Front Page
Watched
Popular
Torrents
Favorites
My Home
My Uploads
Toplists
Bounties
News
Forums
Wiki
HentaiVerse

The Adventures of Dr. Franken (1993) - SNES Manual

The Adventures of Dr. Franken

Misc
Posted:2022-07-21 20:34
Parent:None
Visible:Yes
Language:English  
File Size:46.87 MiB
Length:13 pages
Favorited:8 times
Rating:
10
Average: 1.93

Showing 1 - 13 of 13 images

<1>
01
02
03
04
05
06
07
08
09
10
11
12
13
<1>
Posted on 21 July 2022, 20:34 by:   Rankawaii    PM
Uploader Comment
The Adventures of Dr. Franken (1993) - SNES Manual
______________________________________________________________________
Topics: SNES Manual, Game Manual, SNES, Super Nintendo

Collection: manuals_contributions; manuals; additional_collections
______________________________________________________________________
Language: English
______________________________________________________________________
https://archive.org/details/adventures-of-dr-franken-the-usa
______________________________________________________________________

Full text:

WARNING: PLEASE READ THE ENCLOSED
CONSUMER INFORMATION AND PRECAUTIONS
BOOKLET CAREFULLY BEFORE USING YOUR
NINTENDO® HARDWARE SYSTEM OR GAME PAK.

Package cover illustration by Bud Thon.

“THE ADVENTURES OF DR. FRANKEN" ,W AND “MOTtVETIME''™ ARE
TRADEMARKS OF MOTIVETIME LTD. ALL CHARACTERS, AUDIO,
VISUALS AND CONCEPTS ARE ©1993, MOTIVETIME LTD. ELITE™ IS A
REGISTERED TRADEMARK OF ELITE SYSTEMS LTD. ©1984, 1993
ELITE SYSTEMS LTD. LICENSED BY ELITE SYSTEMS LTD. ALL RIGHTS
RESERVED.

LICENSED BY

(Nintendo)

NINTENDO. SUPER NINTENDO
ENTERTAINMENT SYSTEM
AND THE OFFICIAL SEALS ARE
REGISTERED TRADEMARKS OF
NINTENDO OF AMERICA INC.

© 1991 NINTENDO OF AMERICA INC.

THIS OFFICIAL SEAL IS YOUR
ASSURANCE THAT NINTENDO HAS
APPROVED THE QUALITY OF THIS
PRODUCT. ALWAYS LOOK FOR THIS
SEAL WHEN BUYING GAMES AND
ACCESSORIES TO ENSURE COMPLETE
COMPATIBILITY WITH YOUR SUPER
NINTENDO ENTERTAINMENT SYSTEM.
ALL NINTENDO PRODUCTS ARE
LICENSED BY SALE FOR USE ONLY
WITH OTHER AUTHORIZED PRODUCTS
BEARING THE OFFICIAL NINTENDO
SEAL OF QUALITY.

Introduction.

Getting Started.

Controller Options

Player Controls.

Screen Display.

Game Features....
In-Game Puzzles..

Bonus Levels.

Hints n lips.

5

8

9

3 5

16

W*'

m mmm §

Franky and his girlfriend Bitsy have decided to take a
foreign vacation. Unfortunately, Bitsy does not have a
passport. Not to be thwarted, our spare pafts hero has
devised a cunning plan. He dismantles Bitsy, packages
up her parts and mails them to their vacation
destination - New York City - with predictable results.

The combination of Franky's lack of brain cells and the
incompetence of the Transylvanian post office has
scattered Bitsy across rhe globe.

Throughout 20 locations around the globe, Franky
must piece together the misdirected parcels containing
parts of Bitsy or useful items, which are scattered in fo r Jt
four parts at each location. However, time is of the
essence; spend too long searching and Franky will suffer
the consequenjp^K^Ey^EuJcJH^fi^l-

While on his travels, Franky may come across one of
four bonus locations. In these, he may collect extra
energy, points and lives.

When Franky has retrieved all tie missing pieces, he
must travel back to Transylvania and reassemble Bitsy.

Ensure the power to your SNES unit is turned OFF. Insert
the Game Pak into your SNES unit and turn the power
ON. After the DTMC logo and licensing screens have
cleared, the Main Menu screen will scroll up on to the
boxtom half of the screen. Using the UP or DOWN
buttons on the control pad, select the ‘START GAME'
option and confirm this by pressing the START button.
After the ‘PLAYER START' message has cleared, the
Game Map screen is displayed. You begin in the
Transylvanian castle of Von Frankenbone. Press the
START button and the game begins with Franky in the
center of the screen.

The Adventures of Dr. Franken is played using the
following controller functions: ;

Control Pad:

Use Left and Right to direct Franky in the relevant
direction. Use Down to crouch or hold Down and press
the B button to allow Franky to drop off platforms.

Start Button:

This button pauses and unpauses the game.

Select Button:

Not used.

Y Button:

Press this button to kick to the left. This may be done on
the ground or during a jump.

B Button: » it

Press this button to jump.

A Button:

Press this button to kick to the right. This may be done
on the ground or during a jump.

X Button: ra

Press this button to do an overhead kick in the direction
Franky is facing. During a jump, pressing this button
makes Franky kick in the direction he is facing.

L Button:

Press this button to release a smart bomb in the
direction Franky faces. This can also be done during a
jump.

R Button:

Press this button to punch in; the direction Franky faces.
As Franky punches the air he creates a sonic wave of
energy which can be used to stun attacking enemies.

Kick Control

The Y, X and A buttons are used to do the
following kicks:

Kick Left

When Franky is stationary,
press the Y button and
Franky kicks towards the
letr. If Franky is running or
facing towards the right
and sfhe Y button is
pressed, he does a

spinning kick to the right.

IUP i x4
OtKYQGQ

fill n

i %

r*

j

W

Kick Right . * y r

Franky kicks to the right
using the A button in the
same manner as explained
above.

Overhead Kick

This can only be done while
Franky is stationary, using
the X button. If the X
button is pressed while
Franky is running or
jumping, he performs a
normal kick in the direction
he is running.

Jump Control

When the B button is
pressed, Franky begins to
jump. The height of the
jump is determined by the
length of time the player
holds down the B button.
The jump does however
have a maximum and
minimum height limit.

Punch Control

When the R button is
pressed, Franky uses his
punch weapon. This has
only limited range. If it hits
an enemy, the enemy will
be stunned. This is
indicated by a flashing
white outline.

Franky can do only four
punches at any one time.
After that, he must wait a
while to recover.

*

.Si .

Smart Bomb Control

Use the L button to
unleash Franky's most
powerful weapon. Any
enemy caught in the path
of the fiery thunderbolt will
be destroyed. Smart
bomb canisters are
available on ceitain
levels.

A: Player up display. Indicates player 1 or 2,

B: Smart Bomb display. Indicates, the number Franky is
carrying.

C: Score display.

D: Energy Bar. Indicates the amount of electrical
energy Franky nas. Red only indicates very little
energy. The bar increases from left to right as Franky
collects more energy, green indicating safe.

E: Punch Bar. Indicates the number of punches Franky
i ‘Jean perform at the present time.

F: Timer. Indicates the amount of time left to complete
C the level. ! : | ' ' If ' J:

G: Pause Mode. v"-. .

H: The number of lives Franky has remaining.

I: The number of pieces (out of 4) collected on the
current level.

M2 » SI

Bonus Icons

Throughout every level of the game Franky will come
across bonus icons. These will aid Franky on his perilous
mission. Some icons are instantly visible; others may
appear at random. It's up to you to find fhem to survive.

Icon Description

TUP

Large Battery

Small Battery

Smart Bomb

'P'oints

Shield Icon

Super Jump

Function

Points

1 Borlus life

10,000

3 Energy units

1,000

1 Energy unit

250

1 Smart Bomb

2,500

Bonus points

5,000

invincibility for 30 sec.

4,000

Super jumps for level

2,000

Map Screen

During his journey, Franky's progress is charted on the
Map Screen. After you have completed a level, the
location marker turns from red to blue. You can only visit
levels indicated by the red line. Inaccessible levels are
indicated by a small black circle. The final level is
indicated by a black dot. It can only be accessed after
visiting and completing all The other levels.

To navigate the map, use the control pad and select
the current location by pressing the B button,

Parcel Pieces

To complete the 16 levels containing the
sections of parcels, Franky will need to
locate and collect 4 sections of each
missing parcel. Some of the parcels contain
bits of Bitsy. The others contain important
items you will need to travel the world and
put Bitsy back together again.

Packages containing pieces of Bitsy have the relevant
piece of Btsy drawn on the side. Most of the sections of
the parcel are visible. Others will only appear when you
are very close to them.

Packages containing items essential for the completion
of your mission may also be visible O' may be hidden,
appearing at random.

Collected sections of the parcel flash momentarily, then
appear in the bottom right hand corner of the screen.
When all four sections have been collected, Franky
must head towards the bobbing 'Exit sign and leave
the level.

m I;

• HI zSLftf

t

Energy a

You begin the first level (or any level after losing a life)
with half of the maximum energy. Contact with any of
the other enemy creatures will deplete this energy.
Collect battery icons to restore Franky's energy level.
Two sizes of battery icons exist.

The Franky Glow

Some of the locations Franky visits are dark and
forbidding. Only his phosphorescent glow provides him
with essential light. The light given off by Franky is
proportional to the amount of energy he has. The more
energy he has, the more light he gives off.

Timer

Each level is played,against the clock, You must
complete the level before the grains of time have
slipped away; else you will lose a life.

Bonus Lives

As well as the extra bonus lives hidden within each
level, one bonus life is also awarded for every 200,000
points accumulated.

Some of the levels offer a straight-forward solution to
gathering all the sections of the parcels. Others require
a little thought:

pockland Crane

Franky may control these
cranes in order to reach
inaccessible items. To
control the crane, Franky
imusjj jump on a button.
The crane then moves to
a new position. No other
buttons may be pressed
while this is happening.

lUf> ;
1336750

Moving Platforms

Some sections of the
parcel may seem totally
inaccessible. They may
only be reached by
lowering platforms or by

raft. On such a level will be
two levers. Both must be
thrown in oroer for Franky
to reach the parcel
fragment.

Spring Boards

While traversing each new
level, Franky may come
across objects which are
particularly springy.

Continually bouncing on
such an item increases the
distance Franky can jump.

I ft

During Franky's travels he will come across 4 levels
containing plenty of bonus goodies and very few
enemy creatures, if any, There are NO parcels to collect
on these levels. The Bonus Levels should be used purely
to boost low energy, gain extra lives and increase your
score. However, nothing comes that easy !!

1) Always keep a close eye on your Energy Bar. When
Franky gets low on energy, it's time to tread carefully.
Try not to run around; stand your ground and let the
other enemy creatures come to you.

2) Bonus levels are identifiable by heir lack of other
enemy creatures. When you have found one, make
sure you look for all the bonus lives before you leave it.
You cannot return to a completed level.

3) When you start a new level, always keep an eye out
for the bobbing 'Exit' sign.

4) Some of the hidden icons and section of parcels are
just barely visible. If it hasn't popped up when you get
to it, jump up and down to speed things up.

5) In general, hot and wet things are not very good for
Franky!

6) On some of the levels lightning strikes and falling
weights can be very hazardous to Franky's health.
Don't hang around r 'or too long in the same place!

7) The type of kick used to dispatch an enemy creature
dictates the size of battery left behind!

LIMITED 90 DAY WARRANTY

DTMC Inc. warrants to the original purchaser of this DTMC product that this car¬
tridge is free from defects in materials and workmanship for a period of ninety
(90) days from the date of purchase. The DTMC product is sold "as is" without
expressed or implied warranty of any kind, and DTMC is not liable for any losses
or damages of any kind resulting from the use of this product. DTMC agrees for
a period of ninety (90) days to either repair or replace, at its option, free of
charge, the DTMC product.

Send product postage paid and dated, proof of purchase to;

DTMC Inc.

370 Convention Way, Suite 202
Redwood City, CA 94063 U.S.A.

(415)367-9891

This warranty shall not be applicable and shall be void if the defect in the DTMC
product has arisen through abuse, unreasonable use, mistreatment, neglect or
rental use. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER
REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIG¬
ATE DTMC. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT,
INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN
NO EVENT WILL DTMC BY LIABLE FOR ANY SPECIAL, INCIDENTAL OR CONSEQUEN¬
TIAL DAMAGES RESULTING FROM POSSESSION. USE OR MALFUNCTION OF THIS
DTMC PRODUCT. Some states do not allow limitations as to how long an implied
warranty lasts and/or exclusions or limitations of incidental or consequential
damages, so the above limitations and/or exclusions of liability may not apply
to you. This warranty gives you specific rights, and you may also have other
rights which vary from state to state.

QTMC Inc.

370 Convention Way, Suite 202
Redwood City, CA 94063

[Post New Comment]

Front   LoFi   Forums   HentaiVerse   Wiki   Twitter   ToS   Advertise