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ActRaiser (1990) - SNES Manual

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Posted on 19 July 2022, 11:26 by:   Rankawaii    PM
Uploader Comment
ActRaiser (1990) - SNES Manual
ActRaiser
アクトレイザー
________________________________________________________
Topics: SNES Manual, Game Manual, SNES, Super Nintendo
________________________________________________________
Language: English
________________________________________________________
https://archive.org/details/act-raiser-usa/mode/2up
________________________________________________________

Full text:

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WARNING: PLEASE RFAl> THF ENCLOSED CONSUMER INFORMATION
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SCALG* QU/.L-TY

OPEN INC STORY. 4

• I ML OUTLINE OF THE CAME &

• AREA GUIDE 6

• GAME PLAY 10

• TO START GAME - 11

• THE SKY PALACE VI

ACTION MODE

• KID THE LAND OF AIL MONSTERS Ifi

CONTROLLER OPERATION IN ACTION MODI 17

• DFFfAT THE GUARDIAN E lil

• ITEMS 13

SIMULATION MODE

• CREATE NEW CIVILIZATIONS 20

CONTROLLER OPERATION IN SIMULATION MODE 31

.

• COMMAND GUIDE FOR SIMULATION MODE 22

• PURPOSE Of THE SIMULATION MODE 2%

FILLMORE 32

BIOO DROOL- 34

KASANDORA 35

AITOS 36

MAKAHNA 37

NORTHWML 30

fUscl it/ the safety of his Sky Palace.

Uith t he little energy he had left, he
erected « hiirricaJe,

To heul his serious wounds, he; fell into a
long and deep sice ft. ;

While fTt a deep sleep, the presencf of the

Mflrtef'i power raTiished. ; '■'■■'T

Wiife no one to inspire mifttfitce, ifee ; A.-

forces ofecU invaded (he world and did os i wrfV- s

tJify pleased*

With little hope for any support from (heir
Master, the people had little choice fine to
he transformed fit to monsters
l he Evil One divided i he world into six

Ion civ «nd turned over eon (mi uf each 4-..,*.

region [(.i ft0; Gaurjitin!.

The ivorid utts completely ruined. Stone

statues the people had made in honor 0/ ' .

their Muster became the only remaining f y

evidence of a once strong and thriving
society

Sever a ( hundred years after the u'odd , .Jr

h a d fa lie n into 7 he Evil On e*s pmt er, th e
Master, why had long since retreated to
the safety of the Shy Palace, began to stir.

Even though 1 one bad completely healed
[he Master's wiu nd$> his power

disappeared when the last of his loyal subjects succumbed lit the
forces of evil.

He found, his yttee ideal world a «d layaf snbfeets notv otemtn hr evil-
This caused the Muster much grief and sorrow, but uhui could he
do? fie had no power.

itisfrired by the faintest of hope, [he Master resolved to bottle The
Evil 0 )ie so that peace and order might once again prevail.

Prologue

Opening Story

General ions ago, the -MOrld fell into deep
t h ao*;.

I he Master h«d maintained the world in
a stale of peace and harmony. J foil ever,
an evd one called Tun;ra began to
th rente n its very existence. People spent
their lives manifesting their face to tllt-J]
Master while fearing 1 he Evd One.

The Master and The Evil One ivere
eternal enemies.

h strength tend power they were almost
etjuab,

Even though the uwJd had fallen into
ChctOSp Somehow [he earth crotfinited on
iPs revolving course,
invasion and destruction...
f hose ivere theH'nvIy aims of The Et d One,.
I o conquer the world 0 as his only ihsiif,
Houvivr, The licit One teas unable to
destroy the Master.

He ordered his six Cinauihins, who had
enormous .strength, to defeat the Miwlti
and conquer his world.

Even though th v ivarfd teas sirfl in a state
of peace, the balance uf power began to
gradually sway towards darkness.

One day, l‘he Evil One and his
Guardians suddenly appeared at [he
aider gates of the .Shy Palace,
r he Master, echo understood the real
purpose uf iheir presence, fought with
great courage and little regard far his men

U it Ji the final preparations made, the Master ioohdawn the barrier
protecting the Sfcy Palace and silently began h/s mission to destn>y
The Evil One's hold on his earth.

The battle 1 raged on for many days,

1 hr Master aas so badly infused th at he

THE OUTLINE OF THE GAME

As you develop the land,, your power wHI gradually be restored.

With renewed power you ran rid the earth of all monsters.

"ActRaiseF* takes place in a world invaded by
the ton es of evil.

As Master, vci l? must defeat all monsters in each
Action Mode in order Lo purify the land that is
being dominated by evil, lath land ha- Two
separate Action Modes, ACT f and each ol thr-
six districts- has ore Action Mode.

Lip on completing AO E, r,i an Action Mode von
move into the Simulation Mode. An ordeily
devnlopmeni of the land will result in an Inc tease
of the population, which will raise yout level and
fighting, stlength,

In the beginning, you will only be permitted
entrance to Fillmore, To visit other lands will
require that you increase your level. Your lit si
mission will be lo purge the land of I illm-nre,,
cultivilt ii, and raise your 'evel.

Below is an example of how you wifi progress
through the Ac rion and Himbdarion Modes.

As the once-rulingMaster/yc^ur task in the Aciiort
Mode i-. lo regain control df !| thi- land. To
■ u coni|)iis!i this task you have t hosen the statue
o"f a nquj^Pywij rrior lo e-rrjjbodfy your spirit.

ACT I jjt^sl be com pi et^d-Before moving into 1 be
MiiTni.l.ji.CitJft. Mode." Lath land pSiaTWO ACTION
MODES Ori£v you h ave sealed all rhe mo listers' 1
lairs tn the Simula linn Mode you can advance lo
ACT if.- a %

A£>- Jt

The Simulation Mode begins upon completion of
ACT ! of each lands' Action Made. Your ta^h here
is to develop (he land and increase the
population, when the population increases to a
certain number, (he Master's e^periernt wifi
raise a level and his HP will increase, The higher
She Master’s experience- and HP level, the more
prepared he will he for the rtexl Action Mode.
People w II o Li I r; vale the land in the direction you
advise. Usvig the Master's resurgence. lead and
direct the people through the many incidents and
events (hat lake pjlace in rhv Simulation Mode,

AREA GUIDE

A NEW AND MYSTERIOUS LAND AWAITS YOU!

E-*y I r r -~1'V ¥9W j

FILLMORE®

Large meadows and A good

chance to gain experience,

©

VVitCr Hood-*- land. A mysterious ■

castle sits by (he Lake of’ Blood.

smm

S22ffi£aamBii

KASANDORA©

i v,'.%l «ird lonesome de«!t>r. Ra.:n

will help bring forests and greenery
back.

’he world is divided into six lands. I he frghting is going to shin in t ill more,
rilihr in the middle of the map. You must purify the lands one by me.

AITOSO

An attivevolcano, lava-rovered grounrjs.
Careful, ittonsrers. are much slronger
here.

CT

in

MARAHNA©

. > I • I I v' I...

A tropical island covered tinder a deep
I , jungle. A large river is also present

**• j 1 •«?} 1 : ~ ' /it*r ■
s : W -

a

y

as

JORTHWAU©

frigid land oi snow, serene in (Is
beau tv.

GAME PLAY

For complete game play T read carefully.

CONI'ROLLER OPERATION
Controller Operation is described below The
function of each hutlon may change depending
on the area you are n

CONTROL PAO

| Moves the main character iri the Action Mode

and niovi 1 :- the Angel in Lhr Simulation Modi'. 1*
also moves the mrSdr,

A BUTTON

| Shrinks your view of the world map.

8 BUTTON

! Enters the selected command in the Simulation

Mode. Controls jumping motion of Ihe warrior in
the Action Mode.

X BUTTON

j Enlarges your view of the world map.

1

1 Cancels a Command selected ;n the Simulation

Mode- Controls the sword in the Action Mode,

MMSiiiwii

j Stan or pause the game.

| Not used during the gasilu,

CQN-TQRGL

PAD

START

BUTTON

A BUTTON

SELECT
BUTTON B BUTTON

I.

TO START GAME

insert your ActRal^r Into your SUPER NE5 and turn the power
switch on* The title screen wilt appear. Push start to begin.

.WWtBJ E. flTV .",. ..

THE GAME

Whim playing the game for ibe first time, select
"START' on the title screen. To continue, select
■{ XI NT IN UF V and press start. Von can begin a
new game at any time, but it vvi I erase the game
you had been playing.

CREATE A NAME

Oet ide the name of the Master. Input the letters
of your name and title as instructed on the screen .
Once completed, push SlAft'l &UITON. Without
registering a name, Lbe game will not begin.

HOW TO SAVE YOUR GAME

When you want to ^Op m the middle of the game,
use the commands in the Sky Palace 01 the
Simulation Mode. Select “Other" and then
"Progress Log" . This will enable you to save
I he data. Please note, this game pak can only Ha™
one Story.

CONTINUING A SAVED GAME

To continue a previously saved game, select
"CONTINUE" on the title screen,

ERASING DATA

It you switch on the power and hold L and k
buttons down on both controllers until the ' le
appears, all previously saved data will be erased.
Thereafter, you will be able to start a new game.

THE SKY PALACE

Your game will begin in the innef chambers Of the Sky Palace,

The Artsd will EifEp you Through rhe beginning
sequence* uf the game,

Read the instructions carefully £-■ [hey appear On
the screen,

OPERATING THE GAME ON THE MAP SCREEN
AND THE SKY PALACE

X SUTTON

rjrcosicn

ISJ

Enlarges your view oi the world map.
Cancels, the selected command.

Shrinks your view of the work! map.

Shi inks your view of [he world map.

Controls movement of the Sky Palace.,
also identifies which command you wish to
select.

THE INNER CHAMBER SCREEN Current Population of Land

Plus Total Population o>

Land Marne,

Command Icons.

World.

Power Needed to Perform
Art ot Nature,

Master's HP,

Explanation of Selected Icon.

Angel, The Master's Loyal
Servant and Counsel.

" ■ M es sage Wi ndow.

From i he inner chambers of the Sis Palace you
COMMAND can execute eight different commands. Using

GUIDES lh<1 control pad. select the desired command

and press B BUTTON

Selecting this icon allows you to
F^n fbi j? .’Tfr 1 iTi-Ovt: the Skv Palate. You mav also

II O IfWkJ V it Worker the Simulation Mode by

selecting this icon.

SKY PALACE MOVEMENT

Selecting this icon will change the screen from
the inner ch.amhets of the Sky Palace to the map
of the world. Use this command to get an aerial
View af ihe developing world.

OBSERVE THE PEOPLE

Selecting this icon wifi allow- you to move from
I Fie inner t lumbers of the Sky Pal ace to : In:
Simulation Mode, rhis command can no I be
used utiles'- the :and has -irst heen purified.

This icon will allow you (o select the
fighting and magic irons.

FIGHT MONSTERS

Selecting this icon w il send your spirit down to
embody the mighty wart or statue

SELECT MAGIC

Selecting this-icon will al low you to delerniine the
magic %;i«N to use during battle. Various maijk
spells will he obtained during game play.

®

STATUS OF MASTIR

Selecting ihis icon will display .= current --.talus report on the Master.

Aisb disptayed will be the population level to be reached before advancing
to the next level.

ENIX

LV 0€

HP

*3

Si-* t20

r»**

Of

Mext

1200

tOtril

t too

i C f

11 ere A

1 #

STATUS OF CITIES

Indicates the Master's composite
Strength,

Indicates power needed To
perform an Act ol Nature.

Indicates the Master's physical
strength.

Indit. a lets Magic Power available to
use.

Indicates total number of pc up It
inhabiting the world

Displays the otfurings you have
accepted during the Simulation
Mode.

I Indicates the population level
a* needed to advance a level 1 ,

Displays rhe magic spells that can
he used by the Master.

LVtLEVEL]

SP

HP

UP

TOTAL

' COMPOSITE -.
■ POPULATION-'

Selecting this icon will display Ihe status of each town, You can periodically
check on the development oi each (own,

AREA

[LAND!

STAT

POPULATION

LV

itwnm tErtp

Displays. Uy name,, atl six lands.

Displays -he speed al which each
town's population i* increasing.

Displays the number of offerings
found in each land.

Displays the current population nr
each land.

Displays the cultural level of each
land. The higher the level, Ihi: mure
developed the land.

TYPES OF POPULATION SPEED

Five types or population speed are
displayed,

Relow is an explanation of each-

NONE

indicate* no people
inhabit the land.

currently

SLOW

indicates population is increasing
slowly. Your people in ay requite
a special item or may need mote
purification of the land to increase

population speed.

■JJjTTT™ indicates population is increasing
very consistently.

STOP

indicates the people have a
problem arid, uritlf »E * resolved.
:he population will riot in crease.

MAX

indicates the current population
has reached its mil potential.

PROGRESS LOG

fo save your game, select this command and
choose either ‘ Yes'' or "No" . Only one game
at a time t an be -Kaned. Fvery time yoII save a new
game the previously saved data will he erased.
Remember in push the reset button when turning
the power off.

MESSAGE SPEED

Controls-1 he Message speed,"4" being the slowest
and “If being the fastest, move the cursor with
the control pad and enter ycuir select on wKh U
Rutlon.

©

ACTION MODE

RID THE LAND
OF ALL MONSTERS

FROM MASTER TO WARRIOR

YoiJf spirh bring;, life to ihe flawless stafue Your
qL*t l ST is tu riil each .‘and of the evil thal infects
si. .Access the Command window and select the
"Fight Monsters" (onnn^n<l to br n^. life In the
(nighty warrior.

GET READY FOR MAGIC!

Throughout ih-e game you will he given different
magic spells. Ont n yi>u''v<* col; :c(edsor re r ragk
sjn^LI h :before seFecling Ihe "Fight Monsters
Model selec t which spell you will like with you
Fath time a magic spell is used it consumes I MP.

MAGICAL FIRE

Fire balls will lx thrown to rhe right and left
attacking monsters in your |>^il>.

MAGICAL STARDUST

Counties!, shooting stars fall from above injuring
any monsters on the screen.

MAGICAL AURA

The aura of Ih-e Master wit become 3 giant ball
of fight, Punching a rotating attack

MAGICAL LIGHT

A powerful light Iron: the Sky Palace streams to
earth to the: right and left of the warrior, injuring
all mcinsters m it:- path.

A or X BUTTON

+ Allows you to use the Magic Spell you are
carrying with you. You must also press the
control pad up when pressing the button.

THE DISPLAY

Remaining lives

Time: When
you will

the time: limit reaches zero,
of your lives.

Store,

IN ACTION MODE

Enemy's

Y BUTTON

+ Controls sword movement.

* Throws force fields from the sword.

8 BUTTON

* Jump

+ When used wilh Y BUTTON, you tan jump and
attack,

CONTROL PAD;DOWN

# Kneel down. When you use with
Y BUTTON, you can kneed and attack,

CONTROL PAD:RIGHT AND LEFT

* Moves your charac. ler !o I be right anti left.
Where necessary, you can also retreat.

Type of Magic Sped.

0

DEFEAT GUARDIAN!

How to move on to the Action Mode.

___ijjj^___._

i ier'di^i enemies., [feat'.Fieruus ob-udch and
time wrll (ry and prevtenl yuu from reaching
the ev Guardian of eaph Sand.

e. H11! i n;:

us i tern *

POWER-iM

Light Ofh> ipp
the Orbs with
Lhal will aid jW

b '

V-

DEFEAT T1
THE ACTIO

L the end of «.t
formidable foe
but with valiant t-
any Magic Powe

TWO ACTION
1AND

Each of the ft Acl Raiser lands conrrfciina iwo ad ion
phases with a Simulation in between. Clearing, the
first action phase a I lews yon to begtnwOrk iri the
Simulation Mode, Listen carefully to the advice
and instructions you receive.

d< tton'.pia^ v:>U -. ill rate a
will not, be easily^, orsque red
urt. Youpiay need to rail on
ynu r:i..v;i'-‘-.

4 as 1 ;in each

Items will appear in the Action Mode.

flower ups anti' items are hidden throughout the
game. Once revealed, they will fir nn Ihp screen
for only a short time before disappearing.

HALF APPLE

1/4 or your life gauge will be restored by la king
this ;tem.

ORIGIN OF MAGIC

Fach magic scroll will increase your MP by one
poins.

1000 BONUS POINTS

I he I OOP bonus points ri till. 1 highest available in
the gdrni

PROJECTILES

One of the 4ems you on lied will oI low V 0u to
throw crescent force fields from your sword

WHOLE APPLE

A whole auplf completely restores your life

gauge

500 BONUS POINTS

A bonus of 50f> points The more points you get.
the easier the game will be.

TUP

An extra life for the main character

CRUSH

r a king [fi is item wil I n sta n 1 ly dt'st m y a ir v ne mies
on the st reen.

SIMULATION MODE

# The Qtjfect of the Simulation Mode.

jn the Simu ji on Modi:. help l»i** people it t-Muhl sh thei- culture- jikiI cfrvclop a peue-rtvl
civilization. ntsi. j L^r.s»p t>i leaders wi I appear .intj com'iC-v •., vi, u ihrir problems.

r .ir-rl help ynur peap t i<> drvtlop th*» *<> they may ikniri-.h

M (he overall papulaiipm increase*, the Mali's level wiH rise »nd hi* H-P will iru . iv,^r, rh,-.
’. ■II mate in the yuction Moik* ■:-.i%i. r he Magk bv your people ■ lti

Nmularkir. ■-'■■ ih-:‘ wAil al> helpyuu i...-11 1 ■■ ■ n ■ ■ • • vi■• ■ ■ -^ iPh-. Ariio." Mode.

CREATE NEW CIVILIZATIONS

AFTER THE BATTLES, YOUR LEADERS ARE BORN.

UpOP t omplefiOtl o' Che first act of afiv at lion
phase, you rtuLm' rnto the Simulation Mode of l bat
particular faruf.

THE ANGEL IS YOUR SERVANT IN THIS MODE

Developing the land* <Nlicitr'[)y requires (lie
skillful use OI "Mirai k-s" 111 removing various
obstacles arid ihe effective dim tion of the
people'sIiui'dinpeftorh. When the Town Under
Con Struct ion message appears on the screen.

he flared llie population -s about to

hnve

on nee asifin

CONTROLLER OPERATION IN SIMULATION MODE

B BUTTON

* Calls up the display window.

* Enters selected commands.

¥ BUTTON

* Cancels entered commands.
•* Shoots Angel's arrows.

CONTROL PAD

=f Controls the direction nt the Angel's
move men t.

* Controls rhe movement of the "YELLOW
SQUARE".

AREA DISPLAY

Current Popular inn or land/
The name of the land you are in. Composite Population of World.

Power Needed to Perform
Acts of Nature.

Angel's life gauge. LdCh time
I he Angel bumpsi n to an eri e my
the life gauge dec reaivey The
life gauge is restored as the:

(own grows.

COMMAND GUIDE FOR
SIMULATION MODE

H- htl,ITTQN will tall up iht: aimmand window,

RETURN TO SKY PALACE

Returns yOu to Hit.' inmcY chambers or Ihr SiO,
Piifan'r, When ready Lo enter the fighfing
n-turn lo 1 h l- bky Palace hrst by using r i i i >
vCuTuridrtd.

Allows you to return Lc? the inner £ hambers
iof the Sky Palat e or select in aerial view ol
the world.

SKY PALACE MOVEMENT

Selecting (his rci>n will allow’ you to view the
develop itlg lands from ibe Sky Palac e. ou tan
also move the Sky Palace to other lands. Once 3.
town has developed and the Master A level hit-
increased, you, if you choose, atlempl to clear
AL' I 3 of another land.

BUILDING DIRECTION

By selecting th.;s icon, von can instruct your
subjects in the art of town it>url:iing. Moving (he
Yellow Square in the diret linn you desire and
pushing A Hutton will begin the building process.
The maximum number ot spares you ran move
in one turn is ft blocks.

FOR EXAMPLE

1

jji.] The two photos al left are an example of how the
building process works. Once the directional
arrow disappears, you know the building is

■ r ''5^ completed to the point you haw directed

El '.IT US LISTEN _

Selecting this icon allows yuu lo commtink ate
with yciur subjects, As with any growing
civilisation, your subjects will need your help in
solving their problems.

■ PROBLEM SIGNS

I be appearance erf thought
balloons ^nee photo at
right) is a sign that your
subjects are experiencing
some problems. They may
need your help, so lislen
carefully,

r

I his Command allows you. through Acts of
Nature, to remove obstacles that may be
hindering progress or worrying your subjects.
You will,, however, need a minimum number nl
SF to perform these acts-. Your SP will increase as
you defeat the pests that inhabit the land, OrXu
you have selected which miracle to use, move the
Yellow Square to the area where you warn the
miracle to lake place.

LIGHTNING

A very useful Act of Nature that consumes little
SP. This miracle destroys busbesfthe smaller
trees), Palm irons, rocks, houses and fields.

ESTOWS DIMS TFEE&, HCOSEf TBJ3S K€i 30OS!

The wise use of this Act of Natu re ca n cause many
minifies. Rain will restore dried-up faelds to
productive lMds r which in turn may resume the
population growth, The rain will also turn vast
barren deserts into )usli arid productive

juas.il.jrd>

DOUSE FiffiS. TUBS CESEnTS HTQ hf-MUTI £ LAbCSf

Sunlight will also be a valuable tool as you move
to new- lands and heLp yom subjects reclaim
marsh infested lands, With enough sunlight,
even the arc tit lands of the north t an be
inhabited.

h.€LT SNCW AND DRY UP MARSH LAND& |

fhe wind, too, can he a powerful ally n is strong
enough to blow any flying enemies away, H>
power can also be put 10 good use by some of
the lands you develop

wti bugw m wr m wifh mss am.

EARTHQUAKE

This fearsome At l of Nature is so profound in its
impact and effect it will require an enormous
amount of 5P. Uni ke? the other .vlira; les", an
earthquake will affect the enure land and may
even affect an entire Continent.

As each town develops-, people will find many curitiu* tilings and present Ihenri
t(> you as Offerings. Mo si offerings you accept will be valuable possession rn
vOur ha tile a gain si evil. Be selective though, a* you can only possess HI
of ir rings, at any him-.

□ TAKE AN OFFERING

Selecting this icon will allow you io choose whit h
offerings you will accept.

Your loyal sufojer t, the Angel, may tell you when
your subjects have an offering to present.

USE OFFERING

Selecting this iron allows you to use the virruuf
offerings in ynur possession Some of these
offerings, if shared with other lands will help
those lands develop.

□ WHAT ARE OFFERINGS ?

Throughout the Simulation Mode portion or the game, various items will he
found and presented to you the Master, ! is ted below are some of the items
your people will find if you guide them wisely,

SOURCE OF MAGIC

This item will increase the Master's MP.

BRIDGE

Sharing tihi-; technology widi other lands wilt
make ihe people who developed this technology
proud,

BOMB!

When used in the Simulation Mode, will eliminate
ftN monsters on the current screen.

0

WHEAT

When offered, will turn le-s produtfive fields into
more productive wheat fields.

STATUS OF MASTER

Displays the current status of the Master Sec
page 14 for details, Prising E3 BUTTON will also
allow you to view scores from the Action Modes
you have completed.

STATUS OF CITIES

Indicates current conditions of the towns, When
“Slow" or '“Slop" . appears in the “Increase
in Population" column, that's a I ml die town':-:
people will need help.

PROGRESS LOG

Saves the progress you've made in ihe game. This
fund ion can tic accessed at variou s l ocations
throughout the game.

Selecting this icon will allow you to
review Condi?ions and status logs.

Access message speed or progress log.

:

^r«vi

mnnci

ft

ill

o ■

?! '

MESSAGE SPEED

Allows you to seSc-cl the defined message speed.
“9" being the slowest, "£T being the fastest.

0

PURPOSE OF THE
SIMULATION MODE

WHY DEVELOP THE LANDS AND
INCREASE THE POPULATION ?

Developing oath land in an organised i.i^hion
allows (he maximum population potential and
has- a very important purpose. As the population
of eat h land feather a t i-Main Level, (he Master s
experience level will also increase.

As ihe Master's level iixreas.es, Ins life meter for
the Action Mode increases a> well.

ABOUT THE SIMULATION

TERRAIN

*

-BBS

:P| .

’r-& ‘ -

mm:

KflG

pNI-J.

JfS

asm

iW‘«

| WHAT’S REMOVABLE ?

The geographic features shown at die left will
hmdei devetopmenl and cultivation of (he land.

These features. < an also be
eliminated by using the
Miracle!- 1 Arts of Mature)

©

!l WHAT'S NOT DESTRUCTIBLE?

The geographic features Shown at the left are
permabent features (hat cannot be destroyed.

m OTHERS

Cultivated t eids are a very precious commodity.
Nurlure them properly. With proper
encouragement and direction, the people of each
iarrri r an m^I up the monsters' lairs.

WHEN ALL THE SAND
FALLS TO THE BOTTOM...

Once the sand it: (he upper hah of thir
hourglass reaches the bottom, the "Town Under
Construction " :phase Of the Simulation Made will
begin, Movement of the sand i 'out lop to bottom
is regulated by (he Passage of “Real Time". The
passage of i.me will ho suspended while in the
A< t ■ Hi Mode, in (ht: Sky Palace and during r er .i.n
phases of the Simulation Mode. When "Towt>
Under Construction" appears on the screen,
hu rnes v. i 11 be bull ?. n cw pi jrl i nr&s of 1 he low il w 1 11
hi- developed and the popufalion will ru tease.

LISTEN TO THE VOICE OF THE
PEOPLE

With anv developing 1 own, problems arise- i kirn,
(o the concerns of your people and determine
which Acr of Nature, when used,would best solve
dial problem,

If problem-’ are not Successfully resolved, the
development of ihe particular town may stop,
which would prevent the population from
increasing.

LISTED BELOW ARE SOME OF THE PROBLEMS YOU WILL
CONFRONT

VoLs will be asked to do
something about rhe
geographical obssat les
liiai prevent extensive
development of the
?ands.

People wiIf share other
situations with you
that will require your
help.

(Surf the pei)ifk tent- trii?ugh
TOnSckflfif, |..11.1 ("'ll lu;=d Lbem li<
ihi i■ I• Ji!■-"ei■ liii 1 hy*;::l«:tm|7 the
ti-mltJuiK L.Ihl 1 '"! km’ enTTunand,

MONSTIRS

ON TNI GROUND TOO

The mooter* in IN; Simulation Mode I vc: to
make i he development of the Sami difficult. To
identify how many monsters are in a pari’icLdar
l.ir r press B Button wh Ee hovering over ;h,ni lair.
Use the arrows the Angel carries to deslroy I he
monsters i it the S mulation Mode. Any contact
with the- monsters will decrease the Angel's HP
If his life gauge is completely redfernptyi, he vviH
r>ol he able Co use Che arrow. Time will re store the
Angel's HP. The amount of SP the Angel gains is
determined by the number of monsters
defeated When the Angel's I fe gauge is empty,
try using some of the Miracles to effectively rid
the land t.n monsters.

SEAL THE MONSTERS’ LAIRS !

I he monsters' lairs can be sealed by developing
the land over the lairs. I his, however, can only
hr-. 11 li -flip! ed or It e t h e po:: u lal ici n of 1 h i ’and h as
reached a. certain level, the people of Fillmore
will offer you a clue as to what (hat level will be.

die people -■■■ i l
he-s>T< i n shix

ft’C-'iSTERS FOL'iiD K TIE mffTIQN MODE

MAPPER BAT

Attacks homes and kidnaps,
people.

BLUE DRAGON

Uses thunder to destroy homes
and other thinps-

RED DEMON

Scorches and dries up
productive fields

f illi'ib-rc I .i-v-l I W.i.td Hut
car. h*ll¥C UJJ t" 1 Kupie

FiUrnojc Level if Lev Cabin
can hciKC uj> ?« 6 ucsjpfc

ADVANCED

DEVELOPMENTS

For each land to reach is maximum development
level, roads must be constructed in every
possible direction The more roads you develop
the more homes and fields get developed.

DEVELOP EVERY INCH
OF THE LAND

Since there are no Huts on where offerings are
hidden, it is important r.nal yon spend valuable
time developing every available piece of land so
you r people may find all tbe offer-ngs each town
has concealed.

Them are several ways that may help speed a
town's progress from level 1 to level 3.-:.rJ0TE; By
using the methods fisted below, you will sacrifice
the lives of many people.)

* Use Lightning or E.arth quake to destroy the
older homos.

* Allow any fires to hum them selves out.

* Allow the Blue Dragons to destroy Hie homes
for you.

Cullural level reiers to rhe developmental stage
of towns. As Ihr level increases, lh<- style and
quality of homes improve, allowing the
population Lo increase. The maximum Cultural
Level each town can reach is Level T, These
homes are earthquake-proof.

lOUmare Level 3 McnJ-i-rn
I J-i.wth' ar FjicLpry (purplf
Tf-^fs c.im tK.ii.rv.- up to- r
people.

,

FILLMORE

Q

i3—4

©

s ”- t*i " ■ !*.>*' H

■ -

w ;

e

Of the six tarrdfv Fillftl
targe IcIwns.T.Vfce' pilv.tnt
-(I gain valuable eiperier

milt

Cl

' liMrir.” dm I r : i(' monsters- l.-ir iir^t, proves to he
3 good -A" :: ii-Vu; Strategy. First build 4 road io the
monsters lair ' . fhr-n do the SAmv few ‘i ,ind <',
You may nOw move: across the river and w-.A 4,
Oui-ij; thit will eliminate all Hit: monsters and
jil.v.v you and your people io develop the town
to ■ '•■ p. 1 ' 1 ' ; tosi potential.

Burn awilg budii
ttww: ' >-■►r- i -u:

rr

NAFPER RAT

2

NAPPEft CAT

J s

SLUE DKAGON

4

NAPPER BAT

T., . i ir ihi sn.jll bushes, around the shrink,, irv using "ligho mu" .
SP used in croaling Mi r JiLes" tan he recovered by defeating moiriiL-is
v Ih Ir h An^el s arrows. u create I ightfling" . push 15 Ifulluri U -
optm 'die iOn<n».ifid wmtlow; srleci the icon. t..se ihe

•: (Kiln; I pad io hghlmng'. ''he Angel will ask where v-ou ivar-r

a si" I ighi.-iing'. IJw the Square oil Lhc ground Jo choose Ifiearta
you '•sisn io bum

rn

I t l

fes-1 » « |

i....

Muse the Valltiw Sr|iimu
.1 rhr- ilfsired lH.i !-!r r .-

Huv. m seat die monsters' lair. Pres- (j Bullon Io upon She command
window, Use the? onucit pad soKek'cfDinecE the People' con, Ghqoie
"f>uildMtg Direction' with s Horton M'ler yon «r asked about !hr
direction of dea-cInpriMsui , select (he direction by iiiavinqs liifc Yellow
Square; with <fw> t onUalpad You riuy mom- up !■:> eight tdix kg}. When
d mod reaches 1*10 Vrtettud loulion. yo«r people wiU ifop building
ibt-town tlho flis.hiuf, bJinitrs ,uid . ri;>v,s around the VeSlov. Square
disappear' keprol ihis procedure Io lead vnur people iri uthi-r
(hreerloity.

' i iheprtK i-ss .1- detefcip,uig* town.disaslters -nat i;mi > ■ i peu:.k‘
will come to you ■wartto vdriotti; proWeia ?.. ai i«f : i>h"-.ing to yuu« p.•• .p ^
WW tan vumetirncs ;i ■c'M.i-rack's in help then k*amj!ffe:A fir<- m-
hrnk.i.'m oi.ii n j town's Io |.".rl :! n»t simply use r he' lei", * R..-.I'V

"Bins Eiain" tu fM uut

How to use Offerings" .

Aitcr seal lift two or he monsters l.iirs, direct lot ;ytf:.ple ro PtHOt A
. n<! they wi I iniu- you a source of vfa&ic" iron. Note You nwsi
lake (in offering hetnre yim iaii use it. First, push It EFuttOp to upen
ihu command w ndmv. Selis.t "Ottering*" .. puf-h H fliitton to then
■ eh'-; V thy . t :;';'i, rinj' :crin,md.

Fi> dose iilfc-ntiort to all information, not just the buihlinj( i
direction. ,

I li vs'ii iolluw I hr- suggest : nn< ynur pH'n.ple nnrf CBSt I ightmPg.'fin

A ‘ JViin l B, the Mortal Fi re* icon will be of ered hen ' 1 ■ ■ dev el < ip pit -n i
of ins i own reaches a tenam pcunl. your people will tnegm to' fish,

_j._I A “Soii'n 1 in Mj^jk ; on no! I be pm. nil and ollerecl.

"ScnirCf •>( Munu is

oileriul whun vou (ItJBlruy u» k--.

Acquiring new technoiogy.

wht-s! you seal ihe rh-rsi monster-' lair*, your p$bpt« will Uwcovct
It-" I”!- l«i.hnoluj;y. With this tetcnulU^y. vuu tin build home> <m
:!■;!* othur vide u: Ihu river. OsiS wi 1 i* :-.uili‘ you !■;.■ m-.sI the l.isi
monsters l.i r •] . hr 1 sure Io take the nt'ci- !ci hnofogy vi'lh you into
ft|nrcdp«ri3,

io ■ uliw n •. .i.ri !>r ufed in smother V< irI

Defeat the ktst Guaraftan tn fitlpnor'

Vtri-r ' i-. injj ;iii ol Ihu mrriistors' airs, vnur pOopfe -i t you to defeat
"Mintiiaurus" ihn C.iiardian rontroNing FillpKire Return to the Sky
Palace In order Io eniei Mi l II You mtfit sticcessfuBy dwr this A( I
Lfi revlorv peace iv* Nl.h'iMirO.

'iTABl aCT i ! ■ '•• t$. ■

r j usf l? 3urro:' tn open the command 'window Select"Rjetutn jo Sky-
Palace with !hi- H:(intrpl |>,i<f. Allur rein - iri^ to the Sky ?alace, open
the comman-d vciwdtiw ani? r hor>^ ; "Select Majjuc «nH«r "'Fight

Flntw /' II aim ■.■ ifii|S...-ru'i.i; tHtr |:e<^SLrnliCci.

It you are having difficulty clearing 'AC! if try rnlumim; Io the
SisnulatiOP Vi', do Build fOids across Ihe land, la is will help increase
yn-ir populatimt. As ycMjr pijpuijtiou grows, 'yiui level will also
increase, evttyidi ng your HP. This sh-ntjfd i-i.iku AC! f IE niut ti eisier
id i lej(. When you use ihe “Compass" icon .i. yuiu^f in BlondpuoJ.
a 'Iscsurce of I ise" wi?t b+i offered .n I' llmt re. If used in .vinrn -na.
rhr "Sfjvrct of M.igji" will be offered. Iht “Compass" may only
be used once, the . hidko i - yrmr*.

Rjftiefi dk 1 ' Kr-JuL-'

ITEM OSH

There Are seven ;'leirvr Lhat im}' Im acquired in F'iiliiuw. "IfrklKv"
iechnoSofiy and ' Magical Fire" are ;he mnss Hnpotlarrt.

Bninfa?

Snurce of Li'c

5trcnclh of i":G:i
iridc

5nurc« of Magic j'
MagieDl fire

Lake,, Th« -unfe tta^, blessing rjsys v
d into gwtr? iWdsand pastures. Re cat
dutch stronger

; -s:irr- away the bushes. around [he monsters' la. r.
0 -■ Theft cji'cr. | your people to (he Lair so they may
si'.il it. Slejtl dry up any marches *vilh (he “Sun"

rfty-, C.iivHj i Ire "Gri'd^o 'technology to vulit people

fey selecting (hr- T se Offering" non in the
' t Jffifejn^ domrrind. Now you will be a hie to
'-‘■■■.0 :iu- nri on -iters' lairs 2 -and 3 .

"Sun" kun under
“ tS-1 i r;i c Sets - .

MONSTERS' LAIR

1 NAPPER BA)

2

hlLT OR AGON

: i Bl LJF DRAGON

4

RS : f> DEMON

him

At a LtrLi?n pomi. :-k> peop u stop developing the town because i*rv
are weirried abovt I eddy. 3 t.Hiy who ha* tew away ik.mt hrtme in V
quite w>rij|e. Yuu will be olferccl a "Loaf of ftrejvf’ (mm Teddy s
«»«Jther. Once yw find Teddy, give him ihv“t oaf of 8n#ad’<aetf Point
Aj. L'pon his safe return, you wrJI be offered a 'Mac.u skult’ This
■ivTI be needed d se.i? ifu- nn.i,' monster*' lah M . Make sq-i-- you take
ft With rhtf fakr Jfi Ottering" i-.ftniMdiKT. II you cause ll to "Siam
(-;■ Point K wrf! get a “Source ol Life' icon *l«o.

Fhr monsters.' u.i '£■ Is ,'iidcfen under the bushes. Uw 1h>e“Lighu'Kn^'

■■ ■ 1 to bu ,iw.iy ihe SjissJu-fi reveu tfti I :!-. Nts,. , M -
Skull" -I tin lo se.ti it the water in ihe lake wil then be purified nnd
your people w it bejen to i -h. A "Magical Stardusc"ionti will be found
Whir tfehrng and offered (q vn-.:. After vein finish ACT . a dispute nu>
or cur aftionj; yir.ii |atsi|i ii. Harmcinidus. tykrsfc' . whuh yog can
acquire My Kak^nd-tfei, II help rPSulvc rh > p otifern Whr-n rhe
pojMd«cion increases in ,i < i-rtsin point, ihe- pk t . ; vent j

‘'Crmdp.j S'."

ITEM LIST#

th;w Are i-'phl ilcr*y< that may lie ,*.|:ii :<t1 hi EUshi

■WtKAi" bacjiusn !( If-i in. m.jnt people Him: Lhu erwn

Tiy aikI laJte

rt-lilr..

Ecrahr

Whrct

Laui a-r Bread

Mnyn Si .il 1

CtimpD^:

Sauna a* IHugit:

SaurtS el life

Mcg-ital Slard.iil

KAfANDORA

Ka^andura: is a land covered beneath a vast
is rrete^sary fur life here. Turn Ihe desert into
with the ‘ Rain’ icon under "Miracles" arid
begin lo- develop.

1 iM 3

0 C © :

JA

0

©

Li

I here are noobstacles bes.rJes the desert, m , start
iu seul (he monsters' luir nearest Ihe shrine. :i wHl
be most helpful if you develop the tosvn in one
th met ion raiher than in several directions,

[SrT^-T

' liltin' »:•
M;r:h-lK

--t*n'-!

Uild j nirad io tn
I'mj^'rJDg I'l'ni.Ju

MONSTERS'

IAIR

.*....*”~n

1 hi Lit DRAGON

■ l

RED

DEMON

3| NAPliR GAf

i 4

RED

DEMON

L.u- Rain

a di>

the Deseri-

Tum fh« fhjiert iriin grci^n fields .by using ihr- R.«in" icon under
'Mirn-iw 'iorr-r oi monsters L:n r- .i r e hidden beijealh the sand,
so work diligently io turn the whole -desei: back in n> .i fertile land.
Now ihar yr>u have exposed rht monsters'' feiry. -oic that they n*
ic.ik'd up. 11 yu-.i jjivu IfM' ‘Whrnt' aciqpirKd in Itki-. -dp i. I v. -II n
im ri-.i ic iSu- pHipK.sl.itinn.

i fit; SirTti tit vyondemii VrirTir,

ll yuu -ij"!!■.■ .:it 11 -scjriK-wanderer^, in rhe desert, *■> ad ft e-PT (ft fejir-i
a, nnd thm wilt offer you j'hon-teor Magic’Ifldh a ?-1 i “Hannphi >u-
Mbs " iai npnious .Music' has fee power fe.t ahn pmpfe. Ii 3
fight -ie.:ks 1 in ttlrjodpocil usni ih item tfi Mpp it li t 0 ■ eti'end
|Jil- roaci tn Point R, ypu will grl a "5o , urte of it on,

A n»y stations i-yrainiii appears t his ■■■ ill be the battle: ;;ro u lor M 1 .

Bi-lufe- --l.i'linii AC I li, C.»uSe an "t j'fhqq.ikt' i,nd<-,- "kbr::< l<‘-.‘ .
A "S...ir<i- ijr t ice icon w il he ofl'^rwi rn ym.i. After cfeaTin^ ■'. 1 II,
■v pingue Ti.yy strike kayendcra that only .1 certair herb can <ufe
'Std'fJi Marahna for (he ctirel. Once ihe town -s 'Jtveluptd
ehUtrSi-. £-lv. yelu ftuv uiSi'Ovui an "A-wn-nt l.iijltt' .

ITEM LIST*

Tfeeft are wvvii itmis tliat mas Ik awiu rid in KasndnrA lira the
r Finmi>ini>'us Mii-.-'c" in Bl(mdj>.xjl arrf the- “'Arvpk-ju TstW’ In

Hramh!

Strength tii An gel

S»vr(* «f Huaiii j(1

SourtE 9 ) life

AntHEn-t Tafclc-r

ridrmaalaai

W: >



MARAHNA

'n ■■■• I'M. itr«d SOUlhuM.:Sl sides of tin- 1 1 r i nt- ri.‘
blocked fiv rucks and the northeast side In
busheC Befow you Start developing the Iiiavji,
I ini the I hushes with "Lightning", fry and seal
the monsters'la rs in numerical order I .£-,3 and
A.

MONSTERS' LAIR

1

BLUE pH AGON

2 . BE Uf DRAGON

SKILL l HEAD

- ^ -

■4 R t : EiRAGON

Ifili .ii >-1II Uvad tjy e,

flJrw ?<> ajijysrV.

A L idi'-r ■» kfiOl

ud iherhimv

A ■ era* ! >J:-c;ipe with
WindmiLlf.

St'jt the llntnl 5 ih.-rs nr-, .irli-r c It.M ingavedv ■ '•!! nbstat 1^. I hepOwt'rltil

(Irishiirk, 'Sxul i: i-.si.t wilt appeafin Ailos.-He is dj iult to dpi
•nit c?n •. f n.nhq^ccs oi Wii h & best t«h mmI [he monster v' lairs
in •= i-i iicr i -il Oidel While the level c»f ill lure is si I! re alivtilv Iiiw. i!
is advi i!i •■ !•.■ ni.ii.i-u:,ci lit i hi- often ng-- "Hwnfo!" and ’Slrength
of Anger while fighting ihcwr demons-

Sport .i ; -:ei st .i np up Uw monsters' tofts, aft injured leader v. II siariti
in frtir»l ■: Ihe ‘hr i .... I y >u n,iks i! rain tan hr sli irr- a* :

will bt- appreciated When I he level of culture ristis. chf people svil
h i h i wjno'nn'l-. n 1---C l' = < pli - tell you rher the ivind'nnlto hive s tepped
doe to lack of wind. causing development oi I he town i<> stop •••.• in
thi: v.'ii'td bluW with "Wind 1 ipon' Under "&Air.i< It-;."

After sealing Hip monsters' lair _'i and building 3 road to (he root, of
lire rooontwn,, some of the people will slid i.Tiintniig. Aftei j while,
ihty v.HI offer you a ' Utuiist 1 or iVl.ijjic icon d&ctjvered ji ihi- top.
Wil". iur!"i-r deui'lcipnni-nt <>l lirel.mvis, ibr- ptlripjr- will also offer you
-i Shi i‘ fIce: <■ Make sum you lake Ihi* irecause ir will be most
Msefoj n Mori-w,il>. After you ftnish Miffing all the monsters' toi r ->.

he :;i ' At : . ■ ,d i j{ L

Miirahna is a chain of islands in the sirs. This i
under a deep jungle foil of patm trees
Building a town will be very lough w
accomplish this task hv folly otifi/in^ .ill the

Turn the palm trees omd the marshes into .i ter! it-
land by using the “Lightning"and “Sun" m irade.fi.
Work hard to uncover and seal up tees ^ soon
as possible,

MONSTERS

' LAIR

1

BLUE DEACON

2

NAFFER RAT

.3

RED DEMON

4

BLUE DRAGON

fth

iudke wifi caum 1 ih

Ltiftdta to connect.

CVsii'w! ths bfaikft with

an "Eirlh^nuis

InHivajd'iar-.'is
vraltinjr iarthf vlaslcr n
U"¥ r.wyjpiv l

^ ■: d'Kir-vr hv

M.’.jliral -V.Tj' i
:-:ii.jll NortheWt fsteM

An

A»ier clearing the land on all tenth. :.su T .inhciwkv' r.ie N ■-ihiu^t
teJand Wik he c prun. 1 * (t;d It) the main island .ird you » 11 i>e ab (■ to
ic^l ifit- mongers' -a.r .5 Although the peopts in Md ratine ate
surrounded by {ne sea and have Idl'e commuu-t aiion, ihey manogti
i.O discover bridge buitdioy. 5>n ihcfr nuu

The Appearance of a Strangv Temple,

Is the orof developing the (own, a poysteilous l-mis:I,.- wril
cudtleoly .espoi'ir on Itie iiiaesd. Yuui people vrill lk* capHtvuaod by its
ort'scnci'. lA'bi-ai irit 1 irupul.iLim'i nt i>. , aM‘ , v. yr.m wilt be c>lfi*n-cd ,,u
"kerb' which sen h*- i.nc-H a cure ter a p ague 'Wheat . which
can be obtained -n fttoiodpool, can also ho g,tyw here to increase tee

pOpuLatrOPi.

If you ijive yx>ur people nc ‘Ancient Failet' acquoad in Kasandora
iirv t-xpeditiLHi will lejve lOr iho liidiUttbl A.usd Hum -nw.iy the Ireo
at Ptjin! A vvjlh"! ijdltnin^"lei hc-.p sht-m, aitri ypu will hr offered IN,*
"Magical Aura' cod ' you give them the XorapK*" . wh , r you
acquired m ffiteqdpooi. your people wHI teair deep-sea li&hing arid,
jller awhile, will offer you Ihe ''Scuirte uf Ma^ic' ieun. I y eav! nOLfi
that you c*n gut- Ihe *‘QCI<np.ay>' only orte. If you u-r I in another
tend, you may not use it agai '■

ITEM LIST#

mail be ifcjiiimj in Air«» KomeirNr (n lake j 1

ITEM

LIST*

■JTk*- are five uchus Cnai anuv be e«iv:nsl in
Ihsm *ie in y,:,ijr yurs;siii;r- h-sier^ having.

Mnrsihpii Ete hiw all of j

Sara tat

Ilrtpjji'h ■: 1 An^E[

Serb 1

Slrcngth of Anc:l

3«urs) «f y ■- g. (

Scjrtv of ,V li 3 i:

3hv< ;j s Fitt-ft

Herb

JHapctil Aura

HHHjjjm

1

• -4k r■ E



NORTHWALL

:l iufcaled in thk* nr
tec esxarv f( i r p eo r

r»li'*r ihv h/Hiw U’il n fr»f
"Sui; B

n3l ice nn :hc- Iprlu'
■ '':: “- il' V I > ■■■■'i':r

"X kiv'irjil T jjrh^"

ITEM LIST*

Firs! mill -IHjW c iJWfffl latKf (.I'-iilf!, thtY'Sun"
ij-M-I, ;hi n yiJ4.j r,m begin to develop die Kami. Ml
monsters Jhis final u.rt-j are very ]>uwfui.

MONSIEHS

r LAIR

1

RFD OF MON

2 SKULL HEAD

3

5KIJLI HEAD

4

BLUE DRAGON

hirst melt rhesnow ■; <jvem:g Ihe land wilhOun’. Expose al nonxl
till's u|ui(k!y is possible.

1c r his la -1 area, there are two Skull Head lairs from which you will
■c attacked with unbelievable fiercerrev.. thr* will be j y;r«^.ki
rr.'ii Iti lf::r devKfoprntiriI yuur lovm wi (Sr-h'.nl Ski;! Hud S«
nnpn n> liivMlil'f! Vh-r you sCSfl (he ai* -rw icr* 1 l^iry and youi
people wil 1 develop .1 bridge buikliflg ter ■mnolujj.y. U*ce thi»
ri-jpTpdrTs r bu !d five town Iowa id lb* »■ .s-l . wheii the popularitm
me rej ;ih to a terrain It^ebyou mltdi-i rrvcr j’Sourtf ot ‘ienri
»il I he mighty In ** 1 i.’i I hi- tMisl. Itr- curr to toil - it

"Su - hat 1 hr power ;r: 'tn; r Ihe Itc covered ,ikf ,irrd snow, Alter
mrltingtheicualposihonii'A B, ( jr; : n.l yoiirpicopl will Sian ti-.hr g
a«<l offer v<ju -i "Magpftil Eight" . When yui> use ' LigNunf;" On the
shiriiu- you will cist trvir a ’Source C'i Lite' 'COO. Alter -SeJlmg ael the
mart's or* isies. ytHr will go ■ to ACT II !i you manage 1.0 get i*ns
far, you should have no iruublc winning ihe game, Good lucfcl

There an: five items th.u nv,;, Isc Hemmed
iC‘t "Xiaffitii l-'idil’ and ■’Siwrce of Lift"

rthnill Br-mr-niiidt in

it 4 *hqrh of Angel

Woj'tnl Li.jhl

inwr^e nl Mugic

day mim warranty Nintendo game pakj

m I JAY LIMITED WAKKANTV

Enix America Corporation r-Lnrx"'
warrants to Ihe original purchaser that

1 h: s E n ix Game Pjk f "PAK") sha II be f raw
irom rh'li't is m mate-rial and
workmanship Stir a period of 'JCi days
irom date of purr hose. lr defect

1 , avert'd by 11 1 s wv'irrtullv Oi.'i. yrv rt 1.1 ring
'in- W-diiy v.rr.1111 y period. T nix will
rvpuir or replace the PAK at its option
free of charge,

Tu- receive this warranty m/j-'l ce;

13f > MOT rctrtrn '■ our derec fiv^ (..nm,'
Pak to Hit: relaihtr.

2 Notify Ihe Enix £ .oris ijmer Service
Department of the proWem requiring
warranfv servhx- by calling: 206 MO I
4SK27.

Our i.'nwisijrncr Service Deparimenl ifr
m OpcralHtn from lO.lltl A.M. |q S flfl
P.M.. Pacific Time. Mixulay tbrough
Friday.

I- If the E r>is Service Representative is.
unable In solve- the problem by phone,
lie will provide you with a eluni
authorization number. Simply record
ihK number on the oui- im packaging
uf you r defective RAK and return vour
PAK FREIGHT PRLPAID AND INSLJRED
I OR LOSS OR DAMAGE Ingel her with
vour sales slip nr similar ptoof-of-
pufchase wilh 1; the Ml I-day w'..irr,mly
period in:

JA7M ir-Nl Mace Mr
RctJ.nOnd, WA ‘HJOSt 5522

This warranty shall nnt apply if ih<- PAR
has been damaged by negligence.,
jitjt idem., unre^scmatili.’ use.
mnriifh .tlion,, tampering or by other
« .iijm^ uFirclatcd to dr-fen live malerlafs

<jr workmanship,

WARRANTY LIMITATIONS:

ANY APflJGAfHI: IMPLIED
WAP KAN IMS )NC3 UDINC
WAR RAMILS O F M i RCH.A M T.A If 111F Y
AMD j ITNtSS FOR A PAR Ft Cl. 1 1 AK
PURPOSE, ARE HEREBY LIMITED TO TO
DAYS FROM THE DATE OF PURCHASE
AND Alif SUfilECf TO I HI
CONDITIONS SET FORTH HEREIN. IN
NO tY- Mf SMALL fMIX RE LIABLE FOR
CONST Q LINT IAL OR INCIDENTAL
DAMAGES RESULTING FROM i HI
EIREAC.'H OF ANY EXPRESS Ok iM-M II 0
WARRANT IES.

The prc?vLsh>nc &f (his warranty are valid
11 Ihe United Slate's ■only. Some staffs
du run aliciw limitations on hnw long an
implied warranty lasts or pxcbjixicm of
consequential or m ide/nial damages,
so the above limrtaliont and exclusion
mrav inn apply to yoy, This warranty
gives you specific legal righlv and you
may also have other lights which vary
oom stale 1o slate.

H

rar

erPYRI SHT ; CDfiPqSATIDN

£ ENIX AMERICA CORPORATION

Alt rights reserved. o f^rt ol this Poster ;nnv w reproducac without wrtrfcn permission of ti-a c^pyri^ht

nr:d ■

■w-shs mR-ue
Posted on 19 July 2022, 13:22 by:   Moonlight Rambler    PM
Score +46
Great game, terrible OCR. And the jpeg artifacts are quite noticeable. Still, thank you for this... it reminded me to play it again.

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