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[artstation.com] Christoffer Sjöström (christoffersjostrom)

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Posted:2024-04-30 19:01
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Posted on 30 April 2024, 19:01 by:   Rankawaii    PM
Uploader Comment
https://www.artstation.com/christoffersjostrom
____________________________________________________________________
Christoffer Sjöström
____________________________________________________________________
Environment Artist - Coffee Stain Studios

Environment Artist at Right Nice Games

location_on
Stockholm, Sweden
____________________________________________________________________
Summary:
- Environment Artist from Stockholm, Sweden looking for new opportunities.

For the past year I've been working at Coffee Stain Malmö as a 3D artist.

Before I joined Coffee Staine I spent two years at Right Nice Games working on the third-person platformer Skylar & Plux Reboot and the brand new party game Right Nice Party.

During my professional career I've created game-ready assets (meshes and materials), both based on a established art-style and from scratch. I've followed concept art, collaborated with outsourcing artists, written documentations and have experience from working with AR, VR and PC Games. I've also worked with both stylized and realistic art-styles. I've also have experiencing with mentoring new artists and conducting interviews with candidates.

- 2020 Guest lecturer at FutureGames during a course about set dressing.
____________________________________________________________________
Contact:
https://www.christoffer-sjostrom.xyz/
https://www.linkedin.com/authwall
____________________________________________________________________

Productions:
TwinSite
3D Artist OneReality
2019 · Video Game

Multistep Interactive Experience
3D Artist Studio SMASH
2018 · Mobile Game

____________________________________________________________________
Work:
Environment Artist at Right Nice Games
Stockholm , Sweden
January 2020 - Present
Environment Artist on the reboot of the stylized 3D platformer Skylar and Plux and the party game Right Nice Party.
These are some of the things I've been responsible for my time there:
- Created game-ready architectural and organic 3D models with PBR materials.
- Created materials in Substance Designer
- Dressed new areas and worked on the lighting for the game
- Created my own 3D concepts
- Wrote documentations on workflows, optimization etc.
- Set up shaders in Unreal Engine 4

---------------------------------------------------------

Environment Artist at Cinder Interactive
Remote
January 2020 - Present
Environment Artist on Timesplitters Rewind.
My main responsibility has to been to work on the level Chemical Plant from Timesplitters 1.
These are some of the things I've been working on while making the level:
- Created game-ready architectural 3D models
- Created trim sheets and tiling materials in PBR workflow
- Level dressing and Lighting

---------------------------------------------------------

3D-Artist (Freelance) at Right Nice Games, Studio Smash
Stockholm, Sweden
October 2018 - November 2018
I worked on an AR-project where my mission was to build a stylized version of Quatar, including the famous landmarks from the city.

- I worked on creating AR optimized 3D models (architectural, Foliage and Vehicles) for iPads.
- Created materials in substance designer.

---------------------------------------------------------

3D-Artist (Intern) at OneReality
Stockholm, Sweden
July 2018 - August 2018
Worked on the educational software "Twinsite". "Twinsite" is a educational software for companies and educations in VR where the player gets to move around a construction site and learn about the security risks in the industry.

During my time at OneReality I was responsible for:
- Creating optimized 3D models for a VR project.
- Creating PBR Materials in Substance Designer
- Cleaning up CAD models for use in Unreal Engine 4.
____________________________________________________________________

Hiring Info:
Full-time Employment
Contract
Freelance

Skills:
3D Modeling
Environment Modeling
Hard Surface Modeling
Lighting
Prop Modeling
Game Development
PBR Texturing
Trim Sheets

Software:
Maya
Blender
Unreal Engine
Substance 3D Painter
Substance 3D Designer
Substance B2M
ZBrush
Unity
Marmoset Toolbag
Photoshop
xNormal
SpeedTree
Perforce
Quixel Suite
Gaea
Marvelous Designer
SVN
Mudbox
____________________________________________________________________

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