 Ninjas have definite
strengths, abilities and moves that are unique to each other. Listed below are the specifics
regarding them:
Rocky - Eldest brother Weapon of choice: Special Move: Secondary Weapon:
Colt - Middle brother Weapon of choice: Special Move: Secondary Weapon:
Staff
Spinning Kick
Shurikens (Throwing Stars). Rocky launches out 3 shurikens at any one time and they fan out as they travel away from him. The pattern of flight is 1 upwards, | straight ahead, and
1 downwards.
Sword
Spinning Blade
Daggers. He can fire up to three daggers at any time.
Tum Tum - Youngest brother
Weapon of choice: Special Move: Secondary Weapon:
Sai (Lunging, jabbing weapon) Rolling Attack
Miniature Sais. He can fire up to four Sais at any time.


SPECIAL MOVES AND OBJECTS
Each of the players interact with items, objects and the scenery in a special manner. They can literally grab on to various portions of the background to enable them to advance in a level. Listed below are some of these features:

Trampolines: Not only can you jump on these items to gain higher ground, but you can move them to the best position for your character as well. Discover the proper button combination to master the trampoline technique and launch yourself to new heights.
Recessed Areas: Alcoves in shadow conceal small ninjas well. Locate these precious areas and use them to your advantage to time an attack or temporarily retreat from a powerful foe!
Deadly Objects: Discover which background items can be used against your foes and time the attack.
Special Hand Holds: Grab on to a rope, a vine, a tree branch and propel yourself higher than a regular jump. Chain a series of these moves to cover near impossible grounds!
Crawling: Not a cowardly move, but a manner in which a ninja moves with caution and stealth. Discover secret bonus areas and hidden rooms by mov- ing close to the ground! Remember, you must first crouch before you can crawl.

Using Secondary Weapon: Press the Secondary Weapon Button to acti- vate the special ‘bombs’ that you recover throughout the levels. These items pack a wallop and come in handy when facing a difficult foe!
Going Hand-Over-Hand: Sometimes you will need to suspend yourself over deadly ground. Hint: Move quickly!

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