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The Adventures of Batman & Robin (1994) - SNES Manual

The Adventures of Batman & Robin

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Posted:2022-07-21 13:17
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Language:English  
File Size:9.72 MiB
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Posted on 21 July 2022, 13:17 by:   Rankawaii    PM
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The Adventures of Batman & Robin (1994) - SNES Manual
The Adventures of Batman & Robin
____________________________________________________________________

Topics SNES Manual, Game Manual, SNES, Super Nintendo
_____________________________________________________________________
Collection manuals_snes; consolemanuals; manuals; additional_collections
_____________________________________________________________________
Language English
_____________________________________________________________________
https://archive.org/details/adventures-of-batman-and-robin-the-usa
_____________________________________________________________________

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WARNING: PLEASE READ THE ENCLOSED CONSUMER
INFORMATION AND PRECAUTIONS BOOKLET CAREFULLY BEFORE
USING YOUR NINTENDO' HARDWARE SYSTEM OR GAME PAK.

LICENSED fl¥

(Nintendo)

NINTENDO. SUPER NINTENDO
ENTERTAIN ME NT SYSTEM

and the official seals are

REGISTERED TRADEMARKS OF
NINTENDO OF AMERICA INC
C 199! NINTENDO OF AMERICA INC

THIS OFFICIAL SEAL IS YQUR
ASSURANCE THAT NINTENDO HAS
APPROVED THE QUALITY OF THIS
PRODUCT ALWAYS LOOK FOR THIS
SEAL WHEN buying games and
ACCESSORIES TO ENSURE COMPLETE
COMPATIBILITY WITH YOUR SUPER
NINTENDO ENTERTAINMENT SYSTEM
ALL NINTENDO PRODUCTS ARE
LICENSED 0Y SALE FOR USE ONLY
WITH OTHER AUTHORIZED PRODUCTS
SEARING THE OFFICIAL NINTENDO
SEAL OF QUALITY

Welcome to The Adventures of Batman and Robin
for the Super NES®. Get ready to he whisked away to
Gotham City, where the fight between good and evil
rages on for yet another day.

But first, read through this instruction manual so
that you achieve maximum play value from vour
game.

CONTENTS

4.INTRODUCTION

6.. PLAYING THE GAME

fi.SETTING UP THE GAME

9.GAME START

10.. *.PASSWORD

11.. ....... OPTION

12 .. GAME OVER

13 .OPERATIONS

15 .. USING THE GRAPPLING GUN

16 .. OPERATING THE RATMQBUE

17 .PLAYERS & ITEMS

18 .. ITEMS

20..SCREENS

22.. ...ENEMY CHARACTERS & STAGES

26.. ..WARRANTY

27.CONSUMER SUPPORT

PAGE 3

NEWS FLASH!

I nmates of Arkliam Asylum have escaped! Many
criminals—* including l he Joker, Poison Ivy, 1 lie
Penguin, Calwoman, Two-Pace, Scarecrow anti The
Riddlcr-—have vowed vengeance upon Gotham City.
No one is safe*

Reading swiftly L> lhe eiisis, Police Commissioner
Gordon lias sent out the Bat-Signal in order lo enlist
the help of Gotham Citv s mysterious crime-fighter:

BATMAN.

T ogether with his partner Robin, Batman sets out
on a quest to catch these villains and return them
to safe keeping—far away from innocent citizens* Will
the Dark Knight out-punch, out-jump and out-smart
his treacherous opponents one more time? Or will
Gotham City he doomed to suffer whatever cruel
tricks these outlaws can devise?

Batman must recapture each criminal quickly to
prevent all of them from joining forces* And even
though they don't trust each other—they'll put their
differences behind them to attack their common
enemy en masse—Batman!

Reports have also come in that Man-Bat and
Clayfaoe have hecn seen in town* Could these two he
behind the escape? Will they join forces with the
others? What will be the fate of Gotham City if all
this comes to pass?

Batman must stop th
before it is too late!

PAGES

PLAYING THE GAME

You are Batman, destroying enemies in tile name of
good to save Gotham City,

* I his is a single-player game of eight stages, with
each stage divided into several areas. Clear each stage
hy defeating the boss that appears at the end of the
stage.

* In Stage 5, you operate the Batmohilc for high¬
speed auto action. Stage 5 operations differ from
normal stage operations, so note them well before
beginning play,

* Attacks and traps can damage Batman. Each time
Batman is damaged, he loses some life. When
Batman s life gauge is empty, you lose a player. You
can also lose a player if you fall off the screen where
there is no ground on which to land. Finally, when
you lose all of your players, the game is over. You will
have 3 or 5 players, depending on the level of
difficulty you select.

* Select CONTINUE when the game ends to restart
play from the beginning of that stage. You can
continue 3 times. Select PASSWORD END if you
don't wish to continue. 1 he password for that level
will he displayed. Input it the next time you play and
you can start play from the beginning of that stage.

I lie password will also he displayed after you've
cleared a stage, unless you select the HARD game
level for which there is no password.

PAGE G

* i ahe life items during play to restore life, I a he
weapon items to increase the number of times you
may use each weapon. You may select various
weapons—some are more appropriate to a particular
stage than others. If you forget a weapon or item,
press the SI ART button to pause the game. You can
then choose to return to the BATCAVE to get the
proper equipment. After you're reequipped, however,
you'll have to return to the beginning of the stage.

• Set the level of play difficulty and controller
buttons in the OPTION mode on the Title screen.
You re free to make the settings of your choice.

PAGE?

SETTING UP THE GAME

• Correctly insert the game pah into the Super
Nintendo Entertainment System™ and turn the
power ON, The Konami screen appears followed hy
the I itle screen. Press the Control pad to select the
mode and press the S 1 ART button to loch in your
choice.

Title si

GAME S I ART: Select items and start from the
beginning of the game,

PASSWORD: Input the previously noted password
to play from the password stage.

OPTION: Change game settings.

PAGES

GAME START

I he EQUIPMENT screen appears after the start
demo. (Press the S 1 ART button to ship the Demo
screen.)

Hint: You might want to read these Demos the first time you
play to pick up some important tips anti information.

Select the items to he used in that stage. The usual
items are the “Batatang” and "Grappling Gun. ' You
may also select other items. Use the Control pad to
select the item and press the A button. Press the
S I AR 1 button to start the game. You can press the
X button during game play to cycle throu gh the
weapons/items on your utility belt.

KQUl PMEKT

[ EATARAH'3 tfRAFFLI H*3 3UH ]

i*

*]STAR

: 9 ¥ SPRAY OUH :

Equipment screen

PAGES

PASSWORD

Use the Control pad to select the input position and
the following buttons to input signals.

A button: ®

Y button: A

B button: DEL

X button: •

Press the S 1 AR1 button to start the game when you
finish entering your password, if you input the
password incorrectly you will not be able to start the
game. When the password is correct, press the start
button to begin play.

(Note: You cannot cancel the password screen.)

PAGE 10

OPTION

l T sc I lie up/down Control pad to select items and the
loll/right Control pad to change settings.

CHANGEABLE ITEMS

* GAME LEVEL: Change the level of play difficulty
between EASY, NORMAL and HARD.

* CONTROL: Change Controller button settings.
Select the controller button you wish to change by
simply pressing the desired button,

* MUSIC: Listen to the background music (BGM),
Press the A button to start the music. Press the B
button to stop the music.

* SOUND MODE: Set either stereo or monaural.

Press the S I AR 1 button to return to the J itle
screen.

OPTION AODE

o LEVEL ICORH AI¬
RE ST 3 PA ssaftsp

CREDIT 3 i
EXTEND 00,30000.70000

O HU3IC 00

O SOUND MODE STEREO

START TO EXIT

PAGE 11

GAME OVER

Tkc GAME OVER screen appears when the game
ends. Use the Control pad to select one of the
following and press ihe S JAR I hut ton,

CONTINUE: Restarts the game from the beginning
of that stage,

PASSWORD END: The password is displayed.
Input it the next time you play to start play from the
beginning of that stage.

button button

PAGE 12

OPERATIONS

(All button operations are set to initial settings.)

* S I AR 1 button: Pauses the game and allows you to
return to ihe Batcave, Use the Control pad to select
YES or NO, Press the Start button again when you’ve
made your choice*

* SELECT button: Pause button,

* Control pad:

* left/right {<r-¥) : Moves player left and rigkt.

9 Batman looks up so lie can see more of tkc area

a Love kirn,

* Squat,

* Y button: Attach,

* 1 krow: Grak enemy ky making contact anti press Y button
immediately. Press Control pad ^ or 4 to ckange
direction of ikrow.

* In Stage 2, tke Y kutton is used only for a Batarang attack

* L, R buttons: Defense,

* X button: Select weapon/item,

* A button: Use weapon/item.

* B button: Jump, Press & hold for high jump. Press
Control pad or ^ to move slightly during jump,

* Press and hold the A button to speed up the text
during the onscreen messages.

PAGE 13

SPECIAL MOVES:

Jump kick : B to jump then Y to hick

Low hick ; Control pad 4* + Y to kick

In stages 3, 4 & 7, press the Control pad ^ or 4* Lo
face away from or toward the screen, l his allows
Batman to turn down hallways or enter doors .

Defensive roll : Control pad 4^ + B button. Use to
approach enemies while incurring little damage.

Rebound scaling ; When making contact with a wall
during a jump, press the B button while pressing the
Control pad toward the wall. This allows Batman to
“push” off the wall and ascend.

Hanging ; You can hang onto the edge of floors or
rooftops.

* Climb after hanging: Control pad ^ or B button

* Release after hanging: Control pad 4^

PAGE 14

USING THE GRAPPLING GUN

SHOOTING

Upward diagonal: Press the A button to shoot in the
direction Batman is facing

Straight up: Control pad ^ and A button

WHILE THE GRAPPLING GUN IS ATTACHED

Use the grappling gun to help you get to areas
unreachable by jumping,

* Climb up the rope: A button (Press A or B to jump
off the rope.)

* Release wire: Control pad 4^ or press the B button

* Swing body like pendulum: Control pad

* Long jump: While tlie rope is hooked on a diagonal,
press A to “reel in” the wire and execute a longer
jump

PAGE IB

OPERATING THE BATMOBILE

B button: Acceleration
A button; B rate

Y button: Shoot. ibis can be used even if enemies
are belli nd you.

Direction button: Steering

Left & Right buttons: Power slide (while turning)

* Don't sboot civilian ears. Try to avoid them.

PAGE 1G

PLAYERS & ITEMS

Reclusive millionaire Bruce Wayne transforms
hi nisei I into Batman to fight crime in Gotham City.

Batmobile: Batman's main mode of transportation
through Gotham City, 1 lie player drives the
Batmobile in Stage 5: ‘ ‘ I rouble in Transit”

PAGE17

ITEMS

Items tkat arc always available:

BATARANG Hitting distant enemies wi th
this temporarily stuns them* * Some enemies
arc not affected by this at all, so be careful,

GRAPPLING GUN Use tills to access
places not normally accessible.

sterns that you can select at cacli stage:

• I hese attach items are limited in the number of
uses, I lie number after the item name shows the
maximum number of items Batman can carry,

S I AR (9): Injures enemies.

SPRkY GUN (9): Enemies temporarily fall
down. Most effective with enemies in close,

PLASTIC-EXPLOSIVE (5): Injures

enemies and shatters breakable walls.

SMOKE BOMB (5): Enemies temporarily
fall down. Most effective with enemies at a
distance.

V

PAGE 18

Items that are effective only in special situations:

GAS MASK: Reduces effect of toxic gas in
half.

F LAS PI LIGHT: Lights up dark rooms.
Press A to change the an gle of flashlight
beam,

X-RAY GOGGLES: Finds hidden traps
and hidden walls.

MAS ! ER KEY: Opens doors to rooms.
Only available in Stage 3, “Fowl Play”.

Items that can he obtained during the game

Life recovery: Restores life.

Recovery of number of weapon uses: Recovers number
of uses of weapon items,

I here are some items that cannot he used depending
on the stage.

PAGE 13

BATMOBILE STAGE (STAGE 5: "TROUBLE lll TRANSIT")

PAGE 20

MAZE SCREEN (STAGE 7: "RIDDLE ME THIS")

Present

position

& facing

U<i me screen
“paint of view'

PAGE 21

ENEMY CHARACTERS & STAGES

STAGE 1: AMUSED TO DEATH

I lie Joker terrorizes Gotham City ky planting
explosives in an amusement park. Batman must
defuse the foul felon's homhs before someone gets
hurt!

STAGE 2: NO GREEN PEACE

Poison Ivy creates carnivorous plants to attack the
fair citizens of Gotham City. Batman has to fight his
way through her ferocious forest before ber evil plants
take root.

PAGE 22

STAGE 3: FOWL PLAY

I hat feathered fiend, 1 he Penguin, broke into the
Gotham City Art Museum. Can Batman and Rohin
paint him into a corner before he hangs our heroes
out to dry?

STAGE 4: TALE OF THE CAT

PAGE 23

STAGE 5: TROUBLE IN TRANSIT

A horrible accident transformed
Harvey Dent, District
Attorney for Gotham
City, into the criminal
mastermind-— Two
Face! And he hlames
Batman for the mishap! The
Caped Crusader races
through the streets to put a
rcd-li giit on the black and
white terror's
shenanigans!

STAGES: PERCHANCE TO SCREAM

An ex-university professor, the Scarecrow intends to
control Gotham City with fear. Batman has to stop
the straw-creeps*s nightmare before the cock crows
dawn!

PAGE 24

STAGE?: RIDDLE ME THIS,.

Batman matches wits with The Riddler in the Maze
of the Minotaur. To save his friends, Commissioner
Gordon and his daughter, Barbara, Batman battles
the criminal of conundrums in a deadly end game of
virtual rea lity.

STAGE 8: THE GAUNTLET

All the criminals in Gotham City, including The
Joker, conspire to defeat Batman. Stop the violence
in Gotham City!

PAGE 25

KONAMI (AMERICA) INC.

LIMITED WARRANTY

Konami (America) Inc. warrants to the original purchaser of
this Konami software product that the medium on which this
computer program is recorded is free from defects in
materials and workmanship for a period of ninety (90} days
from the date of purchase. This Konami software program is
sold "as is/' without express or implied warranty of any
kind, and Konami is not liable for any losses or damages of
any kind resulting from use of this program. Konami agrees
for a period of ninety (90) days to either repair or replace, at
its option, free of charge, any Konami software product,
postage paid, with proof of date of purchase, at its Factory
Service Center, This warranty is not applicable to normal
wear and tear. This warranty shall not be applicable and
shall be void if the defect in the Konami software product
has arisen through abuse, unreasonable use, mistreatment or
neglect, THIS WARRANTY IS IN LIEU OF ALL OTHER
WARRANTIES AND NO OTHER REPRESENTATIONS OR
CLAIMS OF ANY NATURE SHALL BE BINDING ON OR
OBLIGATE KONAMI. ANY IMPLIED WARRANTIES
APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90)
DAY PERIOD DESCRIBED ABOVE, IN NO EVENT WILL
KONAMI BE LIABLE FOR ANY SPECIAL INCIDENTAL OR
CONSEQUENTIAL DAMAGES RESULTING FROM
POSSESSION, USE OR MALFUNCTION OF THIS KONAMI
SOFTWARE PRODUCT.

Some states do not allow limitations as to how long an
implied warranty lasts and/or exclusions or limitations of
incidental or consequential damages so the above limitations
and/or exclusions of liability may not apply to you. This
warranty gives you specific rights, and you may also have
other rights which vary from state to state.

PAGE 26

CONSUMER SUPPORT

if you feel stuck in the game, or just need a boost,
don’t worry! You can call the Konami Game Hint and
Tip Line for help on this software and all the fine
Konami products.

KONAMI GAME HINT AND TIP LINE:
1-900-896-HINT (4468)

* 85b per minute charge

® $1,15 per minute support from a game counselor
® Touch tone phone required

® Minors must have parental permission before calling

Hints are available 24 hours a day. Live support Monday-
Friday 8:30 a.m. to 5:00 p. m. CST only , Prices and
availability subject to change. U.S. accessibility only.

If you experience technical problems with your The
Adventures of Batman ™ & Robin ™ game pak, try our
Warranty Services number: (708) 215-5111.

Game counselors are available Mon. —Fri. 8:30 a.m, to 5:00
p.m. CST.

Konami (America) Inc.

900 Deerfield Parkway
Buffalo Grove, IL 60089

ONLINE SUPPORT

Konami Consumer Support is available online from:

CompuServe : To reach our Customer Support board in the
Video Game Publishers Forum, type Go VIDPUB at any
prompt and access the Konami library. In addition to reading
and sending messages, you can receive press releases,
hints, codes and other files.

If you are not already a CompuServe member, you can call
CompuServe toll-free at 1-800-524-3388 and ask
Representative #374 for your FREE introductory membership
and $15 usage fee credit.

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