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Animaniacs (1994) - SNES Manual

Animaniacs

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Posted:2022-08-12 06:38
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Language:English  
File Size:6.92 MiB
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Posted on 12 August 2022, 06:38 by:   Rankawaii    PM
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Animaniacs (1994) - SNES Manual
Animaniacs
__________________________________________________________________________
Topics: SNES Manual, Game Manual, SNES, Super Nintendo
__________________________________________________________________________
Collection: manuals_snes; consolemanuals; manuals; additional_collections
__________________________________________________________________________
Language: English - SNES Manual
__________________________________________________________________________
https://archive.org/details/animaniacs-usa
__________________________________________________________________________

Full text:

KONAMI

Konami (America) Inc.

900 Deerfield Parkway
Buffalo Grove. IL 60089-4510
(708) 215-5111

RUCTION BOOKLET

Konami® is a registered trademark ot Konami Co. Ltd ANIMANIACS. characters, names, and all related indicia
are trademarks ol Warner Bros. ©1994 ©1994 Konami (America). Inc. All Rights Reserved

PRINTED IN JAPAN

WARNING: PLEASE READ THE ENCLOSED CONSUMER
INFORMATION AND PRECAUTIONS BOOKLET CAREFULLY
BEFORE USING YOUR NINTENDO® HARDWARE SYSTEM
OR GAME PAK.

LICENSED BY

(Nintendo)

NINTENDO. SUPER NINTENDO
ENTERTAINMENT SYSTEM AND THE
OFFICIAL SEALS ARE REGISTERED
TRADEMARKS OF NINTENDO OF
AMERICA INC. °1991 NINTENDO OF
AMERICA INC.

THIS OFFICIAL SEAL IS YOUR
ASSURANCE THAT NINTENDO HAS
APPROVED THE QUALITY OF THIS
PRODUCT. ALWAYS LOOK FOR THIS
SEAL WHEN BUYING GAMES AND
ACCESSORIES TO ENSURE COMPLETE
COMPATIBILITY WITH YOUR SUPER
NINTENDO ENTERTAINMENT SYSTEM*
ALL NINTENDO PRODUCTS ARE
LICENSEO BY SALE FOR USE ONLY WITH
OTHER AUTHORIZED PRODUCTS
BEARING THE OFFICIAL NINTENDO SEAL
OF QUALITY

Welcome to ANIMANIACS for the Super
Nintendo Entertainment System®...from Konami!
You're in for a real treat as you play Animaniacs™.
These wacky Warner Bros, characters are zany,
witty, warm, mischievous, goofy, sly...they're
everything except boring! Join the Warner brothers
(and sister) on a journey through the Warner Bros.
Studio lot for “lots” of fun! We recommend that
you read through this manual first to take full
advantage of this game.

Contents

INTRODUCTION
PLAYING THE GAME
STARTING THE GAME
ENTERING A SOUND STAGE
OPTION MODE
PASSWORD & CONTINUE
THE RECOVERY STAGE
SCREENS & SLOT MACHINES
ITEMS

OPERATIONS
STAGES
CHARACTERS
WARRANTY
CONSUMER SUPPORT

Our story begins...

in the 1930s, a period regarded by many as the
Golden Age of Animation. Many studios in
Hollywood were pumping out reels and reels of
new cartoons. During this time, one of the more
eccentric and gifted animators at Warner Bros,
created the Warner brothers and the Warner
sister—specifically, Yakko, Wakko and Dot.

From the beginning, however, these three were
labeled too wacky, too wild, and just too zany to be
let loose on an unsuspecting public. Their comical
genius was too far ahead of the times. Behind top-
secret closed-door meetings, the studio executives,
vice presidents, managers, managing vice presidents,
chief executive vice directors of managing, and
some people who were really important, decided to
lock them up immediately in the Warner Bros.
Water Tower.

They remained imprisoned in that water tower for
over 60 years, when they escaped! The Warner
brothers and their sister immediately began to
amuse themselves by wreaking havoc upon film
stages all across the studio lot. It remains their
favorite pastime.

Just the other day...

actually it was the day before yesterday, but that’s
not important...the writers at Warner Bros,
completed a script that could win a prestigious
award. The script disappeared! It seems that Pinky
and The Brain snatched the script to sell it and use
the money it would bring to take over the world.
But Pinky, carrying the script in an absent-minded
daze, dropped scenes from the script at various
sound stages all over the studio lot! The Warner
Bros.’ CEO has asked the Warner siblings to find
and deliver the completed script to him pronto,
hoping it would keep them out of any really
serious trouble...a typical management decision.

5

Playing the Game

' There are three players — Yakko, Wakko and
Dot. Your goal is to operate each player to clear the
game.

• The game ends when all three players are
captured by Ralph the security guard or when they
are done in by traps.

• When players are caught by Ralph, you can try
to rescue them from the Water Tower during the
Warner Bros. Studio screen.

• You can get special power-ups when the slot
machine rolls.

• You can complete the game without finding
every scene from the script, but you should try to
find the entire script to get the best ending!

• You can play again from the beginning of a level
by selecting CONTINUE when the game ends.
(note: You do not have any CONTINUES when
the game starts. You must win them on the slot
machine or collect 100 coins.

- When you clear a stage or the game ends, make a
note of the password displayed on screen. Input this
password to continue your game.

6

Starting the Game

Insert the game pak into your Super NES and turn
the power ON. The Title screen will be displayed.

Set the game options. (See
page 8 for settings.)

Move the cursor to
GAME START and press
the START button.

The practice stage begins
Title screen when the game starts.
Once you clear the practice stage, you cannot enter
it from the Warner Bros. Studio screen. The
Warner Bros. Studio screen
appears as you clear each
level. The player enters an
individual studio by moving
the Animaniacs along the
paths to the film studios.

Warner Bros. Studio screen

Entering a sound stage

To enter a sound stage, press the A button when
the name of the sound stage is displayed. The stage
to be played depends on the sound stage you enter.

Ralph the security guard

If security guard Ralph catches you on the Warner
Bros. Studio screen, you
will play an “escape” stage.

You will see a close-up of
the Warner Bros. Studio
lot and must outrun
Ralph. If you escape, you
will return to the overhead

view.

RALPH screen

Option mode

Select OPTIONS from the Title screen and press
the START button. You can change button settings
(key configuration) in this
mode.

Option Mode screen

8

Configuring the keys

1. Use the up/down Control pad to place the
cursor at the setting you want to change.

2. To change settings, simply press the button you
want to change — A, B, X, Y, L or R.

Sound Tests

1. Use the left/right Control pad to select a melody.

2. Press the A button to hear the selected melody.

Press the Start button to return to the Title
screen.

9

PASSWORD and CONTINUE

'***!#*»

PASSWORD screen

If you make a note of the
password that appears
when you clear a stage
you can input it to
continue that game later.

Inputting the
Password

To set the password, select
an icon from the top 8 icons and input it into the
12-icon panel at the bottom of the screen.

1. Use the L and R buttons to select the icon.

2. Use the control pad to move the green box on
the password grid, then press the A button to set
the selection in the password panel.

3. When you are finished, press the START button
to start the game. If you input the password
incorrectly, the game will not start. Press the
SELECT button to cancel the PASSWORD screen.

10

Using CONTINUE

When the game ends,
you can continue play
from the beginning of the
last stage you played.

• To continue, you must
press the START button
within the time limit or
the game will end.

CONTINUE screen

• The number of Continues increases by one when
you get the correct combination on the slot
machine or when you amass 100 coins.

Playing the Recovery Stage

• When players are caught by Ralph in any given
stage, you can enter the Water Tower within the
Warner Bros. Studio screen to save them. If you
reach the top of the tower, you can free all the
players that have been captured. If you fail, the
player attempting the rescue is not captured, but
you return to the Warner Bros. Studio screen with
your remaining number
of players.

Recovery Stage screen

ii

Screens and Slot Machines

No. of coins

No. of saved
slot rotations

No. of scenes
recovered

Stage screen

No . of
Continues

Items

Coins

The slot machine turns when you collect 5. The
number of Continues increases by one when you
collect 100.

Script

The final scenario of the
game varies depending on
whether or not you’ve
collected the entire script
when the game ends.

No. of Script Scenes

12

Slot Machines

Lots of things happen to the players when they
align the slot machine items on screen.

The slot turns when you collect 5 coins. Silver
coins are worth 1, gold are worth 10.

• The slot will stop in about 3 seconds, but you
may also stop it by pressing the L button.

Effects of various slot machine item combinations:

YAKKO-WAKKO-DOT

The captured player(s) is/are restored.

PINKY-PINKY-PINKY

You lose 10 coins.

BRAIN-BRAIN-BRAIN

You lose half of your coins.

RALPH-RALPH-RALPH

You lose all of your coins.

CEO-CEO-CEO

You gain 1 Continue.

NURSE-NURSE-NURSE

You are invincible against enemies for a fixed
period of time.

SKIPPY-SKIPPY-SKIPPY

You gain 20 coins.

SLAPPY-SLAPPY-SLAPPY

You gain 50 coins.

CHICKEN BOO-CHICKEN BOO-CHICKEN BOO

You double your coins.

A

13

Operations

Of course you did Pinky
It was on page 9 And we
will keep showing it to
people until their brains
go numb, then we can
take over the world!

START button: Pauses the game.

SELECT button: Press during game play to cancel the
current stage and return to the Big Map. (You must
pause the game first.) You cannot cancel the practice
stage.

Control pad: Moves the players.

A button: Press twice to dash. Press the Control pad in
the direction opposite the dashing direction to brake.

B button: Jumps.

Y button: Grab and throw items.

X button: Animaniacs “short” stack.

R button: Use to select the player.

L button: Use to stop the slot machine.

Button settings can be changed in the OPTIONS
screen. See page 8 for details.

14

Stages

Aquatic film stage

Adventure film stage

Editing room

Practice stage
Studio HQ

Water Tower/
Rescue stage

Characters

leader of the
three, Yakko is a
smooth talker
and very
ingenious.

“odd” side,
Wakko is not
much of a talker
but can unleash
non-stop
destruction.

RALPH is the
security guard that’s
always trying to
capture the
Animaniacs.

Pinky & The Brain are
experimental mice that
conspire every night to
conquer the world. They
stole the Warner Bros,
script to get money for
their quest.

Dot uses

cuteness to
trick others.

She often
says, “I’m the
cute one.”

16

CEO Thaddeus
Plotz is the
chairman of
Warner Bros,
who has ordered
the Warner
brothers and
sister to retrieve
the script.

Dr. Scratchansniff
is the Warner
Bros.’ in-house
counselor.

The Nurse is
the Warner
Bros.’ staff

nurse.

Pesto, Bobby and
Squit are three
inseparable would-be
acting pigeons.

Rita and Runt are a homeless
cat and dog who together are
searching for a home and
tender loving care.

mmm

17

KONAMI (AMERICA) INC. LIMITED WARRANTY

Konami (America) Inc. warrants to the original purchaser of
this Konami software product that the medium on which this
computer program is recorded is free from defects in
materials and workmanship for a period of ninety (90) days
from the date of purchase. This Konami software program is
sold "as is," without express or implied warranty of any
kind, and Konami is not liable for any losses or damages of
any kind resulting from use of this program. Konami agrees
for a period of ninety (90) days to either repair or replace, at
its option, free of charge, any Konami software product,
postage paid, with proof of date of purchase, at its Factory
Service Center. This warranty is not applicable to normal
wear and tear. This warranty shall not be applicable and
shall be void if the defect in the Konami software product
has arisen through abuse, unreasonable use, mistreatment or
neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER
WARRANTIES AND NO OTHER REPRESENTATIONS OR
CLAIMS OF ANY NATURE SHALL BE BINDING ON OR
OBLIGATE KONAMI. ANY IMPLIED WARRANTIES
APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90)
DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL
KONAMI BE LIABLE FOR ANY SPECIAL INCIDENTAL OR
CONSEQUENTIAL DAMAGES RESULTING FROM
POSSESSION, USE OR MALFUNCTION OF THIS KONAMI
SOFTWARE PRODUCT.

Some states do not allow limitations as to how long an
implied warranty lasts and/or exclusions or limitations of
incidental or consequential damages so the above limitations
and/or exclusions of liability may not apply to you. This
warranty gives you specific rights, and you may also have
other rights which vary from state to state.

Consumer support

If you feel stuck in the game, or just need a boost,
don’t worry! You can call the Konami Game Hint
and Tip Line for help on this software and all the
fine Konami products.

KONAMI GAME HINT AND TIP LINE.

1 900 896 HINT (4468)

9 85C per minute charge

* $1.15 per minute support from a game counselor
Touch tone phone required

Minors must have parental permission before calling

Hints are available 24 hours a day. Live support Monday -
Friday 8:30 a.m. to 5:00 p.m. CST only. Prices and
availability subject to change. U.S. accessibility only.

If you experience technical problems with your Animaniacs m
game pak, try our Warranty Services number: (708) 215-
5111.

Game counselors are available Mon. —Fri. 8:30 a.m. to 5:00
p.m. CST.

Konami (America) Inc.

900 Deerfield Parkway
Buffalo Grove, IL 60089

ONLINE SUPPORT

Konami Consumer Support is available online from:

CompuServe : To reach our Customer Support board in the
Video Game Publishers Forum, type Go VIDPUB at any "!"
prompt and access the Konami library. In addition to reading
and sending messages, you can receive press releases,
hints, codes and other files.

If you are not already a CompuServe member, you can call
CompuServe toll-free at 1-800-524-3388 and ask
Representative #374 for your FREE introductory membership
and $15 usage fee credit.

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