Description This book covers everything you need to know about creating character movement that brings out their unique charm—from basic animation operations in Blender and tips for creating appealing poses, to techniques for making motion look natural, as well as key points for composition and camerawork!
By actually practicing using the charming character models provided by the author, Katsuki Natsumori, you will learn the know-how and tips for 3D character animation.
*Model assets used in this book can be downloaded from the book’s support site.
Table of Contents ● Book Structure
Chapter 1: Basic Operations for Animation Introduction Setting Animation Preferences Screen Overview / UI Explanation Basic Operations About the 3D Viewport Header Dope Sheet Timeline Camera and Rendering Customizing Areas / Workspaces
Chapter 2: Creating Poses Workflow Importing the Character Explanation of Rigs Understanding IK and FK Understanding Bone Collections Creating a Standing Pose Rotating the Camera and Rendering
Chapter 3: Learning the Fundamentals of Animation Let's Create a Simple Animation! Let's Create Secondary Motion / Jiggle!
Chapter 4: Producing Character Animations Producing a Nodding Animation Producing a Waving Hand Animation Producing a Jumping Animation Producing a Gripping/Holding Objects Animation Producing a Walking Animation
Chapter 5: Learning Camerawork & Generating Rigs About Layout Deciding Camerawork for a Dance Animation!