The Adventures of Batman & Robin (1994) - SNES Manual The Adventures of Batman & Robin ____________________________________________________________________
Topics SNES Manual, Game Manual, SNES, Super Nintendo _____________________________________________________________________ Collection manuals_snes; consolemanuals; manuals; additional_collections _____________________________________________________________________ Language English _____________________________________________________________________ https://archive.org/details/adventures-of-batman-and-robin-the-usa _____________________________________________________________________
Full text:
HON AM
-j'JB ^gn| i *
/
I , j
f
L
jNA J
j n -»
^iSm!
HB
9 ATM AN. ROBI Reserved. Kdnsrn
:N ania‘,1 r^aiedffcj tiers and ii 1 ® 3fl^pMr3if6iTi3rk of K
alemente are the|
on a mi Co Lid.'®'
TOp 9
l v i
ftkNTEO IN JAPAN
!«
■ rap
mFM
v rf
ii
i rl
■
WARNING: PLEASE READ THE ENCLOSED CONSUMER INFORMATION AND PRECAUTIONS BOOKLET CAREFULLY BEFORE USING YOUR NINTENDO' HARDWARE SYSTEM OR GAME PAK.
LICENSED fl¥
(Nintendo)
NINTENDO. SUPER NINTENDO ENTERTAIN ME NT SYSTEM
and the official seals are
REGISTERED TRADEMARKS OF NINTENDO OF AMERICA INC C 199! NINTENDO OF AMERICA INC
THIS OFFICIAL SEAL IS YQUR ASSURANCE THAT NINTENDO HAS APPROVED THE QUALITY OF THIS PRODUCT ALWAYS LOOK FOR THIS SEAL WHEN buying games and ACCESSORIES TO ENSURE COMPLETE COMPATIBILITY WITH YOUR SUPER NINTENDO ENTERTAINMENT SYSTEM ALL NINTENDO PRODUCTS ARE LICENSED 0Y SALE FOR USE ONLY WITH OTHER AUTHORIZED PRODUCTS SEARING THE OFFICIAL NINTENDO SEAL OF QUALITY
Welcome to The Adventures of Batman and Robin for the Super NES®. Get ready to he whisked away to Gotham City, where the fight between good and evil rages on for yet another day.
But first, read through this instruction manual so that you achieve maximum play value from vour game.
CONTENTS
4.INTRODUCTION
6.. PLAYING THE GAME
fi.SETTING UP THE GAME
9.GAME START
10.. *.PASSWORD
11.. ....... OPTION
12 .. GAME OVER
13 .OPERATIONS
15 .. USING THE GRAPPLING GUN
16 .. OPERATING THE RATMQBUE
17 .PLAYERS & ITEMS
18 .. ITEMS
20..SCREENS
22.. ...ENEMY CHARACTERS & STAGES
26.. ..WARRANTY
27.CONSUMER SUPPORT
PAGE 3
NEWS FLASH!
I nmates of Arkliam Asylum have escaped! Many criminals—* including l he Joker, Poison Ivy, 1 lie Penguin, Calwoman, Two-Pace, Scarecrow anti The Riddlcr-—have vowed vengeance upon Gotham City. No one is safe*
Reading swiftly L> lhe eiisis, Police Commissioner Gordon lias sent out the Bat-Signal in order lo enlist the help of Gotham Citv s mysterious crime-fighter:
BATMAN.
T ogether with his partner Robin, Batman sets out on a quest to catch these villains and return them to safe keeping—far away from innocent citizens* Will the Dark Knight out-punch, out-jump and out-smart his treacherous opponents one more time? Or will Gotham City he doomed to suffer whatever cruel tricks these outlaws can devise?
Batman must recapture each criminal quickly to prevent all of them from joining forces* And even though they don't trust each other—they'll put their differences behind them to attack their common enemy en masse—Batman!
Reports have also come in that Man-Bat and Clayfaoe have hecn seen in town* Could these two he behind the escape? Will they join forces with the others? What will be the fate of Gotham City if all this comes to pass?
Batman must stop th before it is too late!
PAGES
PLAYING THE GAME
You are Batman, destroying enemies in tile name of good to save Gotham City,
* I his is a single-player game of eight stages, with each stage divided into several areas. Clear each stage hy defeating the boss that appears at the end of the stage.
* In Stage 5, you operate the Batmohilc for high¬ speed auto action. Stage 5 operations differ from normal stage operations, so note them well before beginning play,
* Attacks and traps can damage Batman. Each time Batman is damaged, he loses some life. When Batman s life gauge is empty, you lose a player. You can also lose a player if you fall off the screen where there is no ground on which to land. Finally, when you lose all of your players, the game is over. You will have 3 or 5 players, depending on the level of difficulty you select.
* Select CONTINUE when the game ends to restart play from the beginning of that stage. You can continue 3 times. Select PASSWORD END if you don't wish to continue. 1 he password for that level will he displayed. Input it the next time you play and you can start play from the beginning of that stage.
I lie password will also he displayed after you've cleared a stage, unless you select the HARD game level for which there is no password.
PAGE G
* i ahe life items during play to restore life, I a he weapon items to increase the number of times you may use each weapon. You may select various weapons—some are more appropriate to a particular stage than others. If you forget a weapon or item, press the SI ART button to pause the game. You can then choose to return to the BATCAVE to get the proper equipment. After you're reequipped, however, you'll have to return to the beginning of the stage.
• Set the level of play difficulty and controller buttons in the OPTION mode on the Title screen. You re free to make the settings of your choice.
PAGE?
SETTING UP THE GAME
• Correctly insert the game pah into the Super Nintendo Entertainment System™ and turn the power ON, The Konami screen appears followed hy the I itle screen. Press the Control pad to select the mode and press the S 1 ART button to loch in your choice.
Title si
GAME S I ART: Select items and start from the beginning of the game,
PASSWORD: Input the previously noted password to play from the password stage.
OPTION: Change game settings.
PAGES
GAME START
I he EQUIPMENT screen appears after the start demo. (Press the S 1 ART button to ship the Demo screen.)
Hint: You might want to read these Demos the first time you play to pick up some important tips anti information.
Select the items to he used in that stage. The usual items are the “Batatang” and "Grappling Gun. ' You may also select other items. Use the Control pad to select the item and press the A button. Press the S I AR 1 button to start the game. You can press the X button during game play to cycle throu gh the weapons/items on your utility belt.
KQUl PMEKT
[ EATARAH'3 tfRAFFLI H*3 3UH ]
i*
*]STAR
: 9 ¥ SPRAY OUH :
Equipment screen
PAGES
PASSWORD
Use the Control pad to select the input position and the following buttons to input signals.
A button: ®
Y button: A
B button: DEL
X button: •
Press the S 1 AR1 button to start the game when you finish entering your password, if you input the password incorrectly you will not be able to start the game. When the password is correct, press the start button to begin play.
(Note: You cannot cancel the password screen.)
PAGE 10
OPTION
l T sc I lie up/down Control pad to select items and the loll/right Control pad to change settings.
CHANGEABLE ITEMS
* GAME LEVEL: Change the level of play difficulty between EASY, NORMAL and HARD.
* CONTROL: Change Controller button settings. Select the controller button you wish to change by simply pressing the desired button,
* MUSIC: Listen to the background music (BGM), Press the A button to start the music. Press the B button to stop the music.
* SOUND MODE: Set either stereo or monaural.
Press the S I AR 1 button to return to the J itle screen.
OPTION AODE
o LEVEL ICORH AI¬ RE ST 3 PA ssaftsp
CREDIT 3 i EXTEND 00,30000.70000
O HU3IC 00
O SOUND MODE STEREO
START TO EXIT
PAGE 11
GAME OVER
Tkc GAME OVER screen appears when the game ends. Use the Control pad to select one of the following and press ihe S JAR I hut ton,
CONTINUE: Restarts the game from the beginning of that stage,
PASSWORD END: The password is displayed. Input it the next time you play to start play from the beginning of that stage.
button button
PAGE 12
OPERATIONS
(All button operations are set to initial settings.)
* S I AR 1 button: Pauses the game and allows you to return to ihe Batcave, Use the Control pad to select YES or NO, Press the Start button again when you’ve made your choice*
* SELECT button: Pause button,
* Control pad:
* left/right {<r-¥) : Moves player left and rigkt.
9 Batman looks up so lie can see more of tkc area
a Love kirn,
* Squat,
* Y button: Attach,
* 1 krow: Grak enemy ky making contact anti press Y button immediately. Press Control pad ^ or 4 to ckange direction of ikrow.
* In Stage 2, tke Y kutton is used only for a Batarang attack
* L, R buttons: Defense,
* X button: Select weapon/item,
* A button: Use weapon/item.
* B button: Jump, Press & hold for high jump. Press Control pad or ^ to move slightly during jump,
* Press and hold the A button to speed up the text during the onscreen messages.
PAGE 13
SPECIAL MOVES:
Jump kick : B to jump then Y to hick
Low hick ; Control pad 4* + Y to kick
In stages 3, 4 & 7, press the Control pad ^ or 4* Lo face away from or toward the screen, l his allows Batman to turn down hallways or enter doors .
Defensive roll : Control pad 4^ + B button. Use to approach enemies while incurring little damage.
Rebound scaling ; When making contact with a wall during a jump, press the B button while pressing the Control pad toward the wall. This allows Batman to “push” off the wall and ascend.
Hanging ; You can hang onto the edge of floors or rooftops.
* Climb after hanging: Control pad ^ or B button
* Release after hanging: Control pad 4^
PAGE 14
USING THE GRAPPLING GUN
SHOOTING
Upward diagonal: Press the A button to shoot in the direction Batman is facing
Straight up: Control pad ^ and A button
WHILE THE GRAPPLING GUN IS ATTACHED
Use the grappling gun to help you get to areas unreachable by jumping,
* Climb up the rope: A button (Press A or B to jump off the rope.)
* Release wire: Control pad 4^ or press the B button
* Swing body like pendulum: Control pad
* Long jump: While tlie rope is hooked on a diagonal, press A to “reel in” the wire and execute a longer jump
PAGE IB
OPERATING THE BATMOBILE
B button: Acceleration A button; B rate
Y button: Shoot. ibis can be used even if enemies are belli nd you.
Direction button: Steering
Left & Right buttons: Power slide (while turning)
* Don't sboot civilian ears. Try to avoid them.
PAGE 1G
PLAYERS & ITEMS
Reclusive millionaire Bruce Wayne transforms hi nisei I into Batman to fight crime in Gotham City.
Batmobile: Batman's main mode of transportation through Gotham City, 1 lie player drives the Batmobile in Stage 5: ‘ ‘ I rouble in Transit”
PAGE17
ITEMS
Items tkat arc always available:
BATARANG Hitting distant enemies wi th this temporarily stuns them* * Some enemies arc not affected by this at all, so be careful,
GRAPPLING GUN Use tills to access places not normally accessible.
sterns that you can select at cacli stage:
• I hese attach items are limited in the number of uses, I lie number after the item name shows the maximum number of items Batman can carry,
S I AR (9): Injures enemies.
SPRkY GUN (9): Enemies temporarily fall down. Most effective with enemies in close,
PLASTIC-EXPLOSIVE (5): Injures
enemies and shatters breakable walls.
SMOKE BOMB (5): Enemies temporarily fall down. Most effective with enemies at a distance.
V
PAGE 18
Items that are effective only in special situations:
GAS MASK: Reduces effect of toxic gas in half.
F LAS PI LIGHT: Lights up dark rooms. Press A to change the an gle of flashlight beam,
X-RAY GOGGLES: Finds hidden traps and hidden walls.
MAS ! ER KEY: Opens doors to rooms. Only available in Stage 3, “Fowl Play”.
Items that can he obtained during the game
Life recovery: Restores life.
Recovery of number of weapon uses: Recovers number of uses of weapon items,
I here are some items that cannot he used depending on the stage.
PAGE 13
BATMOBILE STAGE (STAGE 5: "TROUBLE lll TRANSIT")
PAGE 20
MAZE SCREEN (STAGE 7: "RIDDLE ME THIS")
Present
position
& facing
U<i me screen “paint of view'
PAGE 21
ENEMY CHARACTERS & STAGES
STAGE 1: AMUSED TO DEATH
I lie Joker terrorizes Gotham City ky planting explosives in an amusement park. Batman must defuse the foul felon's homhs before someone gets hurt!
STAGE 2: NO GREEN PEACE
Poison Ivy creates carnivorous plants to attack the fair citizens of Gotham City. Batman has to fight his way through her ferocious forest before ber evil plants take root.
PAGE 22
STAGE 3: FOWL PLAY
I hat feathered fiend, 1 he Penguin, broke into the Gotham City Art Museum. Can Batman and Rohin paint him into a corner before he hangs our heroes out to dry?
STAGE 4: TALE OF THE CAT
PAGE 23
STAGE 5: TROUBLE IN TRANSIT
A horrible accident transformed Harvey Dent, District Attorney for Gotham City, into the criminal mastermind-— Two Face! And he hlames Batman for the mishap! The Caped Crusader races through the streets to put a rcd-li giit on the black and white terror's shenanigans!
STAGES: PERCHANCE TO SCREAM
An ex-university professor, the Scarecrow intends to control Gotham City with fear. Batman has to stop the straw-creeps*s nightmare before the cock crows dawn!
PAGE 24
STAGE?: RIDDLE ME THIS,.
Batman matches wits with The Riddler in the Maze of the Minotaur. To save his friends, Commissioner Gordon and his daughter, Barbara, Batman battles the criminal of conundrums in a deadly end game of virtual rea lity.
STAGE 8: THE GAUNTLET
All the criminals in Gotham City, including The Joker, conspire to defeat Batman. Stop the violence in Gotham City!
PAGE 25
KONAMI (AMERICA) INC.
LIMITED WARRANTY
Konami (America) Inc. warrants to the original purchaser of this Konami software product that the medium on which this computer program is recorded is free from defects in materials and workmanship for a period of ninety (90} days from the date of purchase. This Konami software program is sold "as is/' without express or implied warranty of any kind, and Konami is not liable for any losses or damages of any kind resulting from use of this program. Konami agrees for a period of ninety (90) days to either repair or replace, at its option, free of charge, any Konami software product, postage paid, with proof of date of purchase, at its Factory Service Center, This warranty is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect in the Konami software product has arisen through abuse, unreasonable use, mistreatment or neglect, THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE KONAMI. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE, IN NO EVENT WILL KONAMI BE LIABLE FOR ANY SPECIAL INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS KONAMI SOFTWARE PRODUCT.
Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state.
PAGE 26
CONSUMER SUPPORT
if you feel stuck in the game, or just need a boost, don’t worry! You can call the Konami Game Hint and Tip Line for help on this software and all the fine Konami products.
KONAMI GAME HINT AND TIP LINE: 1-900-896-HINT (4468)
* 85b per minute charge
® $1,15 per minute support from a game counselor ® Touch tone phone required
® Minors must have parental permission before calling
Hints are available 24 hours a day. Live support Monday- Friday 8:30 a.m. to 5:00 p. m. CST only , Prices and availability subject to change. U.S. accessibility only.
If you experience technical problems with your The Adventures of Batman ™ & Robin ™ game pak, try our Warranty Services number: (708) 215-5111.
Game counselors are available Mon. —Fri. 8:30 a.m, to 5:00 p.m. CST.
Konami (America) Inc.
900 Deerfield Parkway Buffalo Grove, IL 60089
ONLINE SUPPORT
Konami Consumer Support is available online from:
CompuServe : To reach our Customer Support board in the Video Game Publishers Forum, type Go VIDPUB at any prompt and access the Konami library. In addition to reading and sending messages, you can receive press releases, hints, codes and other files.
If you are not already a CompuServe member, you can call CompuServe toll-free at 1-800-524-3388 and ask Representative #374 for your FREE introductory membership and $15 usage fee credit.