Description Make your characters look cute with toon rendering!
This book provides in-depth explanations on everything from material settings and texture creation know-how to achieve an anime-style look, to creating facial expressions and producing animations. This is the second volume ("Toon Rendering Volume") of the two-part series "Let's Create Anime-Style Characters in Blender!"
In this volume, you will learn the complete pipeline step-by-step from scratch: "Rigging" and "Skinning" to move your character, "UV Unwrapping" to project 3D meshes onto 2D, creating anime-style "Materials" and assigning them to meshes, creating facial expressions using "Shape Keys", producing "Animations", and final "Rendering".
*The steps up to modeling are thoroughly covered in the first volume, "Modeling Volume." If you wish to learn starting from modeling, please check out the first volume as well!
Table of Contents 【Contents】
Chapter 1: Let's Create an Anime-Style Cat Character Materials and the Shader Editor Toon Rendering
Chapter 2: Let's Try Rigging What is Rigging? Rigging Practice Creating Armatures Creating Inverse Kinematics (IK) Creating Helper Bones & RootUpper, and Mirroring/Duplicating Bones Creating an IK/FK Switch Skinning
Chapter 3: Let me Unwrapping UVs Introduction to UV Unwrapping Minor Mesh Corrections Setting Seams and Various Corrections for the Body UV Unwrapping the Body Setting Seams and UV Unwrapping Hair Setting Seams and Mesh Corrections for Outfits UV Grids and Texture Painting
Chapter 4: Combining Materials and Textures Material Setup Detailed Material Configurations Data Transfer Modifiers / Normal Editing (Normal Transfer) Painting Textures Polishing & Brush Up
Chapter 6: Let's Create Animations Practice by Creating a Simple Cat Animation Preparation Before Animating Hands-On! Animation Production
Chapter 7: Finishing Up with Toon Rendering Explanation of Properties Used in Rendering Finishing the Cat Animation Finishing the Character Animation Mastering Animation and Toon Rendering Further