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Art Of Fighting (1993) - SNES Manual

龍虎の拳

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Posted:2022-08-14 22:57
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Posted on 14 August 2022, 22:57 by:   Rankawaii    PM
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Art Of Fighting (1993) - SNES Manual
Art Of Fighting
龍虎の拳
____________________________________________________________________
Topics: SNES Manual, Game Manual, SNES, Super Nintendo
____________________________________________________________________
Collection: manuals_snes; consolemanuals; manuals; additional_collections
____________________________________________________________________
Language: English
____________________________________________________________________
https://archive.org/details/art-of-fighting-usa/Art%20of%20Fighting%20%28PAL%29/
____________________________________________________________________

Full text:

WARNING: PLEASE CAREFULLY READ THE CONSUMER INFORMATION
AND PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE
USING YOUR NINTENDO'HARDWARE SYSTEM, GAME PAKOR ACCESSORY.

THIS SEAL IS YOUR ASSURANCE THAT
NINTENDO HAS APPROVED THE
QUALITY OF THIS PRODUCT. ALWAYS
LOOK FOR THIS SEAL WHEN BUYING
GAMES AND ACCESSORIES TO
ENSURE COMPLETE COMPATIBILITY
WITH YOUR SUPER NINTENDO
ENTERTAINMENT SYSTEM.

All Nintendo products are licensed by sale for use only with other
authorized products bearing the Original Nintendo Seal of Quality ,u .

Thank you for selecting this "ART OF FIGHTING 1 !J " Game Pak tor your
Super Nintendo Entertainment System .

Please read this instruction booklet thoroughly to ensure maximum
enjoyment of your new game. Then save this booklet (or future reference.

LICENSED BY

CNintendo)

NINTENDO*, SUPER NINTENDO ENTERTAINMENT SYSTEM 1 '’ 1 , THE
NINTENDO PRODUCT SEALS AND OTHER MARKS DESIGNATED AS "TM"
ARE TRADEMARKS OF NINTENDO.

TAKARA ART OF FIGHTING lM - 1992 SNK

Published by TAKARA

CONTENTS

4 ...ART OF FIGHTING..SYNOPSIS

6 ...USING THE CONTROLS |

8 STARTING THE GAME (OPTIONS MODE)

1 2. ..BONUS STAGES
1 3. ..CONTINUE

13. ..THE SPIRIT GAUGE AND THE "RAZ" BUTTON

1 4. ..DESCRIPTION OF THE SCREEN ,

1 6 ... RULES OF THE GAME

1 8. ..BASIC PLAYER MOVES

1 2 0, ..INTRODUCTION TO CHARACTERS AND THEIR

SUPER ATTACKS

28 ...POWER POINTERS

3

i

AfterA-ye mysterious disappearance of Takuma and the death of
Ryo's mother in a tragic accident, Robert looked after the young Ryo
white remaining the boy's toughest rival.

After a period of separation, these two meet once more to save the
kidnapped Yuri, who is ted in the urban jungle of SOiJTHTGWN
Will these two save Yuri? W! they reveal the identity of the todnappers

Hey, rfs up to yoUlll

THE INVINCIBLE DRAGON, RYO SAKAZAKL Trained fforh his Infancy fn
the teachings of the mystical form of karate known as KYOKUGENRYU
by his father Ryo now lives with his beloved sister, Yuri.

THE RAGING TIGER, ROBERT GARCIA At a young age, Robert was sent
to team the mysterious teachings of Takuma Sakazaki, master of the
KYGKUGENRYU teachings and father to Ryo.

An Itfljar- and

%£|3S& 1 fiend of TaJhifnate.

hit w?e. fiMnat -mmmtmm
tdifttl in a her aq^danis
II ■&iyspsdtaii ihat her doatti may
have beem the work til those amo

bc*e a grudge acajcis: Takuma

Minky Rogfeis
fen-iuggies rrHitary wensiahs
th-il be r&cswes tnsm Jotti :
InRa^HarTtrsy iu/i £ V£ry •

Snr-Rft?. Cotfo -!

on mw nis otiwrev
was e&yserf’iw sorheiriBig
that happened tea hwr in-.the
p #? 1

John G r &'«i) 0 y

He was famous ty. ® °>

&£sb egfrter fsHfit hvheh Tie was s
'captarn rusrcifatuY, One.^sft
hn^avc:, he was she* m an
unguarded rwhoni down by ft»
enemy. a«i M T BJG saved ft* Wa
The day widdo fleybt come when
ne wM nauay tnje Few&jf.,

Byuhaxu Tcdo
Previously TitiaUengsH}
Tenons ft a BfftM £M was.
defeated which «d to ^«e turn
0* hi?, dejg. He teste 8 ■'aa 1
Hatred.ForTakumetor ibis

smuggling

Close liiends
end rivals

Lee Gekysu
A iraKGf of Chinese
Komoci who does fought a

ijFrtw lixSaprernasywiri
Takijna. He d> now 92
yegra old. is sfeil a
<orco to facKoned wish

oateta

He zs jus: as eofKifiiT^d'alkrut

5afBVS3F1y=:s: Hebrides
termail on Doing fiyo'S e&tt>| Vi
combat;

Yurt-Sakata |pi
■reoenvy kkJnabpec —
jr-,kra>wn,l

Tm tesowed Suite*- of Pyo

Hyo Sakazaki
Tne ^feafjpearirtCt.df Mis
.etoct tHi-i bekyysa 'sthet. and
the ftp/iapoir.g .3' hi® s.:-5te.
has-ttffriwf Ryt ?hto a lighting
master.

Ftyodec-ses Mf Big,
who Fwittelhe South

Town Street Fight in

order tQline Pis

4 teK Tanner

Makes ’Weney by pMictflating <ri
Mr BFG s evil doings, arid by
husliing behind Bie sednss.
Hr?«avGr tie aln-io toaV'entuaily
Gve-Th rc-w M- r BIG ana tek*
iorrVot bv^i&eit.

Mi BtG

Tne i-'f^ariirpr rj) R*,t &&uth Town Shaet
Fitpit snd a r".Et'i wno us*S tefe irtch&y For
sv.i purposes Ryo is a titfilLmj&l imiasidri
ia as .rtosnr : ooen ahte m ^et ttd-of

UdH nn matter how.mu^i .mtifiey
syervfe

MrTt?

Known as the J tnvirq;iriia Rgtiifi’*. his
id&rTtrty ba? rem&ihPd £ tQtes niystftry
liue tg. h*S pdftwarfml righting skiitt Ib it

possible that this feving tegerid may one
day be- dateateKiv'



K

USING THE CONTROLS

X BUTTON:

L BUTTON

ICON"
P i

SELECT
BUTTON

START BUTTON

R BUTTON
X BUTTON
A BUTTON
B BUTTON
Y BUTTON

* CONTROL PAD:

Up t Vertical jump

Right and up ^ t Jump forwards
Right Move forwards
Right and down -* j. Crouch
Down I Crouch
Left and down * 1 Crouch
Left <- Retreat

Left and up *■ t Jump backwards

* Pushing the + CONTROL PAD twice in rapid succession
allows your character to dash (either forwards or backwards).

Punch button. Push repeatedly to increase your spirit gauge.

Y BUTTON:

Kick button. Push repeatedly to increase your spirit gauge.

R BUTTON:

Mainly used in conjunction with the A and B BUTTONS (the L
BUTTON can also be used).

X BUTTON and then R BUTTON-Power punch

Y BUTTON and then R BUTTON-Power kick

R BUTTON and X BUTTON together-Weaker punch
R BUTTON and Y BUTTON together-Weaker kick

A BUTTON:

The “RAZ” button. Push this to reduce your opponent’s spirit
gauge by a fixed amount.

OPTIONS MODE:

Use the OPTIONS mode to reset the order in which the buttons
are used to suit your own preferences.

All the special attack messages that appear during game play
are based on the normal arrangement of the Punch and Kick
buttons. If you change
the button arrangement
in the OPTIONS mode,
be sure to make a note of
how the arrangement has
changed. Please refer to
page 9 tor details about
the OPTIONS mode.

6

7

STARTING THE GAME

OPTIONS MODE

insert the game pak into your Super
Nintendo Entertainment System and turn the
power on. The ART OF FIGHTING title
screen will be displayed.

Press the START BUTTON to bring up the
Game Mode Selection screen. You may now
choose to play in IP-STORY MODE or 2P-
VERSUS MODE, or enter the OPTIONS
menu.

Choose an item by pushing up or
down on the + Control Pad, and
then alter the setting by pushing
left or right.

GAME DIFFICULTY:

Choose any of 8 increasingly
difficult levels.

GAME TIME:

Sets the countdown timer for each round. There is no time limit
if set to ».

ROUND:

Choose to play either 1 Round or 3 Rounds. The game is
automatically set at 3 Rounds. When playing only 1 round, the
first player to defeat the other player wins,

BUTTON CONTROL:

You can change and rearrange the three buttons used for
Punch, Kick, and Throw into any order desired. Choices are
made by pushing up/down with the + Control Pad, choosing the
item and then pressing the button you now want to use.

SOUND MODE:

Choose from either MONO, STEREO, or STEREO (EXP).
STEREO (EXP) has an even better sound quality than STEREO.

When using a mono television set, select MONO. The game is
normally set at STEREO. If STEREO is selected when using a
mono television set, the sound may be patchy in places.

8

RETURN TO THE GAME SELECTION SCREEN BY PRESSING THE START
BUTTON

9

SELECTING GAME MODES
(STORY MODE]

Choose STORY MODE (1-
Player) with the joystick +
CONTROL PAD and press the
A BUTTON.

SELECTING GAME MODES
(VS MODE]

Choose VS MODE with the +
CONTROL PAD and press the
A BUTTON,

• VS MODE

_ _

PUtVER 1

GflUPUTEH

m

Mii

FM]

JOHN

mmm

10

• STORY MODE

This mode allows you to choose
from RYO or ROBERT. Battle
the Southtown Bad Guys and
save Yuri. Also experience the
exciting BONUS STAGES and
the dazzling story screens.

• SELECTING PLAYERS

Match the indicator to the
desired character and push the
A BUTTON. In STORY MODE
you can choose from RYO or
ROBERT.

SELECTING GAME MODES
(IP VS COM MODE)

In IP VS COM MODE, you
choose to fight using RYO,
ROBERT or any one of the
other characters, and you can
also choose the opponents you
wish to compete against.

In VS MODE you can choose
from 10 characters. It is also
possible to choose the same
character, too (i.e., Robert vs.
Robert),

11

BONUS STAGE

The Bonus Stage appears at various
points in STORY MODE. In com¬
pleting the Bonus Stage success¬
fully, your power will increase and
you will be taught a new Super
Attack.

After completing the Ultra-Super
Attack screen, you should be able to
master a new Super Attack.

BOTTLE CUT

Chop the necks off all of the soda
bottles. If successful, your "SPIRIT’’
gauge wifi increase.

ICE PILLAR SMASH
Break all of the ice blocks in one
blow. Do so, and your Power gauge
will increase.

INITIATE SUPER FIRE BLOW
In a specified time, you must use a
given Super Attack a given number
of times. If you can do so, your
Super Attacks will consequently
become more powerful.

!!

12

CONTINUE

When the Game Over indication
appears on the screen, a number
will appear on the screen. This is
the number of times you can
continue the game. When the
counter reaches 0, the game is
really OVER. CONTINUE is not
applicable in 2-Player Mode (VS
MODE).

“SPIRIT” GAUGE AND RAZ BUTTONS

After using your SUPER ATTACKS, your "SPIRIT” level will
decrease. To restore your “SPIRIT”, press down either the X or
Y BUTTONS. BUT BE CAREFUL! While restoring your
“SPIRIT” power, you are vulnerable to attack. Use this function
wisely.

To reduce the “SPIRIT" of your opponent, push the “RAZ” A
BUTTON. Pushing this button allows your character to tease
the opponent and reduce his energy.

• Successfully completing the BONUS STAGE will increase
your SPIRIT and POWER gauges.

13

DESCRIPTION

© Player’s face.

© SPIRIT gauge. CAUTION: Your SPIRIT will decrease based
on the SUPER ATTACK you use. Based on your remaining
SPIRIT level, the power of your SUPER ATTACK will be
affected.

© STRENGTH gauge. Based on the damage your player
takes, the level will decrease. If your STRENGTH level is
exhausted, YOU LOSE!!!

14

OF THE SCREEN

© CURRENT SCORE. Displays your current score. In VS
MODE, no score will appear.

(5) MATCH TIMER. Displays time remaining in the current
round.

When the timer reaches 0, the round is over.

© VICTORY MARK. Displays the number of rounds you have
won or lost.

I

15

THE GAME

In the event of a DOUBLE
KNOCKOUT, the round will end in a
draw. Neither character wins.

In the event of a DOUBLE
KNOCKOUT, there will be a maximum
of 4 rounds until a winner is decided.

At the end of a round, all STRENGTH
and SPIRIT levels will be restored.
Use all of your power and SPIRIT in
the round, YOU’LL NEED IT!

BASIC PLAYER MOVES

PUNCHES / BODY BLOWS / POWER
PUNCHES

Press the X BUTTON to punch. HokJ the ft
BUTTON down and press the X BUTTON to do a
body blow attack. If you hit the R BUTTON
straight after pressing the X BUTTON, you can do
3 power punch which vwll cause your opponent a
lot of damage. However, when doing a power
punch you cannot defend yourseff as effectively,
so you wilt be more vulnerable to an enemy
counter-attack. A

The first step towards becoming the victor is
to master the basic moves. Dash to move
quickly. Guard to block your opponent's
attacks. Co-ordinate button timing to make
attacks stronger. Each character also has
his own special attacks. It's up to you to
perfect your skills in battle!

SPECIAL ATTACKS
Using different ♦ CONTROL
PAD and button operations you
can use each characters special
attacks, which are very powerful.
However, each time you use a
special attack your character's
SPIRIT level will go down by a
set amount. Be careful - if you
use a special attack when your
SPIRIT level is loo low, the
attack will have a reduced range
and power.

RAZZING YOUR OPPONENT /JJ

Press the A BUTTON and your /j

character will go into the “RAZ*’ Ij ri

pose, which will reduce your U y
opponent's SPIRIT level by a
set amount. However, you are vulnerable Id
attack when in this pose, so only use it when
there is a sufticienl distance between you and
your opponent Use it in VS MODE to tease
and raz your friend, a * *

RETREAT

ADVANCE 1

(STANDING

GUARD]

CROUCH,

DASHING v

If you press Ihs + CONTROL
PAD rapidly twice in the direction
of your opponent, your character
wi!l dasb towards him. If you
press the ♦ CONTROL PAD
rapidty twice in the opposite
direction, your character will
dash away from your opponent,

GUARD

WHEN PLAYER'S FIGHTER IS FACING RIGHT

KICKS / LOW KICKS / POWER KICKS
Press the Y BUTTON to kick. Hold the R
BUTTON down and press the Y BUTTON
to do a low kick. If you hit the R BUTTON
straight after pressing the Y BUTTON, you
can do a power kick which will cause your
opponent a iol of damage. However when
doing a power kick you cannot defend
yourself as effectively, so you will be more
vulnerable to an enemy counter-attack.

[Mr, Gig cannot jump]

SPIRIT RESTORATION

If you hold either the X or Y BUTTONS down for a set
penod of lime, you can restore your SPIRIT level. Once
your SPIRIT level gauge has started increasing, you
can release the button and the level will continue to
increase. Restore your SPIRIT level when you have a
breathing space and then attack with a special attack?

CHARACTERS AND THEIR SPECIAL ATTACf

Guide RYO or ROBERT through peril-filled SOUTHTOWN
Successfully defeat the 6 baddies who lie in wait and find
where Yuri is being held. Discover and master your chosen
characters SUPER ATTACKS. Meet the other mysterious
Masters o f Mayhem who hold Yuri. Uncover the DEEP
DARK SECRET that is buried in the bowels of SOUTHTOWN!!!

The Invincible
Fighter

The real ruler of
South Town

n/c mn uj c cicTfu CHANGED TENDERHEARTED RYO INTO A RGHTING MASTER

RYO SAKAZAKI

Son of the respected
KYOKUGENRYU Master, Takuma
Sakazaki, Orphaned at the age of 10,
he now lives with his kid sister, YURI.
After YURI is kidnapped, the
Invincible Dragon is awakened in him
He plunges head-long into the urban
battlezone, SOUTHTOWN.

KOHOH KEN

(Great Balt of Fire)

4 + X BUTTON

H1ENSHIPPUKYAKU
(Legs of Flying Heat)
+ Y BUTTON

ZANRETSU KEN
(Thresher Punch)

+ R BUTTON

22

ft

yy

WHEN THE TIGER HOWLS. THE SUPREME FIGHT STARTS

ROBERT GARCIA

Son of the multimillionaire ALBERT
GARCIA. Sent to the world-famous
IMPERIAL ACADEMY to study the
mysteries of KYOKUGENRYU karate
under the tutelage of ALBERT’S
lifelong friend, TAKUMA SAKAZAKI.
After the death of RYO’s father,
ROBERT watched over the young
boy, providing him with friendship.
ROBERT remains, however, RYO’s
ultimate rival.

RYU GEKI KEN
(Breath of the Tiger)
4%* + X BUTTON

HIENSHIPPUKYAKU
(Legs of Flying Heat)
✓ ^ + Y BUTTON

GENEIKYAKU
(The Great Spirit Kick)
^ ^ ^ + R BUTTON

£|

THE JAPANESE FIGHTER

KASANEATE (Layers of Lumps)
* ^ r ' y + X BUTTON

RYUHAKU TODO

Disciple of traditional Japanese Martial Arts and master of modern¬
fighting techniques. He stalks Southtown in search of worthy
opponents.

I5#

J

UUra-Drop Kick
/ ■* + Y BUTTON

Burning Knuckles
l + X BUTTON

V - + Y BUTTON

24

HYAiOJRETSUSEMPUKYAKU
(Fanfolade Kick}

+ Y BUTTON

HYAKURETSU KEN
(Thu Hundred Blows
of Fist)

a* *1 f* .f. R button

TETSU NO fSUME
(Iron Talon Slice)

} * Y BUTTON

• LOW ORBIT

+ X BUTTON

ELEGANT THAI STYLE KICK BOXING MAGIC

2-LAYER FLYING KICK VENOM STRIKE REPPUKYAKU (Whirlwind Kick)

•' *■ + Y BUTTON * % “ + Y BUTTON i n' + Y BUTTON

25

CHAMPION OF THE DARK SIDE

BURNING UPPER
* % "► + X BUTTON

ROLUNG UPPER
1 4-Y BUTTON

A MADMAN WITH NO FEAR OF DEA TH!

MICKY ROGERS

The tragic pugilist whose hopes "for a professional career were clashed
after he accidentally killed a man. Currently he too stalks
SOUTHTOWN searching for victims-on which to vent his frustration-
and the ghost of Bob Marley.

FLYING ATTACK
* * + X BUTTON

OVERDRIVE KICK
X * • + Y BUTTON

MEGA SMASH
* * " + X BUTTON

26

the real ruler of south town

CROSS DIVE

* * -*■ * t + X BUTTON

SUPER BLASTER
H“tX BUTTON

THE INVINCIBLE FIGHTER

ZANRETSU KEN
(Thresher Punch)
-»•»» ffi BUTTON

HIENSHIPPUKYAXU
(Legs at Flying Heat)
# * + Y BUTTON

The man who controls South Town from behind the scenes. He calls
himself “Mr. BIG”, but his real name begins with the letter "JT.

His real name, age, and everything else about him is shrouded in
mystery, and his face is kept hidden behind a demon's mask. He is
known as the “Invincible Fighter”

27

POWER POINTERS

The game is divided into 8 difficulty levels, from 1 (EASY) to 8
(HARD). It is possible to look at enemy character Super Power
Attacks when you clear the game at each difficulty level. For
example, if you clear STORY MODE with the difficulty level set
at 1, you can learn what KARATE’s Super Power Attack is at
the end of the ending sequence.

i i H | j

: :1 1

When you’ve cleared all the levels, you will have learned all the
enemy character Super Power Attacks, which will give you the
winning edge over your friend when playing in VS MODE.

SUPER POWER ATTACK

- RYUKORANBU (FINAL COUNTER ATTACK) -

(can only be used when your STRENGTH GAUGE is low)

7 Memo

e,

at 1, , <

♦he enr

90 DAY LIMITED WARRANTY

DGM Ltd. warrants to original consumer purchaser that this Super
Nintendo Entertainment System Game Pak (Game Pak) shall be
l'ree from defects in material and workmanship for a period of 90 days
friom the r.ate of purchase. If a defect covered by this warranty occurs
dilring 9f day limited warranty period. DGM Ltd. will repair or replace the
defectiw i Game Pak, at its option, free of charge.

To rece ve this warranty service, contact either your Game Pak dealer or
return fie product, postage prepaid and insured for loss or damage,
tooeJh it with your sates slip or similar proof of purchase to:

f

DGM Limited
Advance House
186 Brent Crescent
London
NW10 7XR

Be sure to include your name, address and telephone number, plus a
brief description of the fault. Game Paks returned without proof of the
date of purchase or after the 90 day warranty period, will
at DGM Ltd.'s option, be repaired or replaced at the service charge then
in effect for out-of-warranty repair. (Repair done after acceptance of the
quotation). Payments must be made by cheque or money order, payable
to DGM Ltd.

This warranty shall not apply if the Game Pak has been damaged by
negligence, accident, unreasonable use, modification, tampering or by
other causes unrelated to defective materials or workmanship.

This warranty does not interfere with your statutory rights.

TEL. 081-965-8199

31

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