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Battletoads & Double Dragon - The Ultimate Team (1993) - SNES Manual

Battletoads & Double Dragon - The Ultimate Team

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Posted:2022-08-26 23:04
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Posted on 26 August 2022, 23:04 by:   Rankawaii    PM
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Battletoads & Double Dragon - The Ultimate Team (1993) - SNES Manual
Battletoads & Double Dragon - The Ultimate Team
_________________________________________________________________________________
Topics: SNES Manual, Game Manual, SNES, Super Nintendo
_________________________________________________________________________________
Collection: manuals_snes; consolemanuals; manuals; additional_collections
_________________________________________________________________________________
Language: English
_________________________________________________________________________________
https://archive.org/details/battletoads-double-dragon-usa
_________________________________________________________________________________

Full text:

♦ TRADEWEST

TradelWEst, Inc. 2400 South Highway 75. Corsicana TX 75110

© 1933 Rare Lid. All Rights Reserved. Licensed to Tradewest. Inc by Rare Goin4> Inc.
8ATTLET0ADS is a Trademark o! Rare Lid
DOUBLE DRAGON is a Trademark of Technos Japan Corporation.

PRINTED tll JAPAN

SNS-UL-USA

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ENTERTAINMENT STSTEM

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Thank you for purchasing BATTLETQADS/DQUBLE DRAGON from Tradewest
for your Super Nintendo tntertainment System. For maximum enjoyment,
please read this Instruction Manual thoroughly before playing.

WARNING : PLEASE READ THE ENCLOSED CONSUMER
INFORMATION AND PRECAUTIONS BOOKLET CAREFULLY BEFORE
USING YOUR NINTENDO HARDWARE SYSTEM OR GAME PAK .

LICENSED BY

(Nintendo)

MWTENDa SUPER NINTENDO

FNTTERTAIISfMrNT SVSTCM AND

THE OFFICIAL SEALS ARE
REGISTERED TRADEMARKS Of
NINTENDO OF AMERICA INC
£> NINTENDO OF AMFRiHA INC

THIS OFFICIAL SEAL IS YOUft ASSURANCE THAT
NINTENDO MAS APPROVED THE QUALITY OF THIS
PRODUC1 ALWAYS LOOK FOR THIS SEAL WHEN
BUYING i.iAMLS AND ACCESSORIES TO EM' IRE
COMPLETE COMPATIBILITY WITH YOUR S! : :R
NINTENDO ENTERTAINMENT SYSTEM Ai MNTENDO
PRODUCTS ARE LICENSED 0Y SALE FOR:; .[ ONLY
WITH OTHER AUTHORIZED PRODUCTS - miNQ THE
OFFICIAL NINTENDO SEAL OF OUALlTv

Contents

Contents

The Ultimate Team... 3

Controlling the Action . 6

Scoreboard.g

Game Description . 9

Playing Techniques .12

Special Techniques.. 15

Objects,.,,. 17

Baddies. 18

Obstacles.24

Hints and Tips. 26

Limited Warranty...,.28

1

2

The Ultimate Team

Following her crushing defeat at the hands of the Battletoads
on Ragnarok's World, the humiliated Dark Queen hightailed it to
the outer reaches of the Universe.

Months have passed,,,and the Queen's parting threat of
revenge has become a distant memory to Professor T. Bird and
the Battletoads - Zitz, Rash and Pimple.

However, when a mysterious ener¬
gy beam from outer space renders
Earth's military might powerless, and
a city-sized spaceship called the
Colossus smashes
out of the moon,

Professor knows it
has to be the
Dark Queen
trying her
latest galaxy-
dominating plan.

He’s right, of course, but what he
doesn't realize is that the shady lady’s
taking no chances this time, and she's
cunningly teamed up with the equally
shady Shadow Boss! This means that the
Battletoads will not only have to fight the
Queen and her sidekicks,

General Slaughter, Big 8lag

3

and Robo-Manus - but Abobo and Roper, the
Shadow Boss's minions, as well!

So, that's how it stands 'toads: the Dark
Queen's got herself some serious back-up
and now she's cornin' to take over your Earth
- what’re ya gonna do about it?

First of all, you're gonna get the
sides EVEN! Those terrific twins,

Billy and Jimmy Lee, otherwise
known as the Double Dragons,
are just rarin' to get in on the
action, 'specially since the Shadow
Boss is their archest of enemies!

After picking up the Dragons in
the Battlecopter. it's time to play
space-cadets and intercept the
mighty Colossus. Now's the time to get
MAD n' BAD, as you begin your epic
quest to save Earth from the bad guys.

It's not gonna be easy, team — the
Colossus is a BIG ship and there's
bound to be a whole ton of trouble
waiting within its neutronshields. And
with trouble, comes questions: will
the team-up between the ’toads and
the dragons be tight enough to
defeat the dark hordes? And if so,

4

will the Dark Queen and the
Shadow Boss hang around
long enough for you to
settle the score?

There’s only one way
to find out, so pick up
that controller and play
BATTLETOADS/

DOUBLE DRAGON - THE
ULTIMATE TEAM!

Controlling the Action

Control Pad

Left - Move left/Rotate counterclockwise (Level 4 only).

Double Click Left - Run left.

Right - Move right/Rotate clockwise (Level 4 only).

Double Click Right - Run right.

Up - Move up.

Down - Move down.

Use Left/Right on the player selection screen to move between
the players.

Double Click Left and Double Click Right means to tap the
direction twice and hold the direction down after the second
tap. The running Smash Hits are only accessible if the character
is running.

6

Buttons

A & Y - Jump.

B & X - Action/Fire [Level 4 only).

Select - Select game type on title screen.

Start - Start game/Pause game,

To Attack something, just move in close and hold the Action
button (B or X) down. The character will automatically punch the
enemy several times followed by a "finishing" or ''grounding"
move. These moves usually either knock the enemy back, to the
floor, or destroy them.

If your character is holding a Walker's leg (stick], then the
attack method is exactly the same, Just move in close and
press the Action (B or X] button and die attacks will be done
automatically.

Use the Action (B or X] button to attack enemies, break open
Bonus Pods and pick up the Walker's leg and Dynamite.

Note: The control functions sometimes change according to
which level you’re on. See the Playing Techniques section on
page 12.

7

Scoreboard

POINTS are ’toadally numerical.

ENERGY lurks within some pods - smash n’ grab ’em, team!
LIVES are heartily highlighted - the more the merrier, so get
those 1 - ups!

8

m9w

Game Description

As the Battlecopter swoops low over the Colossus, the
Battetoads and the Dragons leap out onto the tail of the space¬
ship and your Earth-saving epic adventure begins!

Don’t expect the
red-carpet treatment,
'cuz the Shadow Boss
and the Dark Queen
will have their own
personal way of
welcoming you. After
you fight your way
across the tail, it’s
into the corridors,
where the action gets
faster. This is followed by a trip into the bowels of the ship, then
a shoot-out against the awesome arsenal of the Colossus itself.

Defeat the Colossus and you're faced with a race against time
on a missile heading for Earth - intent on destroying it! Defuse
the warhead and the missile crash lands, setting up the final
showdown with the gruesome twosome.

But gettin’ to ’em ain’t gonna be a pushover — no way! Each
of the levels are packed with beastly baddies and lethal objects -
each more horrendous than the last!

Baddies are the combined armies of the Dark Queen and the
Shadow Boss. From the spineless Shadow Marines to the mighty

9

monstrous muscle of Abobo and Big Blag, they’re all gonna try to
stop you!

Obstacles are a multitude of stationary and moving objects,
always very dangerous and often fatal to the touch. These are hid¬
den throughout the levels, waiting to catch unwary dragons and
'toads completely off guard.

To deal with these
evil hordes, the
'toads have an awe¬
some arsenal of
Smash Hits at their
disposal, while the
Dragons can call
upon their equally
impressive array of
Dragon Force

Techniques. Each gives the user incredible attacking combinations,
including kicks, punches, stomps, throws and much more! In addi¬
tion, you'll find that certain objects can be picked up as weapons,
so don’t hesitate to use 'em should the situation arise!

But the bad guys aren’t gonna stand there and let you punch
their lights out, are they? Of course not, they're rough n' tough
and love a good fight, and if your player falls short, it’s a one-way
ticket to the ground - 'cuz each 'toad and Dragon has a limited
lifespan.

Most of the action takes place on foot, but certain areas
demand expert driving skills. There's the ’toads’ favorite Speeder

10

Bike, plus the use of
a high-speed, heavily
armored Space Pod.

When you finally
battle your way down
to planet Earth, the
real challenge
begins. You must
venture into the
dingy darkness of a
basement where the Shadow Boss lurks. Then it’s into the Dark
Queen's spaceship, where a life or death struggle begins to
determine the future of the Earth...

11

Playing Techniques

Level 1

The characters can deliberately fall off the edges of the wing
and cling onto the edge with their fingers. To do this, just move
up or down to the edge and the character will fall off and cling on
automatically. Use this to your advantage by attacking the
enemies that are also holding onto the edges. To get back onto
the wing, press Jump (A or V). Be careful not to get hit while
dinging onto the edges or you'll fall off and lose an entire life.

Level 2

The characters can climb the ladders in the background by
moving up to them and pressing Up. This allows access to some
of the Bonus Pods that can’t be collected from the floor. Destroy
the Walker to grab his leg, which makes fighting the enemies
much easier. When you come to the end of a corridor, you'll have
to confront the Doorman of Doom. Pick up the dynamite he
throws using the Action [B or X] button again to throw it in the
direction you are facing. Dnce the doors open, you can enter by
moving in front of them and pressing Up.

In corridor 3. your character will get on a Speeder Bike.

When on this, the Control Pad Left and Right moves the vehicles
left and right within the screen, and the Control Pad Up and
Down moves the vehicles up and down within the scrolling screen.
Avoid the obstacles by moving out of the way or by pressing the
Jump (A or Y] button to jump over them. Use the Action button
to fight any enemy bikers that come on screen.

12

Level 3

When you come to a big gap, stand near the edge and hold
the Action [B or X) button down. The character will throw a rope
that attaches to the roof, then he will automatically jump out over
the gap. Use the Control Pad Left and Right to swing left and
right and the Control Pad Up and Down to climb up and down the
rope. If you move near the wall, the character will walk it, and
will jump away from the wall if you press the Jump button. If you
move right up to the wall and press Left or Right in the direction
of the wall, the 'toads will turn into a Bashing-Ball, and the
Dragons will turn into a Whirlwind. This means if you press the
Action (B or X) button while the character is in special form, the
character will launch himself across the screen in a devastating
Smash Hit move. To let go of the rope when you get to the
bottom, or to jump across to the other side, press the Jump
(A or Y) button.

To cling onto the wire mesh on this level, press Up, then use
the Control Ped to move the character where you want him to
go. To get off, just move down until the character touches the
floor again, where he will automatically get off.

When the character is holding onto a rail by his hands, press
the Control Pad Up to make him pull his legs up to avoid any pro¬
jectiles.

Level 4

For the first section of this level, the control system works like
this: Use the Control Pad Left and Right to rotate the pod coun-

tercloekwise and clockwise respectively, and the Action (B or X)
button to fire bullets. By holding down the Action button, an
aiming device will appear. Still holding the button down, you can
then direct this device onto your intended target and when it
locks on you can release the button and the pod will fire a homing
missile. The pod has an unlimited supply of these at its disposal.

During the second part of this level, the control system is the
more familiar Left/Right/Up/Down which enables you to move
left, right, up and down the screen, with the firing of bullets and
homing missiles working exactly the same way.

Level 5

You can move up and down ladders by pressing Up and
Down, and enter open doors by pressing Up when standing in
front of them.

Level 6

fou can cling onto the lights by jumping up to them. Once
holding onto them, you can either use the Action (B or X) button
to smash them down, revealing hidden bonus items, or press
Jump [A or Y] to jump off.

Level 7

Follow the standard control functions.

<3

Special Techniques

Battletoads - Smash Hits
Kiss-My-Fist - Big straight punch.

Big Bad Boot - Big kick.

Nuclear Knuckles - Double handed slam,

Battletoad Butt - Big headbutt.

BT Bashing Ball - Swinging wrecking ball attack.

Swingin’ Size Thirteens - Big kick while on turbo rope.

Take Out The Trash - Picks up and throws on the ground.
Bikin’ Bash - Backward kick while on the Speeder Bike.

Ne Way Back Thwack - Used when holding the Walker's leg.

Twin Side Slam - Smashes baddy to the left and right on
the ground.

Back N’ Front Punt - Kicks while hanging.

15

Dragon Force Techniques
Twistin’ Typhoon Kick - Jumping spinning kick.

Thunderin' Knee Drop - Jumping knee-drop.

Earthquake Elbow Smash - Jumping elbow-drop.

Flying Dragon Kick - Flying kick.

Whizzin’ Whirlwind - Fast-spinning attack.

Side Wall Smash - Grabs n* smashes against a wall.

Take Out the Trash - Picks up and throws on the ground.
Bikin’ Bash - Backward kick while on the Speeder Bike.
Jab n’ Stab Strike - Used when holding the Walker's leg.
Nose-Crunching Knee - Grabs and knees-up.

Back n’ Front Punt - Kicks while hanging.

Dragon's Tail Throw - Rolls on his back and throws baddy
backwards.

Objects

Bonus Pods - Destroying one of these brings good
news at last. Who knows what you might find:
points, a weapon, more energy or an extra life!

Dynamite/Grenades - Thrown by the
Doorman and Windowman, they have real
short fuses and explosive tempers. Steer
clear if flashing, as they’re about to go BANG!

Walker’s Leg - Bust up a Walker and
you can grab his broken leg. Using this
on baddies gives 'toads access to the
'No Way Back Thwack' and enables
Dragons to use their 'Jab n' Stab Strike,’

Turbo Rope - An essential possession
inside the vast Colossus. Press 'B' to
throw the rope, then swing across or down
the chasms.

Speeder Bike - Make sure you're
wearing your diapers when you get on
this mean machine, 'cuz it's definitely
not for a squeamish 'toad or Dragon!

16

17

Baddies

JL

Shadow Marine - The Shadow Boss's personal
Vtt army of mindless morons. They patrol the
■ Colossus's tail, eager to repel attackers.

1

Retro Blaster - With twin blasters glowing,
this robotic bone-shaker will make holes in
your team if you're not quick on your feet.

Mech no-Mitt - This heavy-handed horror
can't wait to serve you up a knuckle
sandwich. Dodge its digits, then give it a
handshake it won't forget.

Abobo - He's big. he's bad and he’s really
MAD! You’re intruders in his territory, and he
won't rest until he's pounded you into the
ground.

Doorman of Doom - This cowardly character
lurks behind doors and tosses sticks of
dynamite into your path. Pick 'em up and
return ’em - and he's sure to get a blast of
unhappiness.

Walker - One of the Dark Queen’s loyal stal¬
warts, this mechanical menace takes great
pleasure in kicking you when you're down.

Big Blag - This undisputed chief of the Rat
Pack fell foul to the 'toads in their last
encounter, but he won’t be so easy to beat this
time as he’s out to do some serious chompin'
'n' stompin'.

Ryder - Hurtling along the corridors of the
Colossus at breakneck speed, this brain¬
less biker will keep kickin' 'til you bite the
dust.

19

Linda Lash - New to the 'toads, but the
Dragons'll recall their numerous encounters with
this whip-wielding woman. Avoid her stingin'
swingin’, or you'll be squealing like a Psyko-Pig.

Guido - This scum-ball halfwit may look stupid,
but he's rough and tough and never knows when
he's been beaten.

Raven - Survivors from the original
Battletoads, they're back to even the
score. Tweak their beaks with a well
placed punch and watch these feathered
fiends fall.

Securi-Cam - Located deep in the bowels
of the awesome Colossus, the slightest
movement is enough to activate their
high-powered blasters.

20

Roper - He's as big as Abobo, he's as bad as
Abobo, but he's also got a BIG GUN! What's
more, he knows how to use it, 'specially on
'toads and Dragons!

Buzz Disc - Crackling with 10,000 volts of energy, it
patrols the walls of the Colossus’s interior. Accuracy
means everything, as mistakes can be shocking,

Colossus - This ship's the size of a city, chock-full o’ henchpeople
of the Shadow Boss and the Dark Queen and packed with enough
ordnance to invade a galaxy. 'Nuff said!

General Slaughter - He might be clumsy and
stupid, but he always uses his head - as a
weapon!

Robo-Manus - THE MUTANT BIOGEN
STILL LIVES! Thought to be destroyed by
the toads, he’s back looking keener, leaner,
and meaner than before!

21

Lopar - An old enemy of the Lee twins, he’s
gonna make darn sure that this encounter
won't end in him receiving his usual humiliating
beating.

Windowman of Doom - Brother to the
Doorman, he's every bit as chicken - hiding
behind windows where he thinks he's safe.
Grab his grenades and sling ’em back!

Scuzz - Mooching menacingly inside the
missile, this revolting rodent springs from
doorways to try to knock you out for
tiie count.

22

Dark Queen - The other half of the dire duo,
she wants revenge on the 'toads for
Ragnarok! As usual, you’ll have to defeat
her disciples before you'll get the chance to
show her the error of her ways.

Shadow Boss - One half of the dire
duo, the 'Boss has waited so long to
see the Dragons fall. Now, with the
Dark Queen's help, he's sure it’ll be
curtains for 'em all.

23

Obstacles

Drums - Big and blue, they block the Speeder
Bike's path in the corridors of the Colossus. Take
Professor T. Bird's advice - steer round 'em. not
through 'em.

Post Walls - Use the turbo boost to jump over
these, or you and the Speeder Bike will be parting
company sooner than you think.

Crusha - Comes in varying degrees of difficulty, but
all have the same result, either a 'toad pancake or a
Dragon pizza...

Sparkbolt - Fired as a bouncing bolt of energy
between two guns, this is guaranteed to give
either Dragons or 'toads a sizzlin' sensation of
the fatal kind.

Electro Barrier - Fires sizzlin’ spark rings when
you're tryin' to reach the lever that deactivates it.

Mines - There are three types of these perilous projectiles - one
that explodes straight, one that explodes diagonally and one that
explodes in a BIG way!

Astro Boulders - These ain't no one-hit-
wonders, they’ll keep on splittin’ 'til you’ve blast¬
ed away every last bit.

Homing Missiles - You can fire these at the
Colossus, but be warned: it likes to fire 'em
back! An' if your pod takes too many hits,
you’re as good as gone!

Machine Gun - One of the many features in
the awesome arsenal of the Colossus. Stay
out of the line of fire, or your pod’ll get some
ventilation where it ain't needed!

Afterburners - Propelling the deadly missile
toward Earth, their fearsome, fiery flames
block your path. Hop over their heat, or
you'll end up as burnt meat,

24

25

Hints and Tips

• Any enemy that has been knocked over can be attacked by
running up to it and pressing the Action button. The resulting
Smash Hit will destroy the enemy, regardless of the energy
level remaining.

• Destroy the Bonus Pods to gain valuable extra lives, extra
energy and temporary invulnerability.

• On Level 1, jump up and grab the Retro-Blasters before they
have a chance to attack.

• Use the Walker’s leg as a weapon whenever possible, as its
attack range is longer than your arms.

• When on the Speeder Bike in Level 2, try to collect several
Bonus Pods in succession, as you will be awarded an
extra life.

• Use the homing missiles whenever possible when fighting the
large ratship Colossus, as they do far more damage than the
normal bullets.

• Use hit-and-run tactics when fighting Abobo at the end of
Level 1. Run in, hit him and run away again, before he has
a chance to retaliate. Repeat this process until he has
been defeated.

• When you see Roper loading his gun at the end of Level 3.
duck, as he is about to fire.

• One running kick will destroy the Mechno-Mitts (hands) on
level 1, as opposed to three normal Nuclear Knuckle attacks.

• Try to score as many points as possible, as the first
100,000 points earned gives you an extra life. After that,
an extra life is given every 200,000 points [at 300,000,
then at 500,000, then 700,000, etc.).

• Watch out for the 2 extra lives that the ratship Colossus
shoots out just after the set of diagonally exploding mines.

• Try to lock a homing missile onto the ratship Colossus’s
flying saucers, as one direct hit will destroy any of them.

• On level 3, if you hit the Raven several times in succession,
you will gain an extra life.

• Use the double click to charge forward and the Action
button to ram any of the enemy Bikers that appear in front
of you while on the Speeder Bikes.

27

Limited Warranty

Tradewest, Inc. warrants to the original purchaser of this Tradewest software
product that the medium on which this computer program is recorded is free
from defects in materials and workmanship for a period of ninety (90) days
from the date of purchase. This Tradewest software program is sold "as is."
without express or implied warranty of any kind, and Tradewest is not liable for
any losses or damages of any kind resulting from use of this program.
Tradewest agrees for a period of ninety (90) days to either repair or replace,
at its option, free of charge, any Tradewest software product, postage paid,
with proof of purchase, at its Factory Service Center.

This warranty is not applicable to normal wear and tear. This warranty shall
not be applicable and shall be void if the defect in the Tradewest software
product has arisen through abuse, unreasonable use, mistreatment or
neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO
OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING
ON OR OBLIGATE TRADEWEST. ANY IMPLIED WARRANTIES APPLICABLE TO
THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY
AND FITNESS FOR A PARTICULAR PURPOSE. ARE LIMITEO TO THE NINETY
(90) DAY PERIOD DESCRIBED ABOVE IN NO EVENT WILL TRADEWEST BE
LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS TRADEWEST
SOFTWARE PRODUCT.

Some states do not allow limitations as to how long an implied warranty lasts
and/or exclusions or limitations of incidental or consequential damages so the
above limitations and/or exclusions of liability may not apply to you. This war¬
ranty gives you specific rights, and you may also have other rights which vary
from state to state.

TRADEWEST

Tradewest, Inc.

24D0 South Highway 75, Corsicana, TX 75110. (903] 874-2683.

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