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Asterix (1993) - SNES Manual

Asterix

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Posted:2022-08-15 01:34
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Posted on 15 August 2022, 01:34 by:   Rankawaii    PM
Uploader Comment
Asterix (1993) - SNES Manual
Asterix
__________________________________________________________________________
Topics: SNES Manual, Game Manual, SNES, Super Nintendo
__________________________________________________________________________
Collection: manuals_contributions; manuals; additional_collections
__________________________________________________________________________
Language: English
__________________________________________________________________________
https://archive.org/details/asterix-pal
__________________________________________________________________________

Full text:

SNSP-XE-UKV

TANDY

®

PAL VERSION

Mm

4

Merer

THE PLOT. 7

THE COMMANDS. 8

STARTING THE GAME .10

SCORE BAR.12

MOVEMENTS.14

WAGGON.16

ENEMIES.18

BONUS.22

5

Mm

6

Merer

THE PLOT

The year is 50 BC. Gaul is entirely occupied by the
Romans. Well, not entirely... One small village of
indomitable Gauls still holds out against the inva¬
ders. These courageous, tough, stubborn, gregarious,
rowdy and merry Gauls fear only one thing: that the
heavens should fall on their heads...

One day, the peace and quiet of this small village of
indomitable Gauls is broken by a disturbing piece of
news: Obelix has been kidnapped by a Roman patrol.
The village council convenes and Asterix volunteers to
set off and find his friend.

To find Obelix, you will have to travel throughout
Gaul, across the Roman Empire, taking your quest as
far afield as the Egyptian pyramids... And all the time,
you will have to battle with the Roman armies and
avoid the traps set by Caesar's spies.

7

Mm

THE COMMANDS

8

>

Mm

Control pad: .Makes Asterix move.

moves the cursor through the
options menu,

scrolls up or down a screen to
locate traps without moving
Asterix,

allows you to move the waggon.

B Button .Makes Asterix jump: confirms

options.

Button: .Throws punches: confirms options.

Button: .Makes Asterix run and jump

higher.

START Button: .Starts the game, confirms selec¬

ted options, pauses during the
game.

Select Button: .Moves the cursor through the

menu.

L Button: .Scrolls the screen to the left

without having to move Asterix.

R Button: .Scrolls the screen to the right.

9

Mm

Enter the world of Asterix!

To set off on your pursuit, insert the game cartridge
into the Super Nintendo Entertainment System game
console and switch it on.

A succession of screens will appear with copyrights,
title, language selection, story and finally the options
menu. To switch from one screen to the next, simply
press the START Button.

If you do not press any of the buttons, you will
automatically enter the demonstration mode. To quit
that mode, press the START Button.

10

Mm

The options menu

In the options menu you can choose between one-
player and two-player mode.

You can also select the level of difficulty: easy, me¬
dium or difficult. This means that those Gauls amongst
you who, in the meantime, have become experts can
confront new enemies and much tougher Romans.
Use the control pad to move the cursor through the
options menu.

To enter the game, press the START Button.

11

Mm

THE SCORE BAR

The score bar is at the top of the screen.

It gives you a certain amount of information:

Time

As soon as Asterix sets off, his time, displayed in the
top left-hand comer, begins to run down. The time re¬
maining when he reaches his goal is multiplied by 10
and added to his score.

Sesterces

Throughout the quest you must collect sesterces.
Once you have collected 100, you obtain an extra life.

Asterix

The number next to Asterix's face tells you how many
lives you have left.

12

Mm

Hearts

The maximum number of hearts displayed on the
screen is 5. Each heart corresponds to one life point.
You lose a life point every time you are hit by the
enemy. However, you do have the possibility of collec¬
ting hearts: they are hidden inside certain blocks.

Score

Your score depends on both the number of Bonuses
you have collected and the number of enemies you
have knocked senseless. Each time this score reaches
100,000 you get an extra "continue"* option, which
allows you to resume the game from the start of the
world you were in the process of crossing.

Pause function

If you wish to pause the game for a moment during
play, press the START Button. Press the START But¬
ton a second time to resume play.

* Don't forget that a game ends as soon as Asterix has
run out of life points. When the "Game Over" screen
appears, you can select CONTINUE or END.

If you select CONTINUE , you will return to the begin¬
ning of the world you happened to be travelling
through. The number written next to "Credits" tells
you the number of"Continues" you have left. If you
choose END, you are taken back to the beginning of
the game.

13

Mm

POSSIBLE MOVEMENTS

NORMAL WALK

To make Asterix walk, use the right
and left arrows on the control pad.

SPRINT

To make Asterixrun, press the YButton
and the right or left arrow on the
control pad simultaneously.

JUMP

To make Asterix jump, press the B Button. You can
guide his jump by using the control pad.

To jump even higher, press the B Button and the Y
Button at the same time.

SWIMMING

If you fall into water, quickly press the B Button and
you'll start swimming. Press this Button regularly to
keep swimming.

14

Mm

FLYING

In exceptional cases you can fly above the clouds... Be
careful, however! This is only possible if you find the flight
potion. When you do, take your marks, run and then
jump: before you know it, you'll be flying. Press the B
Button regularly to keep on flying.

But remember: the effect of the potion is only tem¬
porary, watch out, you may fall all of a sudden!

PUNCH

To knock out the Romans or any other
enemy, use the A Button. With a bit of
practice you’ll be able to run and throw
punches at the same time.

BEND DOWN

Sometimes you'll have to duck to dodge the projectiles
hurled by your enemies. To do so, press the down arrow on
the control pad.

15

Mm

THE WAGGON

In certain worlds you will have the possibility of
travelling by waggon:

To climb aboard, you must jump into the waggon.

To drive the waggon, use the left and right arrows.
To accelerate, keep one or the other of these directions
pressed: if you change direction, the waggon will
gradually slow down and then travel in the opposite
direction.

16

Mm

17

Mm

THE ENEMIES

Throughout your dangerous quest you will be forced
to confront all kinds of enemies.

18

Mm

Fish

Pirates

19

Mm

Stump

Wild Boar

20

Mm

Zenturio

The Romans

After

Take care! There will be plenty
of others out to get you... To
make headway you can either
avoid the enemy or simply bash
them, which also allows you to
gain points.

But beware: some of them are invincible!

21

Mm

BONUSES

Throughout your journey you will be able to collect
bonuses to help you increase your score and gain
extra lives.

Certain bonuses are visible; others
are hidden inside the Celtic blocks.
To find them, you will have to
smash the blocks.

LAURELS

THE SICKLE

Take the laurels to gain an extra
life.

Pick up a sickle and you have won
25 sesterces.

22

Mm

Throughout your quest you wall have opportunities to
collect sesterces. Collect 100 of them and you wall gain
an extra life.

THE LYRE

The Lyre has some strange pro¬
perties: if you pick it up, Cacofo-
nix wall appear before you. You
wall then hear his music... and
this wall temporarily stun all your
enemies!

23

Mm

CAULDRON

The Green Cauldron contains the
flight potion. Pick it up, and you
will feel as light as air - in fact, you
will have the unique chance to fly.

THE RED CAULDRON

The Red Cauldron contains magic po
tion to make you temporarily invinci
ble; it will also give you an extra life
point.

THE BONE

When you find a bone in a block,
then Dogmatix will appear. Fee¬
ling hungry, he will bite anyone
standing in the way to his meal.

THE GREEN

24

Mm

THE LEG OF ROAST BOAR

Collecting a leg of roast boar gives
you an extra life point.

There will be many surpri¬
ses in store for you during
your adventure; at times
you may find your jour¬
ney long and difficult. So
to boost your courage, just
think hard of Obelix.

25

Mm

Thanks to your ASTERIX box, you
now have an opportunity to come
and discover the ASTERIX PARK for
a terrific day of fun.

The Asterix Park is the place for fun
and laughter, and a great day out.
We promise you will spend an
unforgettable day.

A trip to the land of the Gauls is like drinking a cupful
of magic potion.

Applaud the dolphins, travel on a bumpy flying car¬
pet. enjoy the thrills and spills of the Great Eight,
admire the gladiators in the arena, and don't forget to
say hello to Obelix. Asterix and all their friends in the
Gaul village.

The Asterix Park is situated 35 km to the north of Paris
on the A1 motorway (Lille-Paris). Access to the Park is
direct, so it's easy to find.

To find out the opening times of the Park or get a
brochure, please call + 33 / 44.62.34.34.

And don't forget to take your ASTERIX box along with
you to the Asterix Park to receive your free one-day
admission ticket. The ticket is valid for the 1993 and
1994 seasons.

*This admission is courtesy of the Asterix Park..

26

Mm

CREDITS

PROGRAMMED BY: Yannick TURBE and Vincent POURIEUX
DIRECTED BY: Stephane BAUDET
DESIGNED BY: Jean-Jaques PONCET
GRAPHICS: Jean-Marc TORROELLA, Jerome GUERY
and Xavier SCHON
MUSIC: Frederic MENTZEN
PUBLISHER: Edith PROTIERE
TRANSLATION: Beate REITER-VIALLE
EXECUTIVE PRODUCER: Benoit De MAULMIN
PRODUCED BY: Bruno BONNELL

SPECIAL THANKS TO: Les Editions Albert Rene,
Didier Chanfray, Richard Bottet and all the testers.

© 1993 INFOGRAMES
© 1993 Les Editions Albert Rene

27

Distributed by
INFOGRAMES Ltd
18 A OLD TOWN
CLAPHAM
LONDON SW40LB

N FOG RAM ES

I TM

© INFOGRAMES 1993 - © LES EDITIONS ALBERT RENE 1993 - PRINTED IN JAPAN
Posted on 15 August 2022, 01:50 by:   ozymandiaspoem    PM
Score +37
thanks for this
Posted on 15 August 2022, 03:34 by:   Mat Eus    PM
Score +36
i can finally finish my playthrough.

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